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Destiny 2’s pre-raid hotfix adjusts Stasis in PvP, fixes exploits

The first Stasis balance pass targets Warlocks’ Shadebinder class

Destiny 2 Stasis supers Image: Bungie via Polygon
Ryan Gilliam (he/him) has worked at Polygon for nearly seven years. He primarily spends his time writing guides for massively popular games like Diablo 4 & Destiny 2.

Destiny 2: Beyond Light is less than two weeks old and Bungie is already making changes to Stasis, the series’ first new element. In a hotfix on Thursday, Bungie rebalanced Stasis for both PvE and PvP, fixed a bug with Witherhoard (the Exotic grenade launcher), and fixed an exploit that causes the Warlock’s new Stasis Super to insta-kill bosses. Unlike most hotfixes, this one comes just before Destiny 2: Beyond Light’s new raid, Deep Stone Crypt, which hits live servers on Saturday, Nov. 21.

Bungie has cut back on some of the frustrating aspects of Beyond Light’s PvP.

The Stasis Warlock’s melee now travels slower and has reduced range. Its Super also has a shorter duration and less range. These changes apply to both PvE and PvP.

Cold Snap grenades for all classes and the Warlock’s Ice Flare Bolts now freeze for 1.35 seconds in PvP, down from 4.75 seconds. The Warlock’s melee also only freezes for 1.35 seconds. For all classes, breaking out of Stasis by mashing a button deals slightly less damage to the post-popsicle Guardian. These changes only apply to PvP.

While Cold Snap grenades were a major problem for all classes, the Warlock’s Shadebinder class was definitely the hardest to deal with in PvP — hence the nerfs focusing on them. But Bungie promises this isn’t the last Stasis update before the end of this season. Bungie will likely nerf — and potentially buff — various Stasis classes and abilities over the coming months.

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