The Division 2 opens up a new weapon, talent tree, and abilities for end-game agents. So far, we have the Sharpshooter, Survivalist, and Demolitionist. This month, a new specialization is coming to the game in the form of the Gunner. The Gunner does away with pesky concepts like ‘cover’ and ‘maneuvering’ and instead focuses on dishing out sustained damage from the open.
The Gunner’s signature weapon is a minigun, which is exactly what it says on the tin. Just like the Black Tusk gunners, a Division agent will be able to carry their own heavy weapon around and serve as a tank for their squad. The Gunner’s Minigun grants bonus armor that scales based on their specialization ammo, and suppresses enemies in their sights. The tradeoff is that the Gunner can’t enter cover, vault, or roll with their minigun — they simply have to march forward like an inexorable tide of bullets.
The Gunner’s Signature Skill is called the Banshee; it confuses targets, ignoring cover. That means enemies will stumble out of cover, disoriented, which is an efficient way for the low-mobility Gunner to start wreaking havoc. In addition, their special grenade is full of riot foam, which snares enemies in place.
Gunners will also get a similar skill tree to the other specializations, and a P320 XCompact sidearm.
Unlike the Demolitionist, Survivalist, and Sharpshooter, the Gunner must be unlocked via five stages of in-game challenges. Players with the Year 1 pass will instantly unlock the Gunner Specialization, and the Gunner unlock content will provide cosmetic rewards, emotes, and a Gunner mask and uniform.
The Gunner will be available on public test servers on June 4; the public release date is expected sometime in June.