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Overwatch 2 update gets rid of one-shot Roadhog

Orisa, Sojourn, and Kiriko also get some nerfs

Roadhog grabs the camera in a screenshot from the original Overwatch Image: Blizzard Entertainment
Michael McWhertor is a journalist with more than 17 years of experience covering video games, technology, movies, TV, and entertainment.

Blizzard Entertainment rolled out a new patch for Overwatch 2 on Tuesday that will put an end to Roadhog’s ability to one-shot kill his opponents, thanks to some substantial nerfs to his Chain Hook and Scatter Gun. That’s good news for players weary of being on the receiving (aka dying) end of a successful Roadhog hook, but it’s also not the only change that Blizzard has planned for the tank.

New adjustments to Roadhog’s Chain Hook and Scatter Gun are “just the first steps towards a bigger rework,” Blizzard said on Twitter. “Expect more changes to Roadhog’s kit soon.” For now, here are the changes in detail:

Chain Hook

  • Impact damage reduced from 30 to 5
  • The enemy final position distance from Roadhog after being pulled increased from 3 to 4 meters

Scrap Gun

  • Damage per pellet reduced from 6.6 to 6
  • Recovery time reduced from 0.85 to 0.8 seconds
  • Reload time reduced from 2 to 1.75 seconds
  • Maximum ammo increased from 5 to 6

Overwatch developers said that the change to Roadhog, who has been part of the roster since launch, “aim[s] to reduce the frustration of dying in one shot immediately after being hooked and pulled.” The combo’s effect is now “more dependent on specific hero matchups and how the hooked target is able to respond,” and squishier characters like Moira, Tracer, and Lucio will have a better chance to respond or escape to safety with the change.

Other changes in Tuesday’s update to Overwatch 2 include a nerf to Orisa’s Fortify ability, which has its health bonus reduced from 125 to 75, and Kiriko’s Healing Ofuda, which Blizzard says has an average healing output that’s too high. The hope, Blizzard said in the game’s latest patch notes, is that Kiriko players will weave in more damage output, using her kunai, alongside her healing.

Blizzard is also tweaking Sojourn’s railgun, with energy gain now based on hitting an enemy player with her primary fire, not damaging an enemy player with her primary fire. Blizzard says the tweak will “help smooth out Sojourn’s average Railgun charge time because it won’t benefit as much from critical damage or damage boost abilities. Hitting armored targets or other sources of damage reduction will result in quicker energy gains than before.”

Overwatch 2’s new patch is live on the Nintendo Switch, PlayStation 4, PlayStation 5, Windows PC, Xbox One, and Xbox Series X versions of the game.