clock menu more-arrow no yes mobile

Filed under:

Destiny 2: Beyond Light’s Warlock Stasis abilities detailed

A detailed look at Destiny 2’s new Shadebinder

Image: Bungie
Ryan Gilliam (he/him) has worked at Polygon for nearly seven years. He primarily spends his time writing guides for massively popular games like Diablo 4 & Destiny 2.

On Tuesday, Sept. 1, Bungie launched its first blog post detailing Stasis in Destiny 2: Beyond Light. The post focuses on the Warlock’s new Shadebinder Super, with the Titan and Hunter posts coming in the next few days.

The post also gives us our first look at how to customize Stasis, which offers a completely new kind of skill tree.

The Warlock’s New Super

Warlock Shadebinder infographic for Destiny 2 Image: Bungie

The Shadebinder’s Super is Winter’s Wrath, which causes the Warlock to summon a massive ice staff. Like most Supers, there is a primary and secondary fire option. The primary fire shoots a massive Stasis bolt that completely freezes all enemies hit. The secondary fire is Shatter Shockwave, where the Warlock unleashes a bolt of energy from their staff, instantly killing any frozen enemies in the area.

The Warlock also has a melee override ability called Penumbral Blast, which fires out a freezing, Stasis bolt even without the Super active.


Warlock Shadebinder customization tree Image: Bungie

Stasis uses a completely unique form of customization, letting players select their abilities with Aspects and Fragments — two new options.

Players can slot up to two Aspects into their new Stasis tree. These Aspects offer unique effects that augment various aspects of the subclass. For example, one Aspect causes the Warlock Rift to freeze nearby enemies on activation.

But Aspects also have anywhere from one to three slots inside of them. Players can slide Fragments into the Aspect slots, like gems going into a gem socket. Fragments are slightly less powerful Aspects, and add passives like granting Super energy on kills. Fragments can also change player’s stats.

According to Bungie, players will need to collect unique Aspects for each subclass, but Fragments are “agnostic,” meaning players can collect and use them across all the subclasses.

The post describes both Fragments and Aspects as physical objects. Bungie gives an example of a Warlock finding a Frostpulse Aspect in the game’s world, suggesting that at least one of them will come from in-game discovery.

It’s unclear if players will need to collect all of these items by doing quests, by finding them on the ground, or by some other means.


Aside from the Penumbral Blast melee and the Winter’s Wrath Super, Bungie previewed one Aspect and two Fragments. Based on the post, players can freely customize their class ability, jump, grenade, and Super like they can in the current version of the game. Aspects and Fragments simply replace tree-based perks that currently live on the right side of the customization screen.


Warlock Shadebinder Frostpulse Aspect Image: Bungie

Frostpulse: Casting your Rift generates a shockwave that freezes nearby combatants.


Warlock Shadebinder Whisper of Bonds Fragment Image: Bungie

Whisper of Bonds: Defeating frozen targets with weapons grants you Super energy

Whisper of Refraction: Shattering frozen targets grants you Class ability energy

We’ll update this post if Bungie shares any more Aspects or Fragments before launch.

The next level of puzzles.

Take a break from your day by playing a puzzle or two! We’ve got SpellTower, Typeshift, crosswords, and more.