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Anthem guide: Complete list of Masterworks and Legendaries

We’ll update our list as more Masterworks are revealed

Anthem Ranger using ult Bioware/EA

Like many loot-based games, Anthem has six different item rarities that determine the quality of the gear you find. Items can all come with “inscriptions” that impact various attributes like flight time, carried ammo, and more.

The higher the rarity, the more inscriptions show up on a piece of gear:

  • Common – 1 inscription
  • Uncommon – 1 inscription
  • Rare – 2 inscriptions
  • Epic – 3 inscriptions
  • Masterwork – 4 inscriptions
  • Legendary – 4 inscriptions (unconfirmed, could be higher)

Masterwork and Legendary gear pieces are the most interesting Anthem has to offer, with unique perks and abilities built into them. However, the difference between them is subtle. Masterworks and Legendaries come with the same perks, but Legendaries are far more rare and have better stats and inscriptions. If you’ve played Diablo 3, the Ancient items system is similar.

Players can combine these gear pieces to create varied builds where gear pieces work together to complete specific tasks. For example, focusing on big single-target damage or clearing large groups of low-level enemies. Lead producer Ben Irving confirmed on Reddit last month that there will only be one Masterwork per gear type at launch. However, more will be added post-launch.

In a stream from December, Irving and producer Darrin McPherson showed off several different Masterwork pieces for a Ranger. Other gear pieces have been discovered through Twitter at events around the world and even some datamining from the VIP demo.

Here is a complete list of Masterwork and Legendary items we’ve seen so far, along with the unique perks and abilities they grant. As more are revealed or discovered in game, we’ll update our list. Note: Components are effectively armor pieces that grant passive perks. The other Masterworks and Legendaries are tied to javelin abilities and weapons.

Not all Masterwork items have unique perks, some are just higher level versions of existing weapons.

Ranger

Anthem Ranger hitting a bug Bioware/EA

Ranger-Exclusive Components

  • Airborne Advantage: Gear recharges 50 percent faster while hovering
BioWare/EA via Polygon reader submission
  • Combined Arms: Defeating an enemy with your assault launcher gear increases grenade damage by 50 percent for three seconds
  • Defensive Bulwark: Getting three kills or more in a small window of time instantly regenerates the Javelin’s shields
  • Tip of the Spear: Unleashing the Ranger’s Ultimate increases all gear damage by 50 percent for five seconds
  • Vanguard’s Badge: Melee kills instantly restore shields by 20 percent

Ranger-Exclusive Assault Launchers

  • Argo’s Mace (Blast Missile): An electric explosion occurs after an enemy is defeated by any means
  • Avenger’s Boon (Pulse Blast): Melee damage is increased by 110% for 20 seconds after striking an enemy
BioWare/EA via Polygon reader submission
  • Ember’s Lance (Spark Beam): When you hit three or more enemies, this weapon creates a small explosion
BioWare/EA via Polygon reader submission
  • Recurring Vengeance (Seeker Missile): Ability cooldown is refreshed when defeating an enemy — can only happen every 7.5 seconds
  • Tactical Onslaught (Venom Darts): Venom Darts have an extra charge
BioWare/EA via Polygon reader submission

Ranger-Exclusive Grenades

  • Cold Blooded (Frost Grenade): Afflicting an enemy with ice increases melee damage by 135 percent for 10 seconds
BioWare/EA via Polygon reader submission
  • Grand Opening (Seeker Grenade): Killing enemies while above them increases all weapon damage by 75 percent for 20 seconds
BioWare/EA via Polygon reader submission
  • Last Argument (Frag Grenade): Damaging enemies adds 700 percent charge to your ultimate
BioWare/EA via Polygon reader submission
  • Explosive Blaze (Inferno Grenade): When afflicting two or more enemies with fire, creates a flame explosion
  • The Gambit (Sticky Grenade): Striking enemies also creates an ice explosion
BioWare/EA via Polygon reader submission

Colossus

Anthem Colossus using flamethrower Bioware/EA

Colossus-Exclusive Components

  • Catalytic Overdrive: Gain 40 percent additional ability damage for 20 seconds when detonating a combo
  • Demolition Tribute: Heal for 20 percent when you earn a melee kill
BioWare/EA via Polygon
  • Emblem of Destruction: Ultimate multi-kills of five or more increases Ultimate recharge rate by 3,300 percent
BioWare/EA via Polygon reader submission
  • Grand Entrance: When hard-landing on the ground (likely crashing or landing from high up without slowing down), an explosion erupts around the Colossus
BioWare/EA via Polygon
  • Reinforced Hull: When a status effect is removed from you, increase your damage by 20 percent. This effect can only occur once every 10 seconds
BioWare/EA via Polygon reader submission
  • Stalwart’s Badge: When your shield breaks, all ability damage is increased by 40 percent for five seconds
BioWare/EA via Polygon

Colossus-Exclusive Heavy Assault Launchers

  • Best Defense (Siege Artillery): Armor is restored by 35 percent when striking an enemy with a rocket. This deals splash damage, and can occur on multiple enemies at once.
BioWare via Polygon reader submission
  • Black Powder (Flak Cannon): Killing an enemy regenerates a Flak Cannon charge
BioWare/EA via Polygon reader submission
  • Fist of the Crucible (Flamethrower): Stacking up to five times, flamethrower damage is increased by 40 percent for 10 seconds after defeating an enemy
  • Solvent Green (Venom Spitter): Any combos you detonate deal 200 percent additional damage

Colossus-Exclusive Ordnance Launchers

  • Final Judgment (High Explosive Mortar): Striking more than one enemy increases all damage by 35 percent for 20 seconds
BioWare/EA via Polygon reader submission
  • Rubidium Furnace (Firewall Mortar): Lighting two enemies on fire resets this weapon’s cooldown. This can only happen once every 20 seconds
BioWare/EA via Polygon reader submission
  • Titan’s Hail (Burst Mortar): Acts like a normal Burst Mortar, but can detonate primed enemies
BioWare/EA via Polygon
  • Vassa’s Arc (Lightning Coil): Striking three or more enemies creates an electric explosion
BioWare/EA via Polygon reader submission
  • Voltaic Dome (Shock Coil): Freezes enemies as it deals damage
BioWare/EA via Polygon reader submission

Storm

Anthem’s Storm Javelin Bioware/EA

Storm-Exclusive Components

  • Gunslinger’s Mark: All weak point damage is increased by 60 percent damage
  • Token of the Master: Damaging an enemy with a Focus Seal increases the damage of the Blast Seal by 60 percent for five seconds
  • Mark of Clarity: Clearing a status effect heals you by 20 percent. Can only happen once every 10 seconds
BioWare/EA via Polygon reader submission
  • Mark of Ruin: While Blast Seal is on cooldown, Focus Seals do 20 percent additional damage for 20 seconds
BioWare/EA via Polygon reader submission
  • Mark of Wrath: While the focus seal is on cooldown, the blast seal’s ability damage is increased by 50 percent
  • Amulet of Winter: Afflicting an enemy with ice will increase weapon damage for 20 seconds by 20 percent
  • Token of the Pupil: Damaging an enemy with a Blast Seal increases Focus Seal damage by 60 percent for five seconds
BioWare/EA via Polygon reader submission
  • Tome of Precision: Electric damage is increased by 60 percent for five seconds after killing an enemy with a sniper rifle weak point shot

Storm-Exclusive Focus Seals

  • Black Ice (Glacial Spear): Killing an enemy freezes nearby enemies
BioWare/EA via Polygon reader submission
  • Chaotic Rime (Frost Shards): Freezing an enemy grants the Blast Seal 125 percent increased damage for 20 seconds
  • Seal of the Open Mind (Shock Burst): Striking an enemy from above them resets this cooldown. Can only happen once every five seconds
BioWare/EA via Polygon reader submission
  • Stasis Chain (Arc Burst): Hitting an enemy with an arc burst creates an electric explosion
  • Ten Thousand Suns (Burning Orb): Stacking up to 20 times, gain 5 percent additional damage for five seconds whenever an enemy is hit

Storm-Exclusive Blast Seals

  • Binary Star (Living Flame): Launches two Living Flames instead of one
  • Hailstorm’s Renewal (Ice Blast): Killing an enemy while above them returns 75 percent of shield energy
BioWare/EA via Polygon reader submission
  • Ponder Infinity (Lightning Strike): Hovering increases all electric damage by 60 percent
BioWare/EA via Polygon reader submission
  • Winter’s Wrath (Ice Storm): Killing an enemy while above them resets the cooldown. This can only happen once every 10 seconds
BioWare/EA via Polygon reader submission
  • Venomous Blaze (Flame Burst): Hitting an enemy three times applies acid
BioWare/EA via Polygon reader submission

Interceptor

Anthem Interceptor throwing a grenade Bioware/EA

Interceptor-Exclusive Components

  • Conductive Lattice: Hitting three or more enemies with melee creates an electric explosion
BioWare/EA via Polygon reader submission
  • Elusive Talisman: Using triple dash reloads the equipped weapon
  • Ruthless Stalker: Dealing damage to an enemy increases all damage by 60 percent for 20 seconds
BioWare/EA via Polygon reader submission
  • Survival Algorithm: Removing an allied status effect returns 20 percent of your shields. Has a 10 second cooldown
BioWare/EA via Polygon
  • Talisman of Power: Hitting enemies with Strike System gear will increase the damage of Assault System gear by 50 percent for five seconds
  • Way of the Bold: Melee killing an enemy restores 20 percent health
BioWare/EA via Polygon reader submission
  • Way of Integration: Hitting two enemies with gear damage increases all damage for five seconds by 30 percent
  • Way of Resolve: Increase melee damage by 40 percent for 10 seconds when you dodge
  • Way of Salvage: Weapon damage is increased by 40 percent for five seconds after picking up ammo
BioWare/EA via Polygon via reader submission
  • Way of the Swift: Hitting an enemy with your Assault gear increases your Strike gear damage by 50 percent for five seconds
BioWare/EA via Polygon

Interceptor-Exclusive Strike Systems

  • Sudden Death (Tempest Strike): A flame explosion occurs when striking an enemy
  • Sanadeen’s Respite (Plasma Star): Restores 5 percent shields when striking an enemy in their weak point
  • Serpent’s Veil (Venom Bomb): Killing an enemy with melee damage increases all acid damage by 100 percent for 10 seconds
BioWare/EA via Polygon via reader submission
  • Viper’s Bite (Venom Spray): Striking an enemy with the Venom Spray grants 700% ultimate charge
BioWare/EA via Polygon via reader submission

Interceptor-Exclusive Assault Systems

  • Absolute Zero (Cryo Glaive): Striking an enemy while above them creates an explosion of ice
BioWare/EA via Polygon via reader submission

Weapons

Marksman rifles

  • Death From Above: Striking an enemy weak point while hovering increases damage by 65 percent
BioWare/EA via Reddit user TriceSnipezYou
  • Soothing Touch: Upgraded Anvil. Hitting enemies reduces recoil by 50 percent for five seconds. Stacks up to three times
BioWare/EA via Polygon
  • Thunderbolt of Yvenia: Upgraded Scout. There’s a 33 percent chance create an electric after each shot
BioWare/EA via Polygon

Assault rifles

  • Divine Vengeance: Upgraded Warden. After three weak point strikes, the weapon creates a large explosion
BioWare/EA via Polygon
  • Elemental Rage: Upgraded Defender. Elemental damage is increased by five percent for 10 seconds after striking an Elite enemy. Stacks up to 20 times
BioWare/EA via Reddit user TriceSnipezYou
  • Ralner’s Blaze: Lights enemies on fire after five shots
BioWare/EA via Reddit user TriceSnipezYou

Light machine gun

  • Artinia’s Gambit: Upgraded Relentless. Any primed enemies nearby are detonated when reloading
BioWare/EA via Reddit user TriceSnipezYou
  • Cycle of Pain: Upgraded Sledgehammer. Hitting an enemy weak point increases the weapon’s fire speed by 10 percent for 10 seconds. This effect stacks 10 times
BioWare/EA via Polygon
  • Renewed Courage: Upgraded Havoc. The last shot reduces the gun’s recoil by 50 percent for 20 seconds and stacks up to two times
BioWare/EA via Polygon

Heavy pistol

  • Avenging Herald: Upgraded Blastback. Deal 200 percent additional damage while hovering
BioWare/EA via Reddit user TriceSnipezYou
  • Close Encounter: Upgraded Barrage. Using a dash increases all weapon damage by 75 percent for 10 seconds
BioWare/EA via Polygon
  • Glorious Result: Upgraded Resolution. After hitting two weak points, all weapon damage is increased by 150 percent.
BioWare/EA via Reddit user TriceSnipezYou

Machine pistol

  • Retaliation of Garretus: Upgraded Trajector. When you reach critical health, all weapon damage is increased by 125 percent for 10 seconds
BioWare/EA via Polygon
  • Vassa’s Surprise: Upgraded Hailstorm. 25 percent of ammo is restored to the magazine when meleeing enemies
BioWare/EA via Reddit user TriceSnipezYou
  • Unending Battle: Upgraded Fulcrum. Weapon and melee damage is increased by 110 percent for five second when hitting an enemy at point-blank range
BioWare/EA via Polygon reader submission

Shotgun

  • Papa Pump: Upgraded Scattershot. Reloading your shotgun grants 150 percent bonus damage for five seconds, and knocks enemies farther back. Stacks twice
BioWare/EA via Polygon
  • Radiant Fortress: Upgraded Constrictor. Shields are partially recharged when hitting an enemy with a majority of Radiant Fortress’ bullets
BioWare/EA via Reddit user TriceSnipezYou
  • Rolling Carnage: Upgraded Vengeance. When you dash, all weapon damage is increased by 50 percent for 20 seconds. Stacks three times
BioWare/EA via Polygon

Sniper rifle

  • Siege Breaker: Upgraded Whirlwind. Hitting three shots freezes enemies
BioWare/EA via Reddit user TriceSnipezYou
  • Truth of Tarsis: Upgraded Devastator. Detonates a combo on status effected enemies when hitting a weak point.
BioWare/EA via Reddit user TriceSnipezYou
  • Wyvern Blitz: Upgraded Deadeye. Deal 40 percent additional weak point damage while hovering
BioWare/EA via Reddit user TriceSnipezYou

Grenade Launcher

  • Insult and Injury: Upgraded Bombardier. Status effects are cleared, effect resistance increases by 75 percent for 10 seconds after killing an enemy
BioWare/EA via Reddit user TriceSnipezYou
  • Sentinel’s Vengeance: Upgraded Aftershock. Grenades create an acid splash after earning a kill-streak
BioWare/EA via Reddit user TriceSnipezYou

Autocannon

  • Balm of Gavinicus: Upgraded Lurker. After striking two enemies, returns 25 percent armor
BioWare/EA via Reddit user TriceSnipezYou
  • Endless Siege: Upgraded Torrent. Double damage and magazine size
BioWare/EA via Reddit user TriceSnipezYou
  • Fist of Stral: Upgraded Cloudburst. Each hit increases weapon damage, stacking multiple times
BioWare/EA via Reddit user TriceSnipezYou
  • The Last Stand: Upgraded Mauler. When you reach low health, all weapon damage increases by 75 percent for 10 seconds
BioWare/EA via Reddit user TriceSnipezYou

Inscription examples

Here are a few examples of possible inscriptions on any of these gear pieces. Irving stated there are around 100 different inscriptions that can roll on gear pieces.

  • Pickup radius
  • Heat damage (all fire damage)
  • Shotgun ammo
  • Ultimate regeneration
  • Magazine size
  • Raw damage
  • Weak point damage
  • Assault rifle ammo
  • Effects resistance
  • Impact resistance
  • Luck bonus
  • Thruster life (hover duration)
  • Blast damage
  • Gear recharge time
  • Marksman rifle ammo
  • Spare ammo
  • Ammo drop chance
  • Harvest chance
  • Health per pickup

It’s worth mentioning that damage bonuses and inscriptions stack. For example, 10 percent flight time on one piece and 25 percent flight time on another would combine to be 35 percent.

As of this update, Anthem has been released. We’ll add more items as we find them.

If you’ve found any Masterworks or Legendaries that we haven’t listed here, please email a screenshot of your item to Ryan.Gilliam@Polygon.com.