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In this Alan Wake Remastered Special 1: The Signal collectibles guide, we’ll show you where to find every alarm clock and cardboard standee in the game’s included DLC episode, The Signal. They’re listed in the order you are likely to initially encounter them.
Table of contents
- Alarm Clock (1/10)
- Cardboard Standee (1/6)
- Cardboard Standee (2/6)
- Alarm Clock (2/10)
- Cardboard Standee (3/6)
- Alarm Clock (3/10)
- Alarm Clock (4/10)
- Alarm Clock (5/10)
- Cardboard Standee (4/6)
- Alarm Clock (6/10)
- Standee (5/6)
- Alarm Clock (7/10)
- Alarm Clock (8/10)
- Alarm Clock (9/10)
- Cardboard Standee (6/6)
- Alarm Clock (10/10)
Alarm Clock (1/10)
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After retrieving your flashlight and gun from the restroom, head back to the diner’s front door and then survive an attack from some enemies that rushed you from the kitchen. Explore the kitchen to find a clock sitting on the counter in the corner.
Cardboard Standee (1/6)
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Kick your way out of the kitchen and run your way to a cabin. After some events within the building, exit into the street along it to your right, past some rampaging vehicles. Enter the tool store to resupply and battle Taken. Then leave through the back door to an area with red lanterns hanging from wires. Head right around the building to a small yard with the standee.
Cardboard Standee (2/6)
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Head back around the building and through the well-lit area, to a pile ahead of a fence. Climb the pile and jump over the fence, then head sharply left along the ruined street and past some floating words to spot the standee ahead of you, near a white moving truck.
Alarm Clock (2/10)
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Cross the asphalt bridge and proceed through a park to reach a more stable street, as you receive a phone call. Then head through a cramped alleyway with some enemies. Beyond them, jump over a fence to reach a place where the word “memory” floats ahead of a gate. Enter the gate and jump some fallen trees to your immediate left. One of them has fallen against a bench with an alarm clock on it.
Cardboard Standee (3/6)
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Defeat the equipment and shine your light on the word “key” to gain entry into the church. Once inside, look to your left to spot the standee before the first row of pews.
Alarm Clock (3/10)
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Make your way to the building’s basement and its maze of furnaces. Clear out the enemies, which is easiest if you shine your light on the “blast” text as they get within range. Then, from the base of the broken stairs, you descended to reach the room, head around the first corner, and then keep to the right to reach a padded armchair with a clock (it is visible from the platform with the ladder you must climb to leave the basement).
Alarm Clock (4/10)
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Meet with Barry and then run through a forest full of weapon-based words, until you reach a red armchair. Follow the path right from there, defeating enemies, until you find an abandoned train car near some tracks. Look for one that is wrecked along the right side of a track, with its front corner exposed. The clock rests in that corner.
Alarm Clock (5/10)
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When you reach the Safe Haven on the far side of that forest area, turn around to face in the direction of the dense forest. You’ll see a circus tent with red and white vertical stripes. To its right is the word “turret,” which you should activate with your flashlight. Turn on the light that appears, then enter the tent to find the clock resting on some crates.
Cardboard Standee (4/6)
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Just past the Safe Haven, shine a light on the word “turret” to produce a spotlight you can use to light up several instances of the word “bridge.” Various objects drop from the sky. Start through the first one, an abandoned train car. It has a gap along the floor. Drop through that gap and look to the right for a standee.
Alarm Clock (6/10)
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Proceed left from the stand and eventually pass through a cave. When you kick some boards and emerge from the cave, you are at the edge of a rocky area filled with power poles. Head right around the fence, then proceed while working toward your left while using bursts of light from the streetlights to eliminate enemies. Near the back left corner of this area, there is a dead-end space with fences on either side. The clock rests at the end, near a rock wall.
Standee (5/6)
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Once you make your way downhill past the barren area with the power poles, you arrive at another Safe Haven. Continue just past it and watch to the right to find another standee.
Alarm Clock (7/10)
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Ascend along the crane and drop into a wide-open area with “wheels” words placed along the edges. As you cross here, monster trucks and Taken attack. Make your way to the far back corner and a Safe Haven with a switch. Press the switch, then start back across the area while holding to the left to find an alarm clock at the base of a pile of logs.
Alarm Clock (8/10)
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Proceed through a trap scenario and shine a light on the word “climb” to reach a higher level. From the top of the ladder, head left around the palette of wood beams and follow the dock to its end to find an alarm clock.
Alarm Clock (9/10)
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As you start through inconveniently placed palettes of wood beams, you hear the sound of a chainsaw. Push your way through the maze, defeating the few enemies you encounter, to reach the edge of a cabin. To the left of that building, as you approach, you’ll find a clock.
Cardboard Standee (6/6)
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Pass through the nearby Safe Haven and enter the cabin. Work your way through to its far side and drop to the ground. Head right from the word “memory” to find a large truck parked nearby. Proceed right from the truck to find an alley with the standee.
Alarm Clock (10/10)
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After crossing the canal and using ladders to reach the tall building’s roof, drop through a hatch. You arrive in an enclosed room. Push through its backside to reach your bedroom. From there, exit into the hallway and check the first door on your right, which is your office. The clock is in the chair just to the right.