Nvidia’s GeForce Now cloud gaming service is controversial among game publishers. Unlike a competing service like Google Stadia, which requires players to purchase games through Stadia, GeForce Now lets users to stream games purchased through other stores, like Steam, Ubisoft’s Uplay, and the Epic Games Store, and play them from the cloud.
A new wave of publishers will be removing their games from GeForce Now on Friday, April 24. This includes Warner Bros., Xbox Game Studios, Codemasters, and Klei Entertainment. They follow in the footsteps of other publishers that have withdrawn software from GeForce Now, including Bethesda Softworks and 2K Games.
This cuts a sizable chunk of big ticket titles from GeForce Now’s roster, including Gears of War 4, Sea of Thieves, Halo: The Master Chief Collection, and the Batman: Arkham titles.
Nvidia has released a blog post with an update on the current situation that is optimistic about its remaining library. The post notes that 30 out of 40 of the top-played games, including Mount & Blade 2: Bannerlord, Warframe, and Destiny 2, are currently available on GeForce Now. Publisher Ubisoft’s catalog is also now streaming on GeForce Now, joining publishers like Bandai Namco.
“Behind the scenes, we’re working with digital game stores so publishers can tag their games for streaming on GeForce Now, right when they publish a game,” said Phil Eisler, Nvidia’s vice president of GeForce Now. “This will help us bring more games to the library, quicker, as well as provide a more stable catalog.”
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