Both the VIP and open Anthem demos are done, meaning players will have to wait until the game’s preview goes up on Feb. 15 or the full game releases on Feb. 22 to play more.
In the past several weeks, Anthem’s developers — specifically Ben Irving, Mike Gamble, Jonathan Warner and executive producer Mark Darrah — have been using their Twitter accounts to reveal changes from the demo to the full game.
We’ve collected 19 of those tweaks here.
1. Voice chat with strangers will be on by default
No. VOIP should work though. For launch it’s set to in by default but I don’t think that’s true for the demo https://t.co/Jvklnpre5Q— Ben Irving (@BenIrvo) January 31, 2019
Anthem is primarily designed to be played with other people. To promote that idea, players who run into others in the open world will have voice chat on by default. This should ideally help folks looking to do similar activities communicate without having to group up or friend each other for future missions. Though obviously it’s open to abuse as well.
2. Squad location and status will be easy to find
There is a squad widget at launch. You can see it in some of the more recent Anthem Videos they have been released. Much easier to track your squad mates https://t.co/66HCsVxTSG— Ben Irving (@BenIrvo) January 30, 2019
Players will be able to keep better track of their allies in the full game. A list of members of your squad, along with their health bars and locations, will be displayed at all times. This should help players find each other’s downed Javelins as well as keep tabs on who is struggling where.
3. Walking around Fort Tarsis will be faster
Walking around Fort Tarsis will be likely big a big part of the full Anthem game. But in the demo, it was pretty slow to get around. In the full game, players will be able to move faster in the space. Phew.
4. Framerate will be fixed for console players
Different parts of Anthem are still in flux, but console players should expect a more fluid experience come Anthem’s launch. The Xbox One and PlayStation 4 versions of the game will have their framerates locked at 30 FPS.
5. Promote to leader will be available for squads
Grouping up in the Anthem demo didn’t always work like it was supposed to, which made changing up groups frustrating. When the full version of the game comes out, players will be able to promote a new group leader, which should help groups stay together when one member has to leave.
6. Inscriptions will display correctly, rather than 0 percent
In the demo, some inscriptions had a visual bug that showed their effectiveness at 0 percent. This will be fixed in time for launch.
7. Primer and detonator abilities will be more clear
Combos are fairly unique in Anthem’s combat. But figuring out what can prime and what can detonate was a little confusing in the demo. This has been updated in the full game, and icons have been added to make it more clear.
8. It’ll be easier to see underwater
Pretty sure we made it brighter since demo https://t.co/VPbgH5Mtr4— Ben Irving (@BenIrvo) January 27, 2019
Getting lost in the stronghold mission’s underwater sequence was easy in the demo. The brightness in the water has been increased in the full launch ... or at least Irving is “pretty sure” it has.
9. Inscriptions will be for the correct Javelin each time
I think we changed those to be generic, I would have to double check tho https://t.co/RstwBNEwwM— Ben Irving (@BenIrvo) January 27, 2019
In the demo, some players ran into a bug where gear pieces for specific Javelins could have inscriptions for other Javelins on it — making them impossible to use. While not entirely positive, Irving states that players should expect this to be fixed for launch.
10. One of the new Javelins will be unlocked after the game’s tutorial
After the tutorial you get to choose your starting Javelin https://t.co/joZHm6z3EF— Jonathan Warner (@Bio_Warner) January 28, 2019
The Javelin selection process has been confusing, and players had to wait until level 12 to unlock more Javelin options. When the full game is released, players will be able to select their first, new Javelin as soon as the game’s tutorial is over.
11. Weapon and ability balance has changed
Some changes were made but it’s not final balance https://t.co/KEKUOlrakd— Jonathan Warner (@Bio_Warner) January 26, 2019
Some Javelins, weapons, and abilities have been re-balanced since the demo build was completed and will be more or less powerful in the full game.
12. Crafting items and materials won’t be purchasable for real money
Crafting elements of any kind must be acquired through in-game activities. Players won’t be able to use real money to purchase crafting materials.
13. Game performance will be improved
Likely not much for next weekend but there is things in the main game https://t.co/LC3Ig3x12R— Mark Darrah (@BioMarkDarrah) January 28, 2019
As with the framerate on console, players should expect a more stable game once Anthem is officially released. That’s the plan, anyway.
14. Players won’t be able to hold onto echoes indefinitely
Yeah we’ll fix that in the main game https://t.co/tuE2XlVGO4— Mark Darrah (@BioMarkDarrah) January 27, 2019
In a few missions, players need to collect Echoes and return them to a central hub location. But with only so many spawning on the map, this can be a serious problem if one person either wants to troll intentionally or simply doesn’t realize they have one. There will be some fix for this problem in the full game.
15. Screen size can be adjusted
Depending on screen size, players may have trouble seeing everything in the game’s HUD. In the full game, players will be able to re-size their screen.
16. The Launch Bay will be a new social hub
After a mission, you can head back to Tarsis and catch up with some of the amazing characters we've created for you...OR...head back to the brand new Launch Bay, hang out with your friends, use the forge, reload and grab a new contract. Yeah, we listened to you... details soon! pic.twitter.com/m5sp96IpDh— Michael Gamble (@GambleMike) January 23, 2019
Fort Tarsis isn’t the only social hub in Anthem. When the full game is released, squads will be able to return to the Launch Bay and go on adventures together there. While not all the details have been revealed, this is a less story-focused, more social area for players to launch missions from.
17. All cosmetics are earnable with in-game currency
No. NOTHING is gated behind mtx only. https://t.co/KgOYBTaTTW— Michael Gamble (@GambleMike) February 4, 2019
In the demo, there were several items that could only be purchased with Coin, the game’s earnable currency. It appears that all cosmetics can be purchased with Coin or otherwise earned in-game. Nothing will exclusively require real money.
18. Enemies shouldn’t evaporate anymore
We think we fixed this on the main game. Need more testing to make sure. You can blame me for that one. Programmer asked to put it into the demo but we didn’t want to take the extra risk, as the fix came in late. https://t.co/HRy6qmVvGt— Michael Gamble (@GambleMike) February 4, 2019
In the demo, there was an obscure bug that caused enemies to teleport in the middle of combat, completely disappearing from the game world. In the full game, this bug should be fixed.
19. Factions to work for
Getting those points applies to challenges, which unlock crafting blueprints and other goodies. They also change the look of your personal Fort Tarsis.— Michael Gamble (@GambleMike) February 3, 2019
Players will be able to encounter three different factions in the main game. Working for them will allow players to earn new rewards such as blueprints.
While all of these changes may have made for a less-good demo experience, they should all contribute to a better Anthem at launch. More changes will likely appear between now and launch, but for now, this is a promising start.