Rocket League developer Psyonix announced on Thursday that its cars-playing-soccer game will no longer support Mac and Linux players as of March 2020. For players on those platforms, Psyonix will launch a final patch in March to disable all online features — including matchmaking.
In an announcement posted to Steam, Psyonix said, “As we continue to upgrade Rocket League with new technologies, it is no longer viable for us to maintain support for the macOS and Linux (SteamOS) platforms. As a result, the final patch for the macOS and Linux versions of the game will be in March.”
Once the update hits Rocket League in March, the game will only be playable while running on a Windows 7 machine or newer. For Mac players, Psyonix recommends — but does not officially support — using Apple’s Boot Camp tool to simulate a Windows computer. For Linux players, it recommend the same process with the Proton app or Wine tool, although neither tool is directly support by Psyonix.
Psyonix announced a full feature list for the offline version of Rocket League via its own support site:
- Local Matches
- Split-Screen Play
- Garage/Inventory (Your existing items will not be removed from your inventory)
- Career Stats
- Steam Workshop Maps (Must be downloaded before final patch)
- Custom Training Packs (Must be downloaded before final patch)
The studio also announced the online features the game will lose after the final patch:
- Online Matchmaking
- Private Matches
- Rocket Pass
- Item Shop / Esports Shop
- In-Game Events
- Friends List
- News Panel
- New Custom Training Packs
- New Steam Workshop Maps
- League Rankings
Rocket League is currently available (and supported) on six platforms: Linux, Mac, Nintendo Switch, PlayStation 4, Windows PC, and Xbox One. If you’re a Linux or Mac player, you may want to download the Steam Workshop Maps and Custom Training Packs before that platform support drops to four.