There have been a lot of questions about Cyberpunk 2077 since it launched in December, but none more strange that the one asked by the Polygon video team: Is Cyberpunk 2077 wet enough? We can now safely say that no, in fact, the game clearly launched without the requisite amount of moisture. The latest patch, numbered 1.31, should fix that.
As far as Cyberpunk patches go, this is a pretty small one. There were a few quest bugs that got squashed, but nothing game-breaking it sounds like. The PlayStation got a little “GPU optimization,” so we’ll have to see how that shakes out performance wise. But this update didn’t even come with a mock newscast to herald its arrival. From the description, it sounds like you might not even notice it. “Please note that the issues listed below did not affect all players” CD Projekt said in its preamble.
But then there’s this note:
Fixed an issue where roads after rain did not look wet, which was the result of ongoing work on the Wet Surfaces System. In 1.31 wet surfaces should look more detailed than they did even before the issue occurred.
As Polygon’s official wet correspondent pointed out in February, Night City should be damp, its surfaces sodden, and even its smoothest features covered in rivulets of water because that’s how it was described by Mike Pondsmith and the team at R. Talsorian Games when the original tabletop game launched in the 1980s.
“It always rains,” reads the official worldbook. “Every day should be grim, gloomy and overcast. The stars never come out. The sun never shines. There are no singing birds, laughing children. The last bird died in 2008 and the kids are grown in vats. The ozone layer is decayed, the greenhouse effect took over, the sky is full of hydrocarbons and the ocean full of sludge. Nice place.”
So, if anything, CD Projekt’s vision of the gritty urban metropolis is too gritty, and not nearly grimy enough. Today’s patch should fix that. You can find the full patch notes on the official website.