Called Beat Saber Origins, the three-year-old build represents the game after about a month of development, and its soundtrack consists of just “one temporary song.
“Everything is a little bit rough around the edges, but the core is there and the game is playable,” developer Beat Games (under old name Hyperbolic Magnetism) wrote.
In Beat Saber, players wield two different-colored “lightsabers” and must match the blades to similar colored blocks, slashing through them in rhythm to a song’s beat. Some blocks must be cut in one of eight directions. Beat Saber launched in Early Access on Windows PC on May 1, 2018, following that on PlayStation VR in November.
Beat Saber was later nominated for Best VR/AR Game at The Game Awards 2018, Immersive Reality Game of the Year at the DICE Awards for 2019, and Best VR/AR Game at the Game Developers Choice Awards. The game won at DICE and the GDCA.
“If Audioshield was Guitar Hero mixed with boxing, then Beat Saber is Guitar Hero mixed with the Jedi arts,” wrote Shawn Kittelsen for Polygon in this profile of the game just last month. “It’s the high-intensity, low-impact holy grail of cardio,” he added.
Beat Saber Origins is available only on PC and only works with Steam VR. “There is no UI menu,” Beat Games said, and “there might be bugs.”