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I made a ’90s dimension to fully understand Crash Bandicoot

Speedrunning nostalgia with an absurd amount of sour candy

I was too young to experience the original Crash Bandicoot.

The game came out in 1996, when I was just two years old. I was too busy learning basic motor skills to be able to experience the original Crash Bandicoot trilogy in its time, and as a result, I never developed the nostalgia that so many other gamers feel for this orange marsupial.

But, when I was approached to do a sponsored video for Crash Bandicoot 4: It’s About Time, I realized I could change all that. With the power of sponsor money, I was able to recreate the exact conditions of a 1996-1998 American household, essentially making a pocket dimension within my apartment where I could speedrun nostalgia acquisition.

I lived and breathed the late ’90s while playing through the original Crash Bandicoot trilogy. And though I had some culture shock at the beginning of my experiment, the “Crash Dimension” worked perfectly. Perhaps too perfectly.

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