On Monday morning, Microsoft revealed the technical specs for the Xbox Series X. We also got a good look at how the controller is different from the Xbox One, and just how much room the Series X will take up in your home. But to finish the announcement, Mike Rayner — technical director at The Coalition — showed off a demo for how the team is optimizing Gears 5 for the Series X this holiday.
According to the post, Rayner and his team showed Microsoft Gears 5 running on the Xbox Series X using the same Ultra settings usually reserved for the PC version. This version of the game also includes higher texture resolutions, higher-resolution volumetric fog, and 50% higher particle count than the PC Ultra specs. The team from The Coalition also showed an improved version of the game’s opening cutscene, which ran at 60 frames per second in 4K — twice the frame rate of the Xbox One X version.
Gears 5 also saw speedier loads on the Series X, and included additional visual features like contact shadows and self-shadow lighting. According to Rayner, the team at The Coalition is investigating a version of the game that could run at 120 frames per second in multiplayer matches. Microsoft revealed that The Coalition only had a matter of weeks to make all of this progress.
Finally, The Coalition also revealed that Gears 5 will be fully optimized for the Xbox Series X in time for its release this holiday. Players who already own Gears 5 will get the Series X version for free, via Microsoft’s new Smart Delivery system.