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Brenda Romero’s Empire of Sin delayed until fall 2020

Turn-based game set in Prohibition-era Chicago needs more time

Al Capone chomps a big cigar in an early trailer for Empire of Sin. Image: Romero Games/Paradox Interactive
Charlie Hall is Polygon’s tabletop editor. In 10-plus years as a journalist & photographer, he has covered simulation, strategy, and spacefaring games, as well as public policy.

Empire of Sin, the turn-based game from veteran game designer Brenda Romero, has been delayed until fall 2020. The announcement was made on the game’s official Twitter account.

First announced during E3 2019, Empire of Sin is a turn-based game in the style of XCOM. but with a distinctive setting. The action takes place in Prohibition-era Chicago, and players will manage the affairs of their own gang of bootleggers. The action plays out from an overhead perspective, and also features a larger strategic layer. The game calls to mind Romero’s work on the classic Jagged Alliance series, which feathered in strategic elements alongside turn-based action and a narrative campaign.

“As any good bootlegger knows,” Romero said in a tweet, “good liquor can’t be rushed and the same goes for game development. [...] We appreciate all your support so far, and trust that you understand why choosing quality over speed is important. After all, everyone knows you gotta stay sharp to make it in Chicago.”

Polygon included Empire of Sin in our list of the 50 most anticipated games of 2020 alongside titles such as Cyberpunk 2077 and the remake of Final Fantasy 7. The game will be released for Mac, Nintendo Switch, PlayStation 4, Windows PC, and Xbox One.

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