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Cyberpunk 2077’s latest patch squashes more bugs

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Bugs old and new are the target of CD Projekt’s new hotfix

A bad guy points his gun at V, the main character in Cyberpunk 2077 Image: CD Projekt Red via Polygon

Developer CD Projekt Red rolled out a new update for Cyberpunk 2077 on Wednesday, a hotfix for the game’s recent 1.22 patch. This time, CDPR is targeting quests and open-world bugs, including Cyberpunk 2077’s first “retrofix.”

Most of the bug fixes contained within the update address quest progression problems, but there’s also another round of crash fixes, according to the update’s patch notes. NPCs will be relieved to read that “various issues related to clipping in NPCs’ clothes” have been fixed.

CDPR rolled out Cyberpunk 2077’s 1.2 patch in March, targeting hundreds of bugs and stability issues. That was quickly followed by version 1.21 in April, another hotfix. The game’s latest update is available now on Google Stadia, PlayStation 4, Windows PC, and Xbox One. You can read what has changed in the full patch notes below.


Quests & Open World

  • The Metro: Memorial Park dataterm should now properly count towards the Frequent Flyer achievement.
  • Fixed glitches in Johnny’s appearance occurring after buying the Nomad car from Lana.
  • Fixed an issue in Gig: Until Death Do Us Part where it was not possible to use the elevator.
  • Fixed an issue in Epistrophy where the player could get trapped in the garage if they didn’t follow the drone and ran into the control room instead.
  • Added a retrofix for the issue we fixed in 1.21, where Takemura could get stuck in Japantown Docks in Down on the Street — for players who already experienced it before update 1.21 and continued playing until 1.22, Takemura will now teleport to Wakako’s parlor.
  • Fixed an issue preventing the player from opening the phone in the apartment at the beginning of New Dawn Fades.
  • Fixed an issue where the player could become unable to use weapons and consumables after interacting with a maintenance panel in Riders on the Storm.

Visual

  • Fixed various issues related to clipping in NPCs’ clothes.

UI

  • Fixed an issue where subtitles were not properly aligned in the Arabic language version.

Stability and performance

  • Various memory management improvements (reducing the number of crashes), and other optimizations.
  • Improved GPU performance of skinning and cloth rendering.

Console-specific

  • GPU and ESRAM optimizations and improvements on Xbox One.
  • Memory management improvements on PlayStation 5.

Stadia-specific

  • It’s no longer possible to get soft locked in the key bindings menu if a keyboard is not available.