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Warner Bros. Games and Player First Games rolled out a new patch for MultiVersus on Tuesday, preparing the game for the arrival of Morty (of Rick & Morty fame) to the roster, while also giving the game’s existing assassins a buff. That applies to characters Arya, Finn, and Harley Quinn, specifically, but the developer says to expect additional buffs for characters like Taz and Garnet.
Meanwhile, characters like the Iron Giant and Velma from Scooby-Doo got a bit of a nerf in the second patch for season 1 of MultiVersus.
Read on for the full patch notes from Player First Games.
Season 1.01 Patch - August 23, 2022
General
- Morty will be arriving tomorrow! 08/23! He will be our first Plumbus-wielding character!
- This patch is entirely server-side so all updates are Online Only and will not be reflected in local/lab play until the next patch.
General Perks
- Ice To Beat You! - Projectiles will only apply Ice debuff to fighters that are not already debuffed by Ice.
- I’ll Take That - Unstacked cooldown refund decreased from 0.5 seconds to 0.25 seconds
- Stacked cooldown refund decreased from 1 second to 0.5 seconds
Gameplay Systems
Fixed a bug where ability cooldowns may not trigger when projectiles are spawned close to terrain
Characters
Legend:
- + = Buff
- - = Nerf
- ~ = Change
Note: Attacks callouts reference default controls.
Arya
+ Assassin Passive:
- Reduced extra damage taken from 14% to 5%.
- We’re evaluating if this passive should be removed entirely. We want to take a step towards that while trying to not to go too far too fast. We don’t want to create an assassin dominated meta.
- Movelist Description of this change will not be updated until the next patch
Finn
Since we removed some power from the Backpack on Finn, we’re pushing some additional power into the rest of Finn’s attacks to give him more kill options.
+ Air/Ground Neutral Special:
- Increased base damage from 5 to 6
- This base damage is increased by holding and charging the attack
+ Air/Ground Down Special (BMO Chop)
- Increased Damage from 18 to 20
- Increased Knockback Scaling from 18 to 20
+ Assassin Passive:
- Reduced extra damage taken from 14% to 5%.
- We’re evaluating if this passive should be removed entirely. We want to take a step towards that while trying to not to go too far too fast. We don’t want to create an assassin dominated meta.
- Movelist Description of this change will not be updated until the next patch
Garnet
Garnet buffs are incoming in the next patch!
Harley
+ Assassin Passive:
- Reduced extra damage taken from 14% to 5%.
- We’re evaluating if this passive should be removed entirely. We want to take a step towards that while trying to not to go too far too fast. We don’t want to create an assassin dominated meta.
- Movelist Description of this change will not be updated until the next patch
Iron Giant
Iron giant is currently dominating with abnormally high win rates at every skill level. Iron Giant’s Neutral Special with stacked cooldown reduction and Velma are causing too few windows for opponents to counterplay. Updates to Iron Giant, global updates to perks, and Velma updates should help provide more windows of opportunity for opponents against Iron Giant.
- Air/Ground Neutral Special:
- Increased cooldown from 23s to 25s
- Air Up Attack:
- Hit boxes shrank to more accurate fit the attack visuals
- Air/Ground Up Special:
- Reduced damage by 1 and base knockback on final hit of spin
+ Air/Ground Down Special:
- Allow cancel out of Cannonball if it hits an enemy
Superman
~ Fixed a bug that would allow Superman to grapple enemies that wall bounce even if his hitboxes did not connect.
Taz
Taz buffs are incoming in the next patch!
Velma
- Air/Ground Down Special:
- Velma Educated buff reduced cooldown return from 75% over 8 seconds to 50% over 8 seconds.