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Call of Duty: Warzone’s latest patch nerfs the all-powerful Grau and MP5

The newest Modern Warfare patch nerfs some of the game’s best guns

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A fighter in a stylized skull mask takes aim in Call of Duty Warzone Image: Infinity Ward/Activision
Austen Goslin (he/him) is an entertainment editor. He writes about the latest TV shows and movies, and particularly loves all things horror.

Call of Duty: Warzone’s newest patch is here and along with its usual balance changes, it’s also going after one of the game’s best weapons. Along with the standard changes and updates, this patch nerfs the Grau 5.56 and the MP5, as well as bringing 200 player matches to battle royale.

Over the last couple months, the Grau 5.56 and the MP5 have been the undisputed kings of Warzone. The two weapons — which players would often carry together — made for a lethal duo with high fire rate, surprisingly long range, and plenty of damage.

After the patch, both weapons will have reduced range, making them both much less effective over long distances. While both guns will still probably be usable after the changes, it will likely to kick off a race for players to find the next best battle royale combo.

The community has already started to mourn the changes, with memes dedicated to the death of the Grau popping up on Reddit:

As for other changes, this patch also adds a new battle royale mode called Quads 200, which allows 200 players to jump into Verdansk together. There are also new Gulag weapons like semi-automatic rifles, snipers, and one loadout that sends you in with just your fists and a single throwing knife.

For a full look at everything that’s changing in this latest Warzone patch, check out the full patch notes.

Call of Duty: Warzone patch notes for

The roadmap of all the content coming to Call of Duty: Warzone in the season 4 reloaded patch Image: Infinity Ward/Activision

What’s New

200 Player Warzone!

Verdansk will now be able to hold up to 200 players. Jump into Battle Royale Quads with 200 players!

Supply Run Contracts!

Upon activation, you and your squad (if applicable) will be directed to a nearby Buy Station. Reach it within the time limit to get a discount on Buy Station purchases.

Spotter Scope!

Think of this as a high-powered scope without the glint; this re-usable scope allows you to scan the environment around you and mark enemies without being detected. Perfect for scouting ahead, the Spotter Scope is a great tool for Operators who want to plan their next move while keeping a low profile.


Please note that the Season Four Reloaded update will have a download size of approximately 22-36 GB for owners of the full version of Modern Warfare. Console owners must install a secondary download of approximately 3.5GB, then reboot the game to access Multiplayer, if desired. A reminder, console players can choose also to uninstall/remove other data packs (e.g. Special Operations), if no longer needed for a smaller overall file size. For detailed information on uninstalling/removing other data packs, read this article.

Once the Season Four Reloaded update is fully completed, it should minimally increase the overall digital footprint of the full version of Modern Warfare.

Existing free-to-play Warzone players will have a download size of approximately 22GB-30GB, once finished there will be a reduction to the overall footprint on their machines.

Modern Warfare

  • Ground War
  • Blueprint Gunfight
  • Team Defender
  • Cheshire Park 24/7
  • Shoot the Ship 24/7
  • Gunfight Tournaments
  • Realism Mosh Pit is now in the Quick Play Filter
  • Modified Special Operations: Strongbox Regular, Strongbox Veteran


  • New Gulag weapons! Semi auto rifles, snipers, along with one “just fists and a throwing knife” loadout!
  • BR Quads 200
  • BR Trios
  • BR Duos
  • BR Solos
  • Plunder: Blood Money


  • The M4 will perform an AR magazine reload when attempting to reload the underbarrel launcher while you have the 50 Round Mag attachment equipped. This has been fixed
  • Stopping Power is now applied to headshots. Only certain weapons can go from a 2-shot to a 1-shot head shot, like the FAL and Oden. This fixes a few cases where headshots could sometimes do less damage than body shots when using Stopping Power

Start Ammo and Max Ammo Adjustments:

  • Increased Max Ammo: M4 .458 SOCOM Rounds
  • Increased Max Ammo and Start Ammo:

CR-56 AMAX M67 Rounds

SKS 10 Round Mags

Striker 45 Hollowpoint Rounds

SCAR Default Mags

Oden Default Mags

  • Increased Start Ammo:

SCAR 25 Round Mags

Oden 25 Round Mags

AX-50: Increased damage range

HDR: Guaranteed one-hit to lower torso at any range


  • Increased ADS speed
  • Small decrease to hip spread
  • Increased damage range

MK2 Carbine:

  • Faster movement speed
  • Increased damage range


  • Increased ADS speed
  • 2 hit kill min
  • Gun recoil returns to the center more
  • Faster rate of fire

FAL: Added a close range damage shelf with one-hit headshot potential

AK-47: Increased ADS speed

CR-56 AMAX: Decreased damage range


  • Decreased damage range
  • Decreased 10MM damage range
  • Reduced long range damage to 10MM ammo
  • Slight recoil increase to 10MM ammo

Grau 5.56

  • Damage range reduction
  • Slight increase to high frequency recoil
  • Reduced recoil compensation and decreased range on Tempus 26.4” Archangel and FSS 20.8” Nexus barrels

Shotgun Slugs:

  • Increased projectile velocity
  • Reduced ads spread
  • Added dynamic hip spread
  • Increased damage ranges
  • Increased lower torso damage

No stock attachment:

  • Increased weapon recoil
  • Decreased ADS aiming steadiness

General Fixes

  • Fix for an issue where players could modify weapons with attachments from other weapons while using a mouse
  • Fixed the wording in the Daily Challenge “Deploy the Manual Turret Killstreak 5 Times” to say “Shield Turret”
  • Multiplayer and Warzone win/losses now track as intended per mode
  • Improved stability for PC players
  • Fix for Kreuger’s eyes coming out of his character model while performing the Brassed Off execution
  • Fix for some Completionist camos not applying to the Witching Hour (AX-50 variant)
  • Fixed an exploit on Krovnik Farmland while playing Reinfected Ground War
  • Fixed a bug where the MIL-SIM CTSFO viewmodel gloves didn’t match the in-game world model
  • Fix for a section of Hardhat that had invisible collision
  • Fix for a bug where Demolition matches would not end as intended in overtime
  • Added the Kali Sticks to modes like All or Nothing, Gun Game, Infected, and Gunfight
  • Longshots now display the distance in the point feed
  • Fixed a bug where the Juggernaut HUD elements would remain on the screen if the player was crushed by a crate
  • Fixed an issue where the player could get stuck in place when throwing a grenade and trying to use a Shield Turret at the same time
  • If a player throws a Molotov at a severely damaged Deployable Cover, the Deployable Cover will break and the Molotov fire will disappear, but damage for the fire remains present for a duration of ~20 seconds. This has been fixed
  • Recon Drones can now be destroyed with Throwing Knives
  • Hipfire reticles are now visible in Spectate and in the Killcam. This will make it easier to tell if a player is using Stopping Power rounds or Slug rounds


  • Fix for an exploit in Boneyard where players could climb into the destroyed portion of a plane
  • Gas Mask now cracks when you’re taking damage near or in the circle
  • ‘Team Wiped’ message now appears in the Killfeed for your whole squad to see
  • Fix for an issue where players could spawn under the map after winning their Gulag match
  • Fixed a bug where players using Charly’s Tactical Human skin or Mara’s Valkryie skin would notice their character models missing from the exfil epilogue in the helicopter
  • The audio for the Supply Choppers is too loud, preventing players from hearing most other sounds and communicating with their squad. This has been adjusted
  • During the Supply Chopper event the supply choppers may spawn from under the map, killing players positioned on top of these locations as they raised through the map. This has been fixed
  • Fix for the final circle being too close over areas that players cannot access such as the middle of Stadium
  • The After Action Report now shows Cash Earned and Placement
  • Fix for a rare bug where a player spawned out of bounds after dying out of bounds
  • Fix for a minor issue where the radio operator dialog and subtitles for called in Killstreaks could incorrectly play the wrong faction
  • Now allow up to three Precision Airstrikes to be called in at once but within a distance restriction

Special Operations

  • Improved the effectiveness of the Decoy Grenade against most types of enemy soldiers
  • Added new Mission ‘Hard Boiled’ - Demonstrate your proficiency in Co-Op operations with these tricky challenges!
  • Operation Harbinger - Fixed issue where some of the white trucks would appear without any enemies inside of them

Special Operations: Survival

  • At the Weapons Store the weapons with purchased Gunsmith attachments are now displayed clearly
  • The Buy Phase timer now pulses red when about to run out to help remind players of the upcoming wave
  • Fixed issue where the text chat was overlapping some Buy Phase store elements
  • Fixed issue where players could purchase weapons from the store as they are being downed
  • Fixed issue where if players voted to ‘Retry’ after failing beyond wave 55 they would start each Buy Phase with reduced time
  • Fixed a rare issue where players could use Munitions / Killstreaks in while downed

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