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Pokémon Sword and Shield’s Pokédex fuss starts incredible 3D art joke

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I could do that in five minutes!

Zamazenta from Pokémon Sword and Shield Game Freak/The Pokémon Company, Nintendo

The controversy surrounding Pokémon Sword and Shield’s lack of a National Pokedex has not died down — it’s only gotten bigger. Some fans are calling the limited Pokedex “Dexit,” while others are making references to the Thanos snap. And at least one Pokémon aficionado made the mistake of saying that including all of the monsters in the compendium would only take five minutes each. This, in turn, motivated artists on Twitter to show off what five minutes of work would actually look like.

Spoiler alert: Only using five minutes to craft a Pokémon usually results in garbage. While it’s understandable that people are upset that Pokémon Sword and Shield’s postgame won’t let you import the full repertoire of monsters from all eras, the discourse surrounding this change has led to a number of misunderstandings about game development. As far as some players are concerned, if Game Freak, the creators, were able to include all monsters before, and the very tagline of the franchise used to be gotta catch em all, it makes no sense to limit what creatures appear in your game. Players have been putting together collections for years now, and they’re upset that they’ll have to leave some friends behind. Surely, some of the thinking goes, the divergence for the next games must mark laziness on the developer’s part?

More level-headed fans understand that adding a hundred or more monsters every generation means that importing critters is becoming an exponential task with each game, and therefore it was only a matter of time before Game Freak cut back. In a recent interview, Game Freak said that it knew it couldn’t keep including the full Pokedex for too long, and that future titles likely won’t change course. This is likely why so many felt the need to partake in #ポケモン5分モデリング, a Japanese hashtag that roughly translates to “five minute renders.” Artists want to demystify how asset-creation actually works, and get rid of the notion that making more content would be easy. Others, meanwhile, took the hashtag up as a challenge to see what they could make in the allotted time.

Some artworks are hilariously sparse, making the Pokémon look like knockoffs. Others manage to distill a Pokémon’s essence to the bare minimum features. All prove that you can’t just spend a five extra minutes to fix a very big issue. Here are some of the best five-minute renders floating around in the web: