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Red Dead Online’s next update adds more story, world events, and anti-griefing

More open world goodness, less griefing

red dead redemption 2 Rockstar Games
Cass Marshall is a news writer focusing on gaming and culture coverage, taking a particular interest in the human stories of the wild world of online games.

Red Dead Online’s beta continues apace, with the last patch adding new showdown modes and a law and order system. While individual parts of the patch were fun, like the Spoils of War game mode, the update didn’t solve the main problems of the open world; namely, a lack of content and a surplus of griefing. Luckily, today, Rockstar announced a series of new additions to Red Dead Online due later this spring that look much more promising.

Rockstar noted that Red Dead Online is still in an early state, saying that the beta period has allowed them to “lay the groundwork for the more advanced aspects of Red Dead Online still to come”, and that the game so far is “a more evolved foundation” than the ones crafted for titles like Grand Theft Auto Online.

The spring update update promises to continue the main storyline of Red Dead Online, where characters work with Jessica LeClerk to hunt down her husband’s killer. These missions, and the assorted morality choices, have been the best part of the beta so far.

Red Dead Redemption 2 - two players accept a mission in Red Dead Online Rockstar Games

In addition, there will be new, free-roam missions and new mission givers located around the map, adding more variety to one of the game’s major game play loops. As players navigate the map, they will also encounter dynamic events that require them to come to the aid of innocent folk, fight off ambushes from rival gangs, and initiate rescues. These seem similar to the random encounters Arthur experiences in the single player mode of Red Dead Redemption 2.

The next update will continue to refine the anti-griefing systems introduced in February. The new Hostility system will track players who inflict damage and those who are defending themselves, allowing players to act in self-defense without incurring a bounty while roaming the open world. Players with high hostility and aggressive actions can die without penalty, allowing for better bounty hunting and organic encounters. The Hostility system will not be applied to missions or events, but will help regulate unstructured encounters with other players in the world.

Rockstar also unveiled the Playing Style system. There will be two Playing Styles: Offensive and Defensive. While the Offensive Playing Style will be similar to the existing version of Red Ded Online, the Defensive Playing Style will be focused on allowing players to navigate the world, fish, hunt, and travel without worrying about hostile contact with players like xXWeedLord420Xx.

Defensive players cannot be lassoed, and other players cannot lock onto them. In turn, they cannot lock onto other players to fire and lassoing other players will put them in Offensive mode with a bump to their hostility. They also can’t be critically hit, meaning even a headshot won’t serve as a one-hit kill. This will allow Defensive players to defend themselves and engage with other players in a more cinematic, narrative fashion.

This update will also contain a host of smaller quality of life changes, including new Daily Challenges, the LeMat revolver, and updates to the character creator. There is no currently no release date for this patch, but Rockstar will release more information in the weeks to come.