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The Outer Worlds’ tiny text got big back in November, and now it can be made even bigger.
Or smaller. The choice is the user’s once Patch 1.3 launches later this week. The latest update for Obsidian Entertainment’s sci-fi role-playing game introduces a font scaling option to most of the user interface. This means players may now pick a typeface from a range of sizes. An update about a month after the game’s release added a large-type option.
If you’re curious what this means exactly, well, here’s a look at the scaling in action, courtesy of Nate McDorman, a UI programmer for Obsidian.
I can finally say that I've spent the last 3 months getting FONT SCALING into @OuterWorlds! You can get your hands on it very soon! I'm about to drop some GIFs of my work in game! pic.twitter.com/oVweRmg6Bt
— Nate (@NateElCabro) March 4, 2020
The font scaling option also comes with coloring to improve its visibility, so one hopes this addresses The Outer Worlds text for good! Tiny type was one of the few nettlesome drawbacks to the game when it arrived Oct. 25, 2019 for PlayStation 4, Windows PC, and Xbox One.
Other changes coming with the title update include ultrawide monitor support for loading screens and cinematic sequences, a new HUD setting option for the reticle, the ability to toggle sprint (instead of hold a button for the command), and a new “Invert X-Axis” setting, if you’re a total contrarian about control schemes or just want to troll a housemate who paused the game and went to the restroom.