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Among Us is much better without ‘confirm eject’

It could be any one of us! It could be you, it could be me!

Among Us - a ghost stands above their own dead body in the engine room Image: InnerSloth
Cass Marshall is a news writer focusing on gaming and culture coverage, taking a particular interest in the human stories of the wild world of online games.

There’s an Among Us setting that doesn’t seem like a big deal, but it dramatically changes the game for the better. Toggling “Confirm Eject” can turn a fun game of Among Us into something as terrifying and thrilling as John Carpenter’s The Thing.

Different groups of people can end up with different Among Us games, because there’s a long list of settings. Players can make the little crewmate beans run faster, or reduce everyone’s vision radius to put everyone in the dark. Imposters can be modified to see further or kill faster. Confirm Eject changes the way players think and strategize.

Here’s how the mechanic works: in a default game of Among Us, if the crew votes to vent one of their own, there will be a short animation showing that crew member launched into space or dropped into lava. Then, there will be a line of text confirming whether they were an innocent or an imposter, and how many imposters are left.

If you remove it, the stakes get much higher, much faster. If you’re down to six people in a game, and you’re confident you just ejected the last imposter, and the game continues regardless… There’s that heavy seed of doubt that you just messed up. Imposters can make big plays early on and frame crewmates, knowing that their game won’t be revealed upon the successful vote and ejection of an innocent person. It really emphasizes the feeling of “no one is safe” at all stages of the game.

It also nullifies the game’s least fun tactic, which is the double eject. Let’s say you have two players, Cyan and Pink, and they both say the other killed Green in the Office. A common strategy is to simply vent one, see whether they are an imposter, and if not, vent the survivor. This slows down the game and it doesn’t reward imposters who are capable of throwing blame around and twisting the narrative.

There’s a reason why John Carpenter never wrote a scene where the Antarctic researchers, desperate and afraid, simply lined the suspects up and killed them one by one just to see where that would go. There is the blood test scene, of course, which can be replicated in Among Us via clever med bay scans and doesn’t require shooting people into the void of space. In both The Thing and Among Us, it’s more interesting to let the suspense build, watch the crew get thinned out, and experience a clever imposter slowly taking control of the situation.

Don’t worry — turning off the confirmation still keeps Among Us fun and silly. There are still great moments, goofy animations, victorious crewmates, and scorned aliens. But sometimes it’s nice to take away a vital piece of information, and see the chaos that unfolds.

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