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Fortnite’s getting ray-tracing and Nvidia’s DLSS tech

A better looking Fortnite is ‘coming soon’

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Four Fortnite players fish by the beach in a screenshot from Fortnite with real-time reflections Image: Epic Games via Nvidia
Michael McWhertor is a journalist with more than 17 years of experience covering video games, technology, movies, TV, and entertainment.

Fortnite is about to look a whole lot better. During the company’s GeForce Special Event on Tuesday, Nvidia CEO Jensen Huang revealed that Epic Games’ multiplayer sensation Fortnite will soon adopt Nvidia RTX technology, including ray-tracing and DLSS 2.0.

Those RTX features are “coming soon,” Huang said, and include ray-traced shadows, reflections, and ambient occlusion. DLSS — Nvidia’s Deep Learning Super Sampling technology — uses AI to upscale games to higher resolutions, allowing an RTX GPU to render a game at 1080p and output a 4K image that looks on par with a native 4K image, and boost frame rates.

Nvidia revealed a brief RTX trailer for Fortnite, showcasing real-time reflections on water surfaces and on players’ helmets, that the company said offered just a taste of what’s to come. Huang, “I can’t wait to see a Fortnite concert with RTX on.”

Earlier this year, Nvidia and Mojang brought RTX features to Minecraft. The release was a complete overhaul of the sandbox game’s graphics courtesy of a fully path-traced rendering of the game, and included real-time calculations of reflections, shadows, and ambient occlusion.

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