In this Assassin’s Creed Valhalla guide, we’ll lead you to every Wealth, Mystery, and Artifact in Rygjafylke (which most likely means something like “land of rye farmers”).
Use our maps to find the locations of every Carbon Ingot, Gear, Ability, World Event, Flyting, Legendary Animal, Fly Agaric Hallucination Challenge, Lost Drengr, Treasure Hoard Map, and Flying Paper in the region.
Table of contents
- Kjotve’s Fortress
- Fannaraki Summit
- Deserted Chalet
- Haervik Shipyard
- Ikke en Oy
- Marauder’s Den
Rygjafylke Wealth, Mysteries, and Artifacts locations map
There are 22 Wealth locations, 13 Mysteries, and 3 Artifacts in Rygjafylke.
Rygjafylke Wealth locations map
There are 22 Wealth locations in Rygjafylke, including Carbon Ingots, Gear, and Abilities. We’ve broken then up into regions based (roughly) on the closest settlement or named region.
1 – Carbon Ingot (Hoettstrand)
Head to the west side of the westernmost island and look for a militia-controlled dockyard(?) called Hoettstrand (“hot beach”). Use the floating debris to reach the rocky spire. You can climb on rock, but you cannot climb on ice, so just keep working your way around the spire until you reach this chest and Carbon Ingot.
(There are also two underwater chests here with ore and leather. You’ll have to shoot an arrow through some ice to reach the eastern one.)
2 – Carbon Ingot (Avaldsnes)
On the south side of Avaldsnes — still inside the walls (palisades, really) — use Odin’s Sight to find the building with shields along the eaves. Head to the back, and climb through the window to loot this chest for a Carbon Ingot.
3 – Carbon Ingot (Heillboer)
On the north side of Heillboer (“whole farmer”), look for a Secret Entrance — it’ll be a tunnel-and-stairs icon on your map. Follow the tunnel, and pull the large stone out of your way. In the room, loot a few chests and grab this Carbon Ingot.
4 – Carbon Ingot
In the valley north of Kjotve’s Fortress, look for a small outpost. Climb up the outside of the wooden tower, and then use the ladders to reach the bottom and loot the chest for this Carbon Ingot.
5 – Gear (Iron Star)
Inside the palisade of Kjotve’s Fortress, look for an A-frame house in the northern part. Loot the chest with the Iron Star flail inside.
6 – Ability
Climb about halfway up the waterfall near Kjotve’s Fortress and into the large cave hidden behind it. Smash through the ice(?) wall to collect this Book of Knowledge.
This gives you the Rage of Helheim melee ability.
(When you try to collect this, you may get an “Area not available warning.” You can just push past that to get this Ability anyway with no harm.)
7 – Carbon Ingot
Along the south side of Kjotve’s Fortress, look for an A-frame house. Find a destructable wattle wall (the interwoven sticks, not a chicken haircut) right above the back door. Shoot an arrow through the wall to break it, and climb inside to loot a chest with this Carbon Ingot.
8 – Carbon Ingot (Hyvlatonna)
High above the fjord south of Kjotve’s Fortress, there’s a camp called Hyvlatonna (“woodworker’s plane’s tooth” — this is named after a BASE jumping tourism destination). Take out the berserker in the stone circle, and loot their body for this Carbon Ingot.
9 – Carbon Ingot
Southwest of Hyvlatonna, high up along the west wall of the fjord leading to Kjotve’s Fortress, there’re more bad guys in another camp. Look for a narrow crevice/tunnel leading back into the cliff face. It’s really hard to spot, so consider using your Odin’s Sight and your bird to scout it out. Use Odin’s Sight to get on the same vertical level as the Wealth, and watch for the tunnel as you get close.
Smash through the wooden walls until you loot the chest for a Carbon Ingot.
10 – Carbon Ingot
Follow the coast to the west of Fannaraki (“snowy mountain”) Summit until you spot a shipwreck in a rocky cove. Dive into the water, and quickly swim down. Smash your way into the shipwreck to loot this Carbon Ingot.
11 – Deserted Chalet
In the center of Rygjafylke, there is an island with a Deserted Chalet. This Carbon Ingot is inside said chalet, but you’ll need to find a key to open the chest.
Head to the north end of the island and look for a few wolves in a rocky depression. Loot Ornir’s Key from the skeleton they’re guarding.
Now you can return and loot the Carbon Ingot from the chest inside the chalet.
12 – Carbon Ingot
Just west of the Deserted Chalet, you’ll find the well-guarded Haervik (“army bay”) Shipyard. Inside, look for the War Band Chief. Loot their body for a Carbon Ingot.
13 – Gear (Recurve Bow)
On the northwest side of Haervik Shipyard, look for a hole in the ground. Climb down the ladder to loot the chest for the Recurve Bow (which is a predator bow).
Ikke en Oy
14 – Gear (Bone-Biter)
You’ll probably run into Ikke en Oy (“not one island”) when you’re learning how to Raid. Inside the only house, open the chest for the Bone-Biter Dane (two-handed) axe.
15 – Carbon Ingot
When you reach Stravanger (something like “branch-shaped bay”), watch for a Secret Entrance (tunnel and stairs) icon just northeast of this ingot. Find the tunnel — it’ll be under a house with a big yellow X painted on the front. Pull the rock-filled bookcase out of the way and shoot the pulley holding up the big stone block. Follow the tunnel to the end to loot this Carbon Ingot.
16 – Carbon Ingot
In the restricted area in the southwest of Stravanger, look for the house in the middle. Shoot through the wattle on the roof and climb inside to loot this Carbon Ingot.
17 – Carbon Ingot
South of Stravanger, you’ll find a militia outpost called Eikundarsund (“oak strait”). Look for the wooden tower in the northeast, and the Arrow-Horde stationed inside. Kill them, and loot the Carbon Ingot from their body.
18 – Gear (Yngling Seax)
Head to the largest building in Eikundarsund (on the west side) and fight the Woe-Bringer inside. Loot the chest for the Yngling Seax dagger.
19 – Gear (War Hammer)
In the middle of Stavanger’s island, you’ll find Marauder’s Den unsurprisingly full of bandits. The War Hammer is in a chest on a platform hanging from a tree.
20 – Ability (Thorn of Slumber)
In the southwest of Stavanger’s island is another restricted area called Gryttirsand (“sandy pots”?). Climb into the tower in the middle of the outpost. Smash (or shoot) through the trapdoor, and then use the ladder to drop to the bottom. Collect the Book of Knowledge to pick up the Thorn of Slumber ability.
21 – Ability (Throwing Axe Fury)
East of Marauder’s Den is another outpost named Nottfall (maybe “nut fall”?). Look for a tunnel at the south edge of town. Climb over the wall at the end (the door is barred, so just go around it) to collect this Book of Knowledge and pick up the Throwing Axe Fury ability.
22 – Carbon Ingot
West of Fornburg and kind of in the middle of nowhere, look for a lone cabin in the mountains. There is a note inside that hints you’ll “have to walk through fire” to get the Carbon Ingot here.
There are some oil pots hidden behind the stone-filled bookcase on the treasure side of the cabin. Use the fire burning in the hearth to light an arrow, and fire it over the wall to the treasure side. When you hear an explosion or three, try to move the stones again. When you get inside, loot the chest for this Carbon Ingot.
Rygjafylke Mysteries locations map
There are 13 Mystery locations in Rygjafylke, including World Events, Flyting, a Fly Agaric Hallucination Challenge, a Legendary Animal, and a Lost Drengr. We’ve broken then up into regions based (roughly) on the closest settlement or named region.
1 - World Event: A New England
Sail up to the island in the northwest corner of Rygjafylke to meet Hysing the World-Wise. Stick close and follow him as he gives you a tour of “England.” When you head off to look for “King Alfred,” he’ll lead you to a camp. Read the note, and then interact with the dummy nearby.
You’ll have a dialogue choice to either “(LIE) The Picts surrender” or say “Wake from your dream.” We like the lying option (he’s just a confused old man), but either choice will complete “A New England.”
2 - World Event: A Desperate Bounty
On the road south of Heillboer, you’ll find Hrorek shouting about a jarl being kidnapped. Follow him to the north where you’ll get ambushed. Deal with the bandits and talk to Hrorek again to complete “A Desperate Bounty.”
3 - World Event: Old Man on the Edge
Not far from Fannaraki Summit, you’ll find Old Harek trying to toss all his stuff off a cliff. Carry and throw all eight of his crates, and then talk to him again. Once Harek’s affairs are in order, you’ll complete “Old Man on the Edge.” (It’s basically the attestup from Netflix’s Norsemen.)
4 - Fly Agaric Hallucination Challenge
South of the Deserted Chalet, look for a stone circle and some statues. Read the Note Written in an Unsteady Hand, and then eat the nearby Fly Agaric to start the Hallucination Challenge.
The note and the statues tell you the order to pass through the three gates.
- Face the three statues.
- Pass through Thor’s gate due north.
- Pass through Freyja’s gate to the southwest.
- Pass through Odin All-Father’s gate to the east.
When you return the third time, you’ll snap out of your hallucination, and complete the Fly Agaric Mystery.
5 - World Event: The Silver-Tongued Traitor
On the east side of Stavanger, you’ll hear Sulke the Snake calling out about living a charmed life. After a quick (and tense) talk, he’ll make a break for it. Stick close to him and kill him. If he gets away, he seems to wander back to his shop after a little while.
Killing him completes “The Silver-Tongued Traitor.” (Loot his body for the Bloody Key to open the chest in his shop.)
6 - Flyting: Manning, Fighter of Wolves
In Stavanger, find Manning, Fighter of Wolves near the docks and flyt with him.
Make your bet, and then answer:
- What you make up in muscles, you’re lacking in spine
- They seem perfectly placed to give children a scare
- No, you’re quite like your arms: just incredibly quick
When you win, your Charisma will increase and you’ll complete this flyting mystery.
7 - World Event: Raider Recruit
While walking through Stavanger, Rolf the Raider will call out to you. After you talk to him, he’ll lead you (more accurately, he’ll just sprint away and you’ll immediately lose him if you’re not paying attention) to the northwest. He’ll stop at some docks with a crowd of fighting vikings.
Speak to him again, and you’ll fight his three best recruits, Audbjorn, Ashild, and Thorgils. After the fight is over, talk to him one more time to finish “Raider Recruit.”
8 - World Event: The Hunt for Honor
South of Stavanger along the coast, you’ll find Erlend. He’s looking for a dramatic event to secure his honor. When he settles on killing a beast, look to the east and up the hill behind him for some polar bears. Use your bow to kite one down to the camp, and then kill it with Erlend’s “help.”
Talk to Erlend Bear-Bane again to complete “The Hunt for Honor.”
9 - World Event: The Plight of the Warlock
Far to the southeast of Stavanger, across the strait from Gryttirsand, you’ll find a hunter who’ll tell you about the curse on the land and his quarry, a warlock. Follow him east (for a long way) to the warlock’s house. Talk to the warlock, who is sitting on his porch minding his own business.
After the warlock is done explaining the situation, he’ll leap off the porch and into combat with the hunter. Choose someone to side with, and kill either the hunter or the warlock (it doesn’t seem to matter who you go with here). You’ll get to loot the body, and complete “The Plight of the Warlock.”
10 - Legendary Animal: Elk of the Bloody Peaks
High in the mountain west of Forburg, you’ll find an icy waterfall. About halfway up, you’ll find the Elk of the Bloody Peaks. To complete this mystery, you’ll need to kill it.
Watch out for any of its unblockable attacks — attacks that glow red before it strikes — and stay out of the way. It has two of these: an antler toss and a kick if you stay behind it too much.
Focus on parrying the orange-yellow attacks, and dealing (stun) damage when you can.
You’ll receive the Elk of the Bloody Peaks’ Head as a reward.
11 - World Event: The Dreamwalking Warrior
A little north of Fornburg and not far from Valka’s Hut, you’ll find Eyvind (he’ll show up as Sleepwalker in the subtitles) asleep on his watch. When you yell at him, he’ll start sleepwalking. Follow him on his walk and down the rope-slide. Talk to him at the other end to complete “The Dreamwalking Warrior.”
12 - Lost Drengr
Northeast of Fornburg, there’s a mountain lake labeled Hildesvini’s Crag (Hildesvini means “battle pig” and is named after the goddess Freya’s boar). Look on the north side of the lake for a cave entrance. Head inside and follow the tunnel until you reach Erik Loyalskull.
Talk to him, and he’ll ask you to fight him and send him to Odin’s Hall. Focus on parrying through the fight to wear him down and open him to a stun attack.
You’ll receive the Fafnir’s Fang spear when you complete this mystery. (Fafnir was a dwarf who became a dragon and was eventually slain by Sigurd in Norse mythology.)
13 - World Event: Comb of Champions
A little south of Hildesvini’s Crag, you’ll find Bil and her suitors. The suitors are looking for her comb in the water. Read the A Maiden’s Missive note nearby for a clue.
Use the rocks around the edge of the pool to get close to the waterfall without freezing. Jump in the water, and dive down. Look for a vertical tunnel that leads even farther down near the base of the waterfall where you’ll find the Elk-Antler Comb.
Return it to her to complete “Comb of Champions.”
If you follow her and continue the conversation, you’ll … keep the comb as a memento.
Rygjafylke Artifacts locations map
There are three Artifacts in Rygjafylke, including one Treasure Hoard Map and two Flying Papers.
1 – Treasure Hoard Map
Look for a house along the north side of the road just before the first gate leading into Kjotve’s Fortress. This Treasure Hoard Map is on the table inside. It leads to a hoard east of Alrekstad in Hordafylke.
2 – Tattoo Design: Vestri Wind Scheme (Head)
Chase this flying paper along the rooftops to the docks to pick up the Vestri Wind Scheme (Head) tattoo design.
3 – Tattoo Design: Vegvisir Scheme (Head)
Chase this flying paper along rooftops and tightropes to the docks to pick up the Vegvisir Scheme (Head) tattoo design.