The next Heroes of the Storm hero is Hogger, the low-level boss who made his name in the forests of World of Warcraft. Hogger dates all the way back to Classic World of Warcraft, where he was one of the first tough enemies players fought in the world. He ended up slaughtering groups of low-level players, which made him a beloved meme in the community. He even returned in Cataclysm as one of the fearsome bosses in the Stormwind Stockade
Hogger is meant to be in the thick of a fight, doing lots of damage in an area. He can create his own terrain to set up advantages, which makes him a chaotic brawler. However, teams with sustained healing and knockback abilities can force him off an objective and prevent him from whittling their front line down.
Hogger is currently on the Heroes of the Storm test realm. His kit is subject to change, but we have an idea of what he’ll look like when he releases to live servers.
Throw a pile of junk that deals 102 damage in a small area and acts as terrain for 5 seconds. Upon expiration, a scrap of Meat is dislodged from the Hoard that Hogger can collect to restore 3% of his maximum Health every second for 5 seconds.
Cooldown: 20 seconds.
Rage is gained by taking damage or dealing Basic Attack damage. Hogger’s Basic Ability cooldowns refresh 1% faster for every 2 points of Rage. After 3 seconds of not gaining Rage, it begins to quickly decay.
Staggering Blow [Q]
Swing your chain in a wide arc, dealing 140 damage to enemies hit and knocking them away. If an enemy collides with terrain, they are dealt an additional 150 damage, Stunned for .75 seconds, and grant Hogger 10 Rage.
Cooldown: 12 seconds.
Ez-Thro Dynamite [W]
Toss a boot full of Dynamite with a 1.5 second fuse. Upon detonation, enemies take 180 damage and are Slowed by 30% for 2 seconds. The Dynamite instantly detonates when landing directly on an enemy Hero and grants Hogger 10 Rage.
Cooldown: 8 seconds.
Hogg Wild [E]
After .25 seconds, become Unstoppable and uncontrollably spin towards the targeted direction, ricocheting off any terrain encountered. Every .25 seconds, deal 36 damage to nearby enemies, increased by 1% for each current point of Rage. Ricocheting off terrain refreshes the duration of the spin.
Cooldown: 14 seconds.
Launch an empowered Loot Hoard with Hogger attached, dealing 140 damage and Slowing enemies by 50% for 2 seconds. Hoardapult’s Loot Hoard lasts for up to 20 seconds, but decays rapidly while Hogger isn’t nearby. Every 10 seconds Hogger can take a chunk of Meat from the Loot Hoard.
Cooldown: 50 seconds.
After .5 seconds, slam the ground, sending out a shockwave that travels in a long line. Enemies hit by the initial slam take 306 damage and are Stunned for 1.25 seconds. Enemies only hit by the shockwave take 210 damage and are Stunned for .75 seconds.
Cooldown: 70 seconds.