A few years ago, no one could have imagined massive role-playing games like The Witcher 3 and Divinity: Original Sin 2 making the jump to Switch. Certainly Nintendo’s micro console could never run games originally designed for powerful computers. And yet, thanks to porting houses like Saber Interactive and Blitworks, Switch versions were released in surprisingly fine shape.
Baldur’s Gate 3 is the next major RPG from Larian Studios (the team behind the Divinity games). After watching a lengthy gameplay demo, I spoke with David Walgrave, the game’s senior producer, about whether it was even possible to make such a complex, beautiful experience run on the Switch.
Is there any shot in hell this game runs on Switch at any point in time? “Not yet,” said Walgrave. “We’re currently focusing on PC. We’ll start thinking about other platforms as soon as this one is done.”
Walgrave made it clear that making sure the game works on a controller is no longer a concern. Much of that work was already done when Divinity: Original Sin and its sequel came to consoles. “It’s more about memory,” said Walgrave. “It’s just about memory and processing power.”
In terms of priorities, it’s clear that Larian is focused on getting the game finished for PC before considering other platforms like the Switch. But at this point, it’d be tough to rule out any major release coming to Nintendo’s console. If there’s a will, and the resolution is low enough, there’s a way.