Four changes to Armor 2.0 armor mods are coming this year: energy type requirements, enhanced mod changes, raid mod deprecation, and a new mod slot.
The energy change is probably the most boring, so we’ll start with that first. A variety of mods focused on weapons (like reload mods and dexterity mods) will no longer require your piece of armor to be of a particular elemental type. This means you’ll be able to put any reload mod for any gun type on any piece of armor. This should help players make their own builds without arbitrary restrictions.
But as Bungie noted, increasing the amount of mods per armor piece just means players will have a sea of mods to choose from — too many. So Bungie is removing the enhanced version of mods. Many mods currently have standard and enhanced versions, such as Hand Cannon Loader and Enhanced Hand Cannon Loader. Bungie will remove the enhanced versions, but will improve the effect of the standard versions to be equal to that of the enhanced versions. This does mean that many weapon mods will be slightly more expensive to use.
As Bungie mentioned, the standard mods weren’t particularly noticeable, so players felt that they either needed to use two of the same mod or use the enhanced version to really be able to tell a difference. With this change, mods should be simpler, have an immediately noticeable effect, and take only a single socket to use.
“In essence, we are making enhanced mods cheaper and more accessible, and deprecating the lesser mods,” said Bungie.
The most controversial decision Bungie announced is that it is removing and limiting some raid mods. These mods — which come from the Last Wish, Crown of Sorrow, and Scourge of the Past raids — offer bonus effects when fighting certain enemy types. For example, Taken Barrier gives players a massive damage reduction against Taken enemies, while Fallen Armaments gives players guaranteed heavy ammo when getting a grenade kill on Fallen enemies.
These mods are very rare and difficult to farm. But they’re also extremely valuable, as they work anywhere in Destiny 2’s world. With Beyond Light, Bungie will remove the Fallen and Hive mods from Scourge of the Past and Crown of Sorrow, respectively (as both raids will leave the game upon the expansion’s launch); the Taken mods will only work in the Last Wish raid.
While it’s ultimately good for the game, this announcement comes about a month away from Beyond Light. Many players — including myself — have spent hours over the past few weeks farming for these mods in an effort to prepare for the Fallen-centric raid this fall. With this announcement, Bungie revealed that we’ve been wasting our time.
In better news, all Legendary and Exotic armor pieces are getting a new slot in Beyond Light. Starting with this expansion, any newly dropped armor pieces and all existing Exotics will have a special Combat slot. This new mod slot will take combat-based mods like Charged with Light and Warmind Cell mods. Existing armor pieces will get a Legacy mod slot, allowing players to equip raid mods and combat mods into Year 3 armor pieces.
All of these changes are positive additions to last year’s Armor 2.0 system. But with only a month to go, many players would have benefited from learning this information earlier in the season, before wasting hours grinding for mods that won’t exist and armor pieces that won’t have the new Combat mod slot on them. Still, this is Bungie’s first time vaulting content, and there were bound to be some communication issues along the way.