clock menu more-arrow no yes mobile

Filed under:

What happened to Ubisoft’s Skull & Bones?

An update on the game, which has been delayed once again

Three tall ships with full sails open sail away from the viewer in Ubisoft’s pirate adventure Skull and Bones Image: Ubisoft Singapore/Ubisoft
Nicole Carpenter is a senior reporter specializing in investigative features about labor issues in the game industry, as well as the business and culture of games.

Skull & Bones, Ubisoft Singapore’s open-world pirate video game, won’t be on display at Ubisoft Forward on Thursday. That’s because Skull & Bones has become something different than initially expected, according to creative director Elisabeth Pellen.

Pellen penned a letter to fans, published Wednesday, in which she outlined the game’s postponement. Skull & Bones is still in development, Pellen confirmed, but the team has redefined the game over the years. Now, Ubisoft has “a new vision” for the game.

“We dreamt something bigger for Skull & Bones, and these ambitions naturally come with bigger challenges,” Pellen said.

“These difficulties resulted in necessary delays for our game,” Pellen said. “Critical questions needed to be addressed over the past several months such as: how do we modernize the classic pirate fantasy? How do we ensure a more immersive and visceral experience? How do we create cool and memorable moments in-game? For most of these questions to be answered, it was clear that we needed more development time.”

Pellen also said that several “new talents” have joined the team in development of the game.

Skull & Bones was first shown at E3 2017 and has been delayed several times since — the last of which was when it was delayed to 2020 in 2019. Ubisoft will re-reveal the game in 2021, Pellen said. No release date was given.

Sign up for the newsletter Sign up for Patch Notes

A weekly roundup of the best things from Polygon