clock menu more-arrow no yes

Filed under:

I made a ’90s dimension to fully understand Crash Bandicoot

New, 19 comments

Speedrunning nostalgia with an absurd amount of sour candy

I was too young to experience the original Crash Bandicoot.

The game came out in 1996, when I was just two years old. I was too busy learning basic motor skills to be able to experience the original Crash Bandicoot trilogy in its time, and as a result, I never developed the nostalgia that so many other gamers feel for this orange marsupial.

But, when I was approached to do a sponsored video for Crash Bandicoot 4: It’s About Time, I realized I could change all that. With the power of sponsor money, I was able to recreate the exact conditions of a 1996-1998 American household, essentially making a pocket dimension within my apartment where I could speedrun nostalgia acquisition.

I lived and breathed the late ’90s while playing through the original Crash Bandicoot trilogy. And though I had some culture shock at the beginning of my experiment, the “Crash Dimension” worked perfectly. Perhaps too perfectly.

If you want to watch more Unraveled, check out our playlist and subscribe to Polygon’s YouTube channel!