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Destiny 2 down for emergency maintenance after patch removes players’ items

Patch 2.7.1 addresses a few Destiny 2 bugs, adds an even bigger one

Destiny 2 - Fallen enemies in Weapons Exchange Public Event Image: Bungie
Ryan Gilliam (he/him) has worked at Polygon for nearly seven years. He primarily spends his time writing guides for massively popular games like Diablo 4 & Destiny 2.

On Tuesday, Bungie released a new patch for Destiny 2. Patch 2.7.1 mostly focuses on bug fixes for the shooter, fixing some of the game’s recent issues and broken weapons. But it appears the latest patch came with some unintended side effects as well.

Shortly after the patch hit live servers, the Bungie Help Twitter account tweeted “we’re currently investigating an issue where players may have lost their Glimmer and/or various infusion materials after 4.7.1 [sic] went live.” The studio has since taken Destiny 2 down for emergency maintenance. Players who attempt to log in may encounter an error message that reads, “Destiny 2 servers are not available.”

The patch itself doesn’t add any new content. While it does restore the broken Exotic armor pieces, Wormgod Caress and Winter’s Guile — both disabled a few weeks ago — many of the other changes simply fix issues with various subclasses or weapon perks. For a complete list of the 2.7.1’s patch notes, scroll down.

Bungie Help recently tweeted that it has potentially identified the reason for the recent bug, but the game will continue to be offline until the team can create a fix. We’ve reached out to Bungie regarding the issue and the downtime. We will update this post when the game is functioning properly or we hear back from Bungie.

Update (4:30 p.m. ET): Bungie Help tweeted an update regarding Destiny 2’s recent downtime.

The studio has discovered a fix for the currency problem, and plans to roll back all player accounts to before patch 2.7.1. Unless a player managed to log in and get something done in the hour Destiny 2 was live after the patch, everything should appear normal once the servers come back up. Destiny 2 will remain offline for several more hours before Bungie can push the fix live.

Update 2 (9:25 p.m. ET): Bungie Help confirmed via Twitter that Destiny 2 is back online — we have managed to log in on our own characters as well. Bungie has rolled back all player accounts to how they were on Tuesday morning at 11:30 a.m. ET. The rollback includes in-game purchases with Silver.

Here are Bungie’s official patch notes for patch 2.7.1.



  • Improved some performance issues in the Chamber of Suffering encounter that could reduce framerates.
  • Fixed an issue where players could die when transitioning from the Necropolis encounter to the Tunnels of Despair.
  • Fixed an issue where players could get out of the environment in the Tunnels of Despair.


  • Improved a performance issue that could occur when chunks of land return, or are removed during the Sanctified Mind encounter.
  • Improved the visual indication for when a tether source hub is on or off.
  • Added text notification when a Vex sacrifices on a relay.


  • Reduced weekly completions needed to bring it in line with other challenges.
  • Players now need three completions on Adept, two completions on Hero, or one completion on Legend or Master.


  • Players can now shortcut directly to their Roster by selecting their empty fireteam slots, or by invoking the Roster shortcut on Director Map screens.
  • When an activity is selected, fireteam leaders can navigate left and right to get to Quests and Roster respectively, then back to return to the selected activity.



  • Seasonal Bow mods should now work reliably with Hush.
  • Fixed an issue where Onslaught would reduce damage at 2x Rampage stacks despite not increasing Rate of Fire.
  • Adjusted scope feedback and camera shake on Hard Light firing.
  • Eriana’s Vow no longer gets more ammo when swapping from other Special ammo weapons in Gambit. Starting ammo in Gambit increased from six to ten.
  • Fixed an issue where swapping from Two-Tailed Fox to another Power weapon would generate more ammo than intended.
  • Fixed an issue where Leviathan’s Breath started PVE activities with more ammo than intended.
  • Fixed an issue where Xenophage started PVE activities with more ammo than intended.


  • The Empowered Finisher Dawn mod will no longer consume Super energy if you do not have a mod equipped that is capable of benefiting from the Charged with Light buff.
  • The Ever Ready Dawn mod will now stack correctly with weapon dexterity leg armor mods applicable to the weapons it covers.
  • The Heavy Handed Dawn mod will no longer trigger after the death of Telesto bolts. Increased the number of enemies that must be near the player to trigger the ammo-granting benefit from two to three.
  • Several class item armor mods will now correctly provide diminishing returns when multiple copies of the mod are equipped. These mods include Perpetuation, Innervation, Invigoration, Insulation, and Absolution.
  • Wormgod Caress and Winter’s Guile no longer retain the status of their buff if the armor piece is unequipped.
  • The perk on Synthoceps now deactivates immediately when the armor piece is unequipped.
  • The Transcendent Blessing Outlaw mod will now correctly appear in players’ inventory; previously, it would only be visible in the mod flyout when socketing a mod.
  • Grenade Launcher Scavenger will no longer award Special ammo for Grenade Launchers when the player picks up Primary ammo bricks.
  • The last finisher removed from favorites will no longer override the fallback default class finisher.
  • Giddy Laugh rare emote now has a valid icon and can be selected for equipping on the emote wheel.
  • Shadowkeep campaign Exotic armor no longer has a potential to show up in Xur’s weekly inventory.
  • Gunsmith now properly assesses the owned status of Unflinching Machine Gun and Unflinching Hand Cannon mods.


  • Fixed an issue that caused the amount of XP earned not to show up next to the XP progress bar.
  • NOTE: This issue may still exist for players after they reach Seasonal Rank 100, but all XP earned will still apply to Seasonal Ranks above 100.
  • Changed the progress bar description on the Weekly Strike challenge from “Bounties completed” (which was incorrect) to “Strikes completed”.
  • Completion values for some of the destination Obelisk Weekly Bounties have been reduced.
  • Fixed an issue where the “Green with Envy” pursuits could stop progressing correctly.
  • Players who were in this state should have their progress updated retroactively.



  • Fixed an issue in which Roaring Flames was buffing Solar Weapon Damage while standing in a Well of Radiance.
  • Fixed an issue in which Sunbreaker Titans were able to self-heal by bouncing a Throwing Hammer off a wall.
  • Fixed an issue that prevented Warlocks from using Blink after switching weapons or cancelling sprint.
  • Fixed an issue that would sometimes cause the Sunbreaker Titan’s Mortar Blast to deal little to no damage.
  • Fixed an issue that allowed Sunbreaker Titans to gain stacks of Roaring Flames by destroying Telesto projectiles.
  • Increased the Sunbreaker Titan’s Mortar Blast damage by 70 percent in PvE.
  • Crucible
  • Players will remain in spaceflight instead of going to a black screen when they load into a PvP match faster than their peers.


  • Fixed an issue that could prevent players from obtaining the Black Armory Key Mold quest from Ada-1 on multiple characters.
  • Acquisition of Black Armory rare bounties significantly improved.
  • Players that complete all available weekly and daily bounties will acquire a rare bounty within five days.
  • Black Armory Keys taking up space in Pursuits will be removed if a player has already completed the Mysterious Box Izanagi’s Burden quest chain and unlocked the Exotic in their Collections.
  • The Gambit Prime “Collector” bounty will now progress from picking up Luna destination materials.
  • Fixed an issue affecting the “Newest” sorting option in Pursuits.
  • Newly acquired quests, or quests that get updated, will now be properly sorted to the top.


  • In Collections, the “Playin’ the Odds” Gambit emblem will now properly register as unlocked and can be reacquired accordingly.
  • Fixed an issue that was impacting the Unveiling Triumph.
  • Eris is now ready to present her final Lore entry to players who need it.
  • The Unveiling Lore Triumph now correctly reads #/11 Lore pieces and will unlock upon obtaining the final Lore piece.
  • Fixed an issue where certain randomized dialogue would play more or less frequently than intended.
  • Fixed an issue that was causing notifications to appear again after transferring items using the Bnet D2 API.
  • Improved performance when receiving certain messages from the server.
  • Largest impact will be in the Tower, but should help everywhere.
  • Fixed an issue that caused FOTL items to be stuck in the postmaster as invisible items for some players.