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Maquette is a bold puzzle game love story a decade in the making

Annapurna Interactive will publish Maquette, which first appeared in 2011

Michael McWhertor is a journalist with more than 17 years of experience covering video games, technology, movies, TV, and entertainment.

Puzzle game Maquette was first revealed in 2011 at the Game Developers Conference’s Experimental Gameplay Workshop, a place for developers to showcase new ideas that aren’t quite full games yet. Maquette was a hit, thanks to its ingenious design: The player, in first-person view, manipulates a small-scale model of the game world they’re living in. Objects moved or brought inside the titular maquette are represented at massive scale in the real world. So, drop a regular-sized key onto a gap in the scale model of your world, and a super-sized key will bridge the same gap nearby, opening a new pathway to explore.

It’s a fascinating concept, and is probably best visualized by watching the reveal trailer for Maquette above.

Maquette has changed considerably from its 2011 prototype, which featured a drab game world and maquette. The brightly colored full release will tell a story that “takes players through an adventure of love, loss, and acceptance,” according to a news release.

Annapurna Interactive, the publisher of Outer Wilds, Florence, and Donut County, will publish the recursive first-person puzzle game. Graceful Decay, founded by original game designer Hanford Lemoore, is developing. A Windows PC version is confirmed, but price and release date were not announced.

The next level of puzzles.

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