clock menu more-arrow no yes mobile

Filed under:

Wargroove update fixes some major complaints about the game

Chucklefish rolls out quality-of-life update to address game’s speed and difficulty

Chucklefish
Michael McWhertor is a journalist with more than 17 years of experience covering video games, technology, movies, TV, and entertainment.

There’s a lot to like about Wargroove, Chucklefish’s turn-based strategy game that’s drawn comparisons to Advance Wars. But while the game has a ton of character and deep strategy, its extreme difficulty and grinding pace initially turned many players off. An update for the game released today, however, aims to address some of those complaints.

Chucklefish’s new quality of life changes to Wargroove notably overhaul the game’s difficulty settings. There are now five levels: story, easy, medium, hard (the game’s default), and custom. Making the game easier is the ability to checkpoint your progress during campaign missions. Fail a mission, and you’ll restart from that checkpoint. “You can set a checkpoint whenever you want, but you can only have one active at a time (the previous gets overwritten),” the developer explained in a post on the game’s website.

Today’s update also includes options that speed things up. “Skipping battles, captures and cutscenes is now much faster,” Chucklefish said, and a new movement speed option will make units move faster.

The full list of changes, including many bug fixes and tweaks to fog of war behavior, is available on the Wargroove website.

Wargroove is out now on Nintendo Switch, Windows PC, and Xbox One. A PlayStation 4 version is forthcoming.