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MultiVersus, the new platform brawler from Warner Bros., offers a wide variety of characters from various properties. If you want to pair Batman up with Shaggy from Scooby-Doo, you can do that. How about Tom & Jerry vs. real-life NBA superstar LeBron James? It’s all possible.
While MultiVersus is very silly in concept, it’s also an excellent fighting game with deep systems. You can learn many of these techniques from playing the tutorial and the advanced tutorial, but the game’s perk system — which is crucial to mastering your characters — is never really explained.
In this guide, we’ll take you through how perks work in MultiVersus and list out all the perks for each of the 17 characters in the game.
What are perks, and how do they work?
Every character in MultiVersus can equip three perks and one signature perk before each match. The standard perks can appear on multiple characters (although no character has access to all perks), and they fall into three categories:
- Offense: Perks that increase damage to enemies
- Defense: Perks that help you stay alive
- Utility: Perks that increase non-damaging attributes, like movement speed
You’ll unlock these perks on a per-character basis based on your Mastery level with them, which you’ll increase as you play matches.
All standard perks can also be enhanced an additional level in team battles, which is called “stacking.” To stack a perk, both you and your ally will need to equip the same perk while playing together. At level six, all characters gain the ability to borrow perks from their ally, opening up some powerful combinations.
Signature perks are unique to characters and enhance character-specific abilities with new effects. Most characters have two Signature perks to pick from, but others have three.
All character perks and recommendations
There are 17 characters in MultiVersus, with two more on the way in the game’s first season launch (which has been delayed). Below, we’ve listed out all of the current characters, which perks they have access to, when you’ll be able to unlock those perks, and what they do.
Shaggy
Shaggy is a bruiser character from Scooby-Doo who serves as the mascot for MultiVersus. Because Shaggy isn’t a fighter in his show, a lot of his moves are a bit ... out there. He uses standard kicks and punches, but he can also pull a sandwich from the ground and throw it at enemies. One of his biggest moves essentially lets him go Super Saiyan from Dragon Ball Z (more commonly referred to as “Ultra Instinct Shaggy”), empowering all of his attacks.
All Shaggy perks
Name | Description | Stack bonus | Type | Mastery level |
---|---|---|---|---|
Name | Description | Stack bonus | Type | Mastery level |
Lumpy Space Punch | Your team deals 5% increased damage with melee attacks in the air | 10% increased damage if your ally also selects this perk | Offense | 2 |
Kryptonian Skin | Your team receives 4% reduces incoming damage | 6% reduced damage if your ally also selects this perk | Defense | 4 |
Last Stand | Your team deals 10% increased damage after reaching 100 damage | 10 damage earlier if your ally also selects this perk | Utility | 7 |
One Last Zoinks | Shaggy gains rage automatically after passing 100 damage | N/A | Signature | 8 |
Hangry Man | If Shaggy has sandwich equipped, he can quickly charge rage at the cost of eating his sandwich | N/A | Signature | 10 |
Snowball Effect | Your team deals 7% increased damage against the fighter with the highest damage | 15% increased damage if your ally also selects this perk | Offense | 11 |
Retaliation-Ready | Your team grants allies 3 gray health for 3 seconds after knocking back enemies with projectiles | 4 gray health if your ally also selects this perk | Utility | 12 |
Speed Force Assist | Your team receives 4% increased base movement speed | 8% increased speed if your ally also selects this perk | Utility | 13 |
Velma
Velma is a support character from Scooby-Doo. Instead of more traditional combat moves, Velma can blast speech bubbles at her enemies or allies. She’s also all about hunting down clues, and her main mechanic centers around evidence that spawns over the course of the map. If Velma can collect all the evidence, she can call the cops on her enemies.
All Velma perks
Name | Description | Stack bonus | Type | Mastery level |
---|---|---|---|---|
Name | Description | Stack bonus | Type | Mastery level |
Deadshot | Your team deals 5% increased damage with projectiles | 10% increased damage if your ally also selects this perk | Damage | 2 |
Painted Target | Your team deals 5% increased damage when hitting enemies that are in hitstun | 10% increased damage if your ally also selects this perk | Offense | 4 |
Slippery Customer | Your team receives a 10% longer dodge invulnerability window | 15% longer window if your ally also selects this perk | Defense | 7 |
Studied | Velma spawns with 1 piece of evidence already collected | N/A | Signature | 8 |
Knowledge Is Power | Velma's ally receives 7 gray health for a few seconds after picking up evidence | N/A | Signature | 10 |
Shirt Cannon Sniper | Your team's projectiles deal 7% increased damage to far away victims | 15% increased damage if your ally also selects this perk | Damage | 11 |
Ice to Beat You! | Your team's projectiles deal 1 stack of ice if they knock enemies back | 2 stacks if your ally also selects this perk | Damage | 12 |
Hit Me If You're Able | Your team receives 5% increased dodge speed | 10% increased dodge speed if your ally also selects this perk | Utility | 13 |
Superman
Superman is a tank character from DC Comics. He has all the powers you think he should: super-strength, heat vision, ice breath, and more. And while he can’t fly through the sky at will, he does have a very powerful flight attack that makes him difficult to ring out.
All Superman perks
Name | Description | Stack bonus | Type | Mastery level |
---|---|---|---|---|
Name | Description | Stack bonus | Type | Mastery level |
Triple Jump | Your team receives an extra jump after hitting an enemy while in air | Always have an extra jump if your ally also selects this perk | Utility | 2 |
Kryptonian Skin | Your team receives 4% reduces incoming damage | 6% reduced damage if your ally also selects this perk | Defense | 4 |
Wildcat Brawler | Your team deal 5% increased damage with melee attacks on the ground | 10% increased damage if your ally also selects this perk | Offense | 7 |
Flaming Re-Entry | The landing from Superman's leap attack ignites enemies and leaves a firewall on the ground | N/A | Signature | 8 |
Sniper Punch | Superman's aim punch range is extended. The damage and knockback from the aim punch are increased at long distances but decreased in close quarters | N/A | Signature | 10 |
Last Stand | Your team deals 10% increased damage after reaching 100 damage | 10 damage earlier if your ally also selects this perk | Utility | 11 |
Break The Ice | Superman deals additional damage to fighters debuffed by Ice. The additional damage scales with stacks of Ice. | N/A | Signature | 12 |
Clear the Air | Your team destroys enemy projectiles after successfully neutral dodging the projectile | Reflect the projectile if your ally also selects this perk | Defense | 13 |
Wonder Woman
Wonder Woman is a tank character from DC Comics. Wonder Woman has a variety of tools at her disposal, mostly circling around her variety of artifacts. She can use her shield to bash enemies and protect herself, she can use her vambraces to create an explosion in an area, and she can use her lasso to pull enemies and allies toward her.
All Wonder Woman perks
Name | Description | Stack bonus | Type | Mastery level |
---|---|---|---|---|
Name | Description | Stack bonus | Type | Mastery level |
Kryptonian Skin | Your team receives 4% reduces incoming damage | 6% reduced damage if your ally also selects this perk | Defense | 2 |
Coffeezilla | Your team receives 10% reduced ability cooldown duration | 15% reduction if your ally also selects this perk | Utility | 4 |
Stronger Than Ever | Your team receives armor for 5 seconds after respawning | 7 seconds if your ally also selects this perk | Defense | 7 |
Whip of Hephaestus | The tip of Wonder Woman's lasso has a powerful knockback sweetspot | N/A | Signature | 8 |
Grapple of Hermes | Wonder Woman's lasso will grapple lightning out of the air and pull her to its location | N/A | Signature | 10 |
Back To Back | Your team receives 6% reduced damage when near an ally | 12% reduced damage if your ally also selects this perk | Defense | 11 |
Shield of Athena | Dodging creates a barrier that blocks enemy projectiles. The barrier goes on cooldown after a successful block | N/A | Signature | 12 |
The Purest of Motivations | Your team deals 15% increased damage for 10 seconds after an ally is rung out | 15 seconds if your ally also selects this perk | Utility | 13 |
Batman
Batman is a bruiser character from DC Comics who uses hand-to-hand combat and ranged gadgets to take on his foes. In addition to using his fists, Batman can throw his Batarang, attach his grappling hook onto players, drop smoke bombs, and even stick bombs to enemies. He can also glide back to safety using his cape.
All Batman perks
Name | Description | Stack bonus | Type | Mastery level |
---|---|---|---|---|
Name | Description | Stack bonus | Type | Mastery level |
Aerial Acrobat | Your team receives 10% increased air acceleration | 20% increased air acceleration if your ally also selects this perk | Utility | 2 |
Gravity Manipulation | Your team receives 10% increased fast fall speed | 20% increased speed if your ally also selects this perk | Utility | 4 |
Hit 'Em While They're Down | Your team deals 5% increased damage when hitting debuffed enemies | 10% increased damage if your ally also selects this perk | Offense | 7 |
Bouncerang | Hitting an enemy with the Batarang while it is returning to Batman will apply maximum stacks of weakened | N/A | Signature | 8 |
Precision Grapple | Batman's grappling hook emits a powerful blast when Batman arrives at his destination. However, he deals less damage and knockback while his grapple reels him in | N/A | Signature | 10 |
That's (Not) All, Folks! | Ringing out enemies while near the blast zone pushes the attacker back towards the center of the map | Push area is stronger and larger if your ally also selects this perk | Offense | 11 |
Up, Up, and A-Slay | Your team deals 5% increased damage with attacks that knock back enemies upward | 10% increased damage if your ally also selects this perk | Offense | 12 |
Slippery When Feint | Your team receives 10% increased dodge distance when dodging out an attack hit cancel | 20% increased dodge distance if your ally also selects this perk | Offense | 13 |
Harley Quinn
Harley Quinn is an assassin character from DC Comics who uses bombs, hammers, and bats to take on her opponents. She can light enemy players on fire with her bombs and juggle them by positioning her gadgets around the battlefield.
All Harley Quinn perks
Name | Description | Stack bonus | Type | Mastery level |
---|---|---|---|---|
Name | Description | Stack bonus | Type | Mastery level |
Up, Up, and A-Slay | Your team deals 5% increased damage with attacks that knock back enemies upward | 10% increased damage if your ally also selects this perk | Offense | 2 |
Triple Jump | Your team receives an extra jump after hitting an enemy while in air | Always have an extra jump if your ally also selects this perk | Utility | 4 |
Slippery Customer | Your team receives a 10% longer dodge invulnerability window | 15% longer window if your ally also selects this perk | Defense | 7 |
Glove Control | Harley can aim the direction she fires her boxing glove on her air down normal attack | N/A | Signature | 8 |
Smooth Moves | Harley's ground and air side specials also become dodges, giving her brief invulnerability at the beginning of the attack | N/A | Signature | 10 |
Hit 'Em While They're Down | Your team deals 5% increased damage when hitting debuffed enemies | 10% increased damage if your ally also selects this perk | Offense | 11 |
Confetti Explosion | Instead of igniting at max stacks Harley's Confetti debuff creates a large explosion launching enemies upward | N/A | Signature | 12 |
Fancy Footwork | Your team receives 5% increased dodge distance | 10% increased dodge distance if your ally also selects this perk | Utility | 13 |
Finn
Finn (the human) is an assassin character from Adventure Time who uses his sword and backpack to whale on his enemies. When Finn hits his foes, he forces them to drop coins, which he can use to buy a variety of upgrades for himself. He can even recruit BMO to come to his aid.
All Finn perks
Name | Description | Stack bonus | Type | Mastery level |
---|---|---|---|---|
Name | Description | Stack bonus | Type | Mastery level |
Wildcat Brawler | Your team deal 5% increased damage with melee attacks on the ground | 10% increased damage if your ally also selects this perk | Offense | 2 |
Speed Force Assist | Your team receives 4% increased base movement speed | 8% increased speed if your ally also selects this perk | Utility | 4 |
...in a Single Bound! | Your team receives 10% increased jump speed | 15% increased speed if your ally also selects this perk | Utility | 7 |
Going Out Of Business | All the items in Finn's shop are discounted by 200 Gold for 10 seconds after Finn's ally is rung out. The discount is permanent after Finn reaches 100 damage | N/A | Signature | 8 |
On The House! | Generate a free gem after connecting a fully charged ground attack | N/A | Signature | 10 |
Hit Me If You're Able | Your team receives 5% increased dodge speed | 10% increased dodge speed if your ally also selects this perk | Utility | 11 |
Stronger Than Ever | Your team receives armor for 5 seconds after respawning | 7 seconds if your ally also selects this perk | Defense | 12 |
Painted Target | Your team deals 5% increased damage when hitting enemies that are in hitstun | 10% increased damage if your ally also selects this perk | Offense | 13 |
Jake
Jake (the dog) is a bruiser from Adventure Time. Jake uses his stretchy powers to both extend his moves and turn himself into a variety of objects. He’s got powerful, long-range smash attacks to knock enemies out-of-bounds, and he also has the ability to turn into a horse and ram into foes.
All Jake perks
Name | Description | Stack bonus | Type | Mastery level |
---|---|---|---|---|
Name | Description | Stack bonus | Type | Mastery level |
Lumpy Space Punch | Your team deals 5% increased damage with melee attacks in the air | 10% increased damage if your ally also selects this perk | Offense | 2 |
Toon Elasticity | Your team receives a 20% reduction to ground and wall bounce velocity | 25% reduction if your ally also selects this perk | Defense | 4 |
Leg Day Champ | Your team receives 10% increased jump height | 15% increased height if your ally also selects this perk | Utility | 7 |
Sticky | Enemies that touch Jake while he's stretching are briefly stunned, making them easier to hit with his buns | N/A | Signature | 8 |
Stay Limber, Dude | Jake's House ability bounces back into the air after hitting the ground | N/A | Signature | 10 |
Triple Jump | Your team receives an extra jump after hitting an enemy while in air | Always have an extra jump if your ally also selects this perk | Utility | 11 |
Second Wind Beneath Your Wings | Your team refreshes air special attacks after ringing out an enemy | Refresh all air options if your ally also selects this perk | Offense | 12 |
Tasmanian Trigonometry | Your team receives 15% increased base knockback influence | 25% base increase if your ally also selects this perk | Utility | 13 |
Steven Universe
Steven Universe is a support character from Steven Universe. Steven’s move set mostly revolves around shields, which he can project out and place on the map. He can also summon a companion, Watermelon Steven, to fight alongside him during the match.
All Steven Universe perks
Name | Description | Stack bonus | Type | Mastery level |
---|---|---|---|---|
Name | Description | Stack bonus | Type | Mastery level |
Triple Jump | Your team receives an extra jump after hitting an enemy while in air | Always have an extra jump if your ally also selects this perk | Utility | 2 |
Collateral Damage | Your team deals 1 additional damage when knockback enemies collide with a wall or floor | 2 additional damage if your ally also selects this perk | Damage | 4 |
Slippery Customer | Your team receives a 10% longer dodge invulnerability window | 15% longer window if your ally also selects this perk | Defense | 7 |
Bounce Bubble | Enemies have their hitstun extended and velocity increased after getting knocked into Steven's wall or platform shields | N/A | Signature | 8 |
Green Thumb | Watermelon Steven grows larger and deals more damage the longer he is alive | N/A | Signature | 10 |
Ice to Beat You! | Your team's projectiles deal 1 stack of ice if they knock enemies back | 2 stacks if your ally also selects this perk | Damage | 11 |
Absorb 'n' Go | Your team receives a 7% ability cooldown refund after being knocked back by a projectile | 15% refund if your ally also selects this perk | Defense | 12 |
Up, Up, and A-Slay | Your team deals 5% increased damage with attacks that knock back enemies upward | 10% increased damage if your ally also selects this perk | Offense | 13 |
Garnet
Garnet is a bruiser from Steven Universe who is all about punching and music. Almost all of her attacks revolve around using her big fists to pummel her foes up close or at range. She’s also able to create a barrier of music to buff herself and her allies.
All Garnet perks
Name | Description | Stack bonus | Type | Mastery level |
---|---|---|---|---|
Name | Description | Stack bonus | Type | Mastery level |
Percussive Punch Power | Your team deals 5% increased damage with attacks that knock back enemies horizontally | 10% increased damage if your ally also selects this perk | Damage | 2 |
...in a Single Bound! | Your team receives 10% increased jump speed | 15% increased speed if your ally also selects this perk | Utility | 4 |
The Purest of Motivations | Your team deals 15% increased damage for 10 seconds after an ally is rung out | 15 seconds if your ally also selects this perk | Utility | 7 |
Electric Groove | Applying shocked to enemies as Garnet or her ally grants stacks of Garnet's rhythym | N/A | Signature | 8 |
Marker | Garnet's rocket gauntlets will spawn her marker at their location when they are destroyed. The marker will not spawn if it is on cooldown | N/A | Signature | 10 |
Sturdy Dodger | Your team receives armor for 1 second after successfully neutral dodging a projectile | 3 seconds if your ally also selects this perk | Defense | 11 |
Speed Force Assist | Your team receives 4% increased base movement speed | 8% increased speed if your ally also selects this perk | Utility | 12 |
Static Electricity | After allies move on the ground for 4 seconds, their next projectile applies shocked to enemies. Leaving the ground restarts the timer | 2 seconds if your ally also selects this perk | Damage | 13 |
Bugs Bunny
Bugs Bunny is a mage from Looney Tunes. Instead of dealing his damage with punches and kicks, Bugs excels at using projectiles on his enemies. He can spawn a massive Acme rocket to explode his foes, or drop an anvil on them to deal major damage.
All Bugs Bunny perks
Name | Description | Stack bonus | Type | Mastery level |
---|---|---|---|---|
Name | Description | Stack bonus | Type | Mastery level |
Coffeezilla | Your team receives 10% reduced ability cooldown duration | 15% reduction if your ally also selects this perk | Utility | 2 |
Collateral Damage | Your team deals 1 additional damage when knockback enemies collide with a wall or floor | 2 additional damage if your ally also selects this perk | Damage | 4 |
Speed Force Assist | Your team receives 4% increased base movement speed | 8% increased speed if your ally also selects this perk | Utility | 7 |
Comin' Through Doc | After leaving an existing tunnel, Bugs Bunny and his allies release a shockwave that damages nearby enemies | N/A | Signature | 8 |
Lingering Love | Bugs' kiss leaves behind a floating heart. Enemies who run into it will be charmed, but the charm's duration is significantly reduced | N/A | Signature | 10 |
Aerial Acrobat | Your team receives 10% increased air acceleration | 20% increased air acceleration if your ally also selects this perk | Utility | 11 |
Second Wind Beneath Your Wings | Your team refreshes air special attacks after ringing out an enemy | Refresh all air options if your ally also selects this perk | Offense | 12 |
Sturdy Dodger | Your team receives armor for 1 second after successfully neutral dodging a projectile | 3 seconds if your ally also selects this perk | Defense | 13 |
Taz
Taz is a bruiser from Looney Tunes. As you might expect, Taz is really good at eating his enemies and spinning into them like a tornado. However, Taz also has the unique ability to combo his enemies until they turn into a chicken, which disables their abilities and leaves them open to attack.
All Taz perks
Name | Description | Stack bonus | Type | Mastery level |
---|---|---|---|---|
Name | Description | Stack bonus | Type | Mastery level |
Percussive Punch Power | Your team deals 5% increased damage with attacks that knock back enemies horizontally | 10% increased damage if your ally also selects this perk | Damage | 2 |
Absorb 'n' Go | Your team receives a 7% ability cooldown refund after being knocked back by a projectile | 15% refund if your ally also selects this perk | Defense | 4 |
Tasmanian Trigonometry | Your team receives 15% increased base knockback influence | 25% base increase if your ally also selects this perk | Utility | 7 |
Iron Stomach | After Taz eats a projectile, he will burp an anvil item instead of the projectile he ate | N/A | Signature | 8 |
I Gotta Get In There! | Taz's allies can jump into his dogpile, giving it more damage, more knockback, longer duration, and armor | N/A | Signature | 10 |
School Me Once... | Your team receives a projectile block buff for 2 seconds after being knocked back by a projectile | 4 seconds if your ally also selects this perk | Defense | 11 |
Hit Me If You're Able | Your team receives 5% increased dodge speed | 10% increased dodge speed if your ally also selects this perk | Utility | 12 |
That's (Not) All, Folks! | Ringing out enemies while near the blast zone pushes the attacker back towards the center of the map | Push area is stronger and larger if your ally also selects this perk | Offense | 13 |
Tom & Jerry
Tom & Jerry are mages from Tom & Jerry. While there are two entities here, they exist as only one character that uses projectiles to battle their foes. What makes Tom & Jerry interesting is that they’re always trying to attack each other, and enemies get hurt from the collateral damage. Practically, this works out by placing Jerry on one part of the map and Tom on the other, trapping enemies in the middle of their feud.
All Tom & Jerry perks
Name | Description | Stack bonus | Type | Mastery level |
---|---|---|---|---|
Name | Description | Stack bonus | Type | Mastery level |
Make It Rain, Dog! | Your team receives 20% increased projectile speed | 25% increased projectile speed if your ally also selects this perk | Damage | 2 |
That's Flammable, Doc! | For 3 seconds after knocking back an enemy with a projectile, your team can melee attack that enemy to ignite them for 1 second | Ignite enemies for 2 seconds if your ally also selects this perk | Damage | 4 |
Shirt Cannon Sniper | Your team's projectiles deal 7% increased damage to far away victims | 15% increased damage if your ally also selects this perk | Damage | 7 |
Dynamite Split | Reflecting Tom's dynamite with his tennis racket will split it into 3 dynamite sticks | N/A | Signature | 8 |
Fly Fisher | Tom's fishing pole is weaker, but if he hits the ground or a wall with it, he will pull himself to the terrain | N/A | Signature | 10 |
I Dodge You Dodge We Dodge | Your team receives a 10% ability cooldown refund after dodging an attack | 15% refund if your ally also selects this perk | Utility | 11 |
Slippery When Feint | Your team receives 10% increased dodge distance when dodging out an attack hit cancel | 20% increased dodge distance if your ally also selects this perk | Offense | 12 |
School Me Once... | Your team receives a projectile block buff for 2 seconds after being knocked back by a projectile | 4 seconds if your ally also selects this perk | Defense | 13 |
Arya Stark
Arya Stark is an assassin from Game of Thrones (A Song of Ice and Fire). She mostly uses her sword, Needle, to slash her way through enemies, but she also has some unique tricks. She can throw her dagger and then rush to it, and she can steal an enemy’s face, stunning them and leaving them open to attacks.
All Arya perks
Name | Description | Stack bonus | Type | Mastery level |
---|---|---|---|---|
Name | Description | Stack bonus | Type | Mastery level |
Snowball Effect | Your team deals 7% increased damage against the fighter with the highest damage | 15% increased damage if your ally also selects this perk | Damage | 2 |
Fancy Footwork | Your team receives 5% increased dodge distance | 10% increased dodge distance if your ally also selects this perk | Utility | 4 |
Leg Day Champ | Your team receives 10% increased jump height | 15% increased height if your ally also selects this perk | Utility | 7 |
Betrayal | Hitting an ally with Arya's dagger has a longer cooldown, but the ally is given an enraged buff. If Arya dashes to a dagger on an ally, she enrages herself | N/A | Signature | 8 |
Trophy | When Arya knocks out an enemy, she automatically obtains their face | N/A | Signature | 10 |
Second Wind Beneath Your Wings | Your team refreshes air special attacks after ringing out an enemy | Refresh all air options if your ally also selects this perk | Offense | 11 |
Percussive Punch Power | Your team deals 5% increased damage with attacks that knock back enemies horizontally | 10% increased damage if your ally also selects this perk | Damage | 12 |
Armor Crush | Your team's fully charged attacks break armor | Break armor at 75% charge if your ally also selects this perk | Damage | 13 |
Iron Giant
The Iron Giant is a tank from The Iron Giant. The Iron Giant is the heaviest and biggest character in MultiVersus’ original lineup. He’s not great at knocking players out of bounds, but he’s very difficult to kill. He can set the ground on fire with his boots, or create a shield for himself. He can also transform into a giant kill bot to increase his attack power.
All Iron Giant perks
Name | Description | Stack bonus | Type | Mastery level |
---|---|---|---|---|
Name | Description | Stack bonus | Type | Mastery level |
Boundless Energy | Your team receives 10% faster dodge invulnerability recharge | 20% faster recharge if your ally also selects this perk | Defense | 2 |
The Purest of Motivations | Your team deals 15% increased damage for 10 seconds after an ally is rung out | 15 seconds if your ally also selects this perk | Utility | 4 |
School Me Once... | Your team receives a projectile block buff for 2 seconds after being knocked back by a projectile | 4 seconds if your ally also selects this perk | Defense | 7 |
Afterburners | When Iron Giant's rocket boots ignite the ground, they leave behind firewalls | N/A | Signature | 8 |
Static Discharge | Iron Giant's passive grants a stack of Thorns for each unique source of gray health | N/A | Signature | 10 |
Retaliation-Ready | Your team grants allies 3 gray health for 3 seconds after knocking back enemies with projectiles | 4 gray health if your ally also selects this perk | Utility | 11 |
Wrong Side of the Bed | Iron Giant spawns with some of his RAGE meter already filled | N/A | Signature | 12 |
Wildcat Brawler | Your team deal 5% increased damage with melee attacks on the ground | 10% increased damage if your ally also selects this perk | Offense | 13 |
LeBron James
LeBron James is a bruiser from Space Jam: A New Legacy — and also from real life. All of his moves center around his basketball. He can slam targets with throws, which gets rid of his basketball temporarily and gives him a slightly different move set for a time.
All LeBron James perks
Name | Description | Stack bonus | Type | Mastery level |
---|---|---|---|---|
Name | Description | Stack bonus | Type | Mastery level |
Make It Rain, Dog! | Your team receives 20% increased projectile speed | 25% increased projectile speed if your ally also selects this perk | Damage | 2 |
Gravity Manipulation | Your team receives 10% increased fast fall speed | 20% increased speed if your ally also selects this perk | Utility | 4 |
I Dodge You Dodge We Dodge | Your team receives a 10% ability cooldown refund after dodging an attack | 15% refund if your ally also selects this perk | Utility | 7 |
Hot Hands | If LeBron completes a no-look pass to his ally, the basketball is ignited. If LeBron dunks an ignited basketball, he ignites all damaged enemies and creates a firewall on the ground | N/A | Signature | 8 |
For Three! | LeBron and his allies that hit enemies with a basketball from far away cause the basketball to explode, dealing damage and knockback to all nearby enemies | N/A | Signature | 10 |
Leg Day Champ | Your team receives 10% increased jump height | 15% increased height if your ally also selects this perk | Utility | 11 |
Keep Possession | When LeBron or his allies receive a pass, they gain gray health for a few seconds | N/A | Signature | 12 |
Back To Back | Your team receives 6% reduced damage when near an ally | 12% reduced damage if your ally also selects this perk | Defense | 13 |
Reindog
Reindog is a support character, and the only character who’s unique to MultiVersus. They mostly excel at saving their allies with their ability to pull them back to the arena. However, they also have some offensive capabilities, like lighting the arena on fire and shooting projectiles.
All Reindog perks
Name | Description | Stack bonus | Type | Mastery level |
---|---|---|---|---|
Name | Description | Stack bonus | Type | Mastery level |
Make It Rain, Dog! | Your team receives 20% increased projectile speed | 25% increased projectile speed if your ally also selects this perk | Damage | 2 |
Fancy Footwork | Your team receives 5% increased dodge distance | 10% increased dodge distance if your ally also selects this perk | Utility | 4 |
Hit 'Em While They're Down | Your team deals 5% increased damage when hitting debuffed enemies | 10% increased damage if your ally also selects this perk | Offense | 7 |
Crystal Pal | Reindog's crystal follows him as it descends | N/A | Signature | 8 |
Fire Fluff | Reindog's fireball creates a large firewall upon hitting the ground | N/A | Signature | 10 |
Static Electricity | After allies move on the ground for 4 seconds, their next projectile applies shocked to enemies. Leaving the ground restarts the timer | 2 seconds if your ally also selects this perk | Damage | 11 |
Tasmanian Trigonometry | Your team receives 15% increased base knockback influence | 25% base increase if your ally also selects this perk | Utility | 12 |
Retaliation-Ready | Your team grants allies 3 gray health for 3 seconds after knocking back enemies with projectiles | 4 gray health if your ally also selects this perk | Utility | 13 |