Thursday’s Xbox Games Showcase featured an announcement trailer for As Dusk Falls, an interactive narrative game in development by independent studio Interior/Night. The studio is headed by Caroline Marchal, former lead game designer for Quantic Dream’s Heavy Rain and Beyond: Two Souls.
The moody trailer, which is set in the American Southwest, depicts two families: one with one Black parent and one white parent, the other a white family that takes the former family hostage. The trailer also features an apparent time jump; it starts out by showing the children in these families and then later shows them as adults, meeting one another under different circumstances. This all unfolds as a series of still images that appear to be painted versions of live-action performances.
The project will be the debut game from Interior/Night, which describes its ethos on its company website: “By building experiences based on core truths of love, loss, good, evil, mystery, wonder, family and friendships; the creations from INTERIOR/NIGHT are designed to appeal to a broad audience looking to connect emotionally to what we make, and to learn more about themselves in the process.”