In this Assassin’s Creed Valhalla guide, we’ll lead you to every Wealth, Mystery, and Artifact in Grantebridgescire (“bridge over the river Granta” — the river was later renamed to the Cam, and the town renamed to match: Cambridge).
Use our maps to find the locations of every Carbon Ingot, Gear, Ability, Cargo, World Event, Flyting, Fly Agaric Hallucination Challenge, Standing Stones, Offering Altar, Daughter of Lerion, Cursed Symbol, Roman Artifact, Flying Paper, and Treasure Hoard Map in the region.
Table of contents
Grantebridgescire Wealth locations map
Grantebridgescire Mysteries locations map
- Elisdon Altar
- Earnningstone
- Ravensburg
- Walden
- Grantebridge
- Utbech
- Wycham
- Isle of Ely Monastery
- Wycham
Grantebridgescire Artifacts locations map
Grantebridgescire Wealth, Mysteries, and Artifacts locations map
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There are 21 Wealth locations, 15 Mysteries, and 10 Artifacts in Grantebridgescire.
Grantebridgescire Wealth locations map
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There are 21 Wealth locations in Grantebridgescire, including Carbon Ingot, Gear, Ability, Cargo. We’ve broken then up into regions based (roughly) on the closest settlement or named region.
Besuncen Tor
1 - Gear: Hunstman Vambraces
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Head for Besuncen Tor (“sunken tower”) in the northwest of Grantebridgescire — if you follow the road, you’ll ride right over top of this Wealth. Head down to the water and the bridge, and look northwest to the small falls. Swim through to find a cave.
In the cave, dive straight down to find a long tunnel. On the other end, you’ll find the chest to loot for the Hunstman Vambraces (bracers), part of the Way of the Wolf set.
(This is the cave you find yourself in during the “Skal to your Wealth” World Event Mystery in Ledecestrescire.)
2 - Carbon Ingot
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Climb and swim over to the ruined Besuncen Tor. Inside, swim down to the bottom to find a tunnel. Smash through the wooden barrier, and loot the chest for this Carbon Ingot.
Earnningstone
3 - Carbon Ingot
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In the distrust area of Earnningstone, look for an enemy Pikeman. You’ll have to kill him (and several of his friends) to loot this Carbon Ingot.
Wandrie
4 - Gear: Kite Shield
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Sneak or fight your way into the Wandrie military camp. Look for the house(?) on the west side. Climb inside and loot the chest for the Kite Shield (part of the Way of the Wolf).
5 - Carbon Ingot
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On the south side of Wandrie, look for a house on its own by a large tree. Loot the chest inside for this Carbon Ingot.
(We also found a Carbon Ingot on one of the Yeomen while we were fighting guards here, but it didn’t count toward the Wealth.)
Ravensburg
6 - Gear: Huntsman Armor
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Murder-sneak your way into the fort at Ravensburg — the slanted palisades mean you’ll have to take the long way around instead of climbing. At the top of the hill, look for an onion dome-shaped building. Loot the chest inside for the Huntsman Armor (torso) in the Way of the Wolf set.
7 - Ability: Rush & Bash
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While fighting your way through the soldiers at Ravensburg, watch for one with a key to loot (it’ll show up with Odin’s Sight). Once you have the Ravensburg Door Key, head for the other, cottage-shaped building on top of the hill by the gnarled tree. One door is barred, but you can use the key on the other.
Inside, collect the Book of Knowledge to learn the Rush & Bash melee ability.
Walden
8 - Carbon Ingot
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Inside Walden (“wooded valley”), murder-sneak your way through the guards. Watch for a Yeoman with this Carbon Ingot.
9 - Ability: Incendiary Powder Trap
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Still inside Walden, head for the heavily guarded church. Murder-sneak inside and collect the Book of Knowledge for the Incendiary Powder Trap ranged Ability.
Utbech
10 - Carbon Ingot
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Use your longship to launch a raid against the military camp at Utbech (“out stream”?). During the fight, you’ll run into a member of the Order of Ancients named Leofgifu (and possibly a Zealot named Eorforwine).
The first thing you’re looking for is a Brandisher carrying both the Utbech Chest Key and this Carbon Ingot.
11 - Gear: Housecarl’s Axe
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The chest you’re after is in the raised, onion domed house in the center of camp. Once you collect the Utbech Chest Key, return here for the Housecarl’s Axe (a Way of the Wolf bearded axe).
(Word-nerd note: the -carl here translates to “man” and is effectively the same as jarl and earl.)
12 - Gear: Huntsman Breeches
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Head to Soham Hideout a little northeast of Middeltun. Use your longship to launch a raid, and then head into the main building to loot the chest containing the Huntsman Breeches (Way of the Wolf pants).
13 - Carbon Ingot
During your assault on Soham Hideout, watch for one of the Man-At-Arms (Mans-at-Arm?) carrying this Carbon Ingot.
14 - Carbon Ingot
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In a bandit camp to the northwest of Wycham, look for a Cutthroat carrying this Carbon Ingot.
Isle of Ely Monastery
15 - Cargo (Raid)
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You’ll pick up this Cargo during your raid on Isle of Ely Monastery.
16 - Cargo (Raid)
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You’ll pick up this Cargo during your raid on Isle of Ely Monastery.
17 - Cargo (Raid)
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You’ll pick up this Cargo during your raid on Isle of Ely Monastery.
18 - Ability: Dive of the Valkyries
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Either before or after your raid on Isle of Ely Monastery, look for a Secret Entrance in the southeast of the island along the shore. Follow the tunnel inside and smash through any doors. In the room at the end, collect the Book of Knowledge to learn the Dive of the Valkyries melee Abiltiy.
Meldeburne
19 - Cargo (Raid)
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You’ll find this Cargo during your raid on Meldeburne (“a guy named Meld’s stream”).
20 - Cargo (Raid)
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You’ll find this Cargo during your raid on Meldeburne.
21 - Ability: Mark of Death
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During your raid on Meldeburne, watch for a soldier carrying the Meldeburne Door Key. When you have it, head for the tower in the southeast of the town. Use the key, and head inside to collect the Book of Knowledge and learn the Mark of Death ranged ability.
Grantebridgescire Mysteries locations map
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There are 15 Mystery locations in Grantebridgescire, including World Event, Flyting, Fly Agaric Hallucination Challenge, Standing Stones, Offering Altar, Daughter of Lerion. We’ve broken then up into regions based (roughly) on the closest settlement or named region.
Elisdon Altar
1 - Offering Altar: Elisdon Altar
When you reach this altar, you’ll see you need to collect 10 Bullhead (small).
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Head down to the river west of the Grantebridge harbor. Steal a boat from the docks to make this a little easier — fish don’t scatter when they see a boat. We also recommend using a light bow — you don’t need to do much damage, you have more Light Arrows, and you can hit multiple fish if you’re quick. (We only learned this after emptying our quiver of Hunter Arrows.)
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Keep patrolling this stretch of river until you have the fish you need. Return to the altar and make your offering to complete Elisdon Altar and earn a skill point.
2 - World Event: Winchell the Robesfree
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You’ll find Winchell the Robesfree yelling about pants up on a rock overlooking a pond just south of Elisdon Altar. Jump down and talk to his fellow nudists.
Grab the crate with their clothes, and head northeast across the rocks (you can’t swim with the crate). Return the crate to Winchell at his tent and talk to him again to complete “Winchell the Robesfree.”
Earnningstone
3 - World Event: The Cult of Saint Guthlac
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You’ll find the man with his overturned cart on the road just southwest of Earnningstone. Your task is to pick up the crate and follow him along the road as he talks a little to passionately about apples.
Set down the apples near the house to complete “The Cult of Saint Guthlac.”
Ravensburg
4 - World Event: The Infinite Noise of Men
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You’ll find Sebbi and Alduini arguing at their farm(s) to the south of Ravensburg. Mediate the argument outside with whatever answer you want, and then talk to anyone else around — Edolina in Alduini’s house on the left and Osthyrd, the kids, and Sebbi on the right.
They’ll duel out in the road.
While they’re fighting, use a torch to light an arrow or one of the oil jars nearby to set their silo — the tower in the middle of the estate — on fire. It gets predictably out of hand, but if you talk to the kids by the road, you’ll successfully complete “The Infinite Noise of Men.”
5 - Standing Stones: Lord and Lady
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As you approach the Lord and Lady standing stones (if there’s a real-world analogue, I can’t find it), use Odin’s Sight to find another note from Brendan of Clonfert.
Look for the crooked tree on the east side of the circle, and look to the right to complete the Lord and Lady Standing Stones.
Walden
6 - World Event: The Walloper
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A little northwest of Walden, you’ll find a couple kids arguing next to a well in an unnamed settlement. Talk your way into a fight with their grandfather. Once you’ve bested him, he’ll give you the Walloper’s House Door Key. Use it to unlock the nearby door and complete “The Walloper.”
Grantebridge
7 - World Event: The Lord of Norsexe
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On the island just west of Grantebridge, speak to King Egwald of Norsexe (this link isn’t directly related, but it’s an interesting discussion of why there’s an Sussex, Essex, Wessex, and Middlesex, but no “Norsex”). The king will ask for your help salvaging a nearby shipwreck — you’ll see it in the river to the south. Swim out to the wreck, and swim down to find a corpse with the Precious Arm-ring. Return it to King Egwald to complete “The Lord of Norsexe.”
8 - Flyting: Fergal the Faceless
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Once Grantebridge is liberated, you’ll find this Flyting challenge in the southeast of town. Talk to the woman out front to get Fergal’s Lair Key. Inside, sit on the stool to start your duel, and answer:
- But your rhythm is clumsy, you’ll never outpace me.
- Says the flyter who hides in a hole like a rat.
- You can stop, we’re done.
9 - World Event: The Doom Book of Cats
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In the fields a little northeast of Grantebridge, speak to the farmer yelling about rats. Follow the road southeast to the next house and talk to the woman outside. She’ll give you the House of Cats Key. Unlock the door, and pet one of the (many) good kitties inside.
Return to the farmer to complete “The Doom Book of Cats.” (The Domesday Book is a remarkable historical document, and doesn’t have much to do with “doomsday” beyond a shared meaning of “laws or judgment.”)
Utbech
10 - World Event: Degolas the Beautiful
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As you approach this cottage northwest of Utbech, you’ll meet Proppa. Head inside the cottage, and remove the four crates — using the berries outside to heal as you need it.
Once the air is cleared, Proppa will head off after his father, Degolas. After a bit of arguing, shoot the platform Degolas is standing on to knock him into the water.
Follow them back to the house, and talk to Degolas to complete “Degolas the Beautiful.”
11 - World Event: Path to the Wind-Blue
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You’ll find a soldier talking about Aelfheim and Dark Elves on an island to the east of Middeltun. Speak to him, and he’ll invite you on a journey. When he asks you to please illuminate the path into Aelfheim, use your Quick Action wheel to pull out a torch, and toss it into the brazier.
Once it’s lit, he’ll sprint off to the northwest to another brazier. Light that one, and follow him to one more.
With that one lit, climb onto the boat nearby and pole north to another brazier in a bandit camp. Lead him into the main building in Soham Hideout and clear any guards you need to (this is a good time to grab the Huntsman Breeches — above). Talk to him again to complete “Path to the Wind-Blue.”
Wycham
12 - World Event: The Wound-Wands of Friends
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Just south of the Highpoint at Wycham, you’ll meet Axehead complaining about a headache. Help him out to complete “The Wound-Wands of Friends.”
Isle of Ely Monastery
13 - Fly Agaric Hallucination Challenge
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You’ll find this Fly Agaric Hallucination Challenge to the southeast of the Isle of Ely Monastery. There’s no clue as to what to do, though. The solution is to interact with the three braziers that stand in front of windows — we’ve circled them above.
Turn those three blue, walk through the gate, and you’ll complete this Fly Agaric Hallucination Challenge.
Wycham
14 - World Event: The Devout Troll
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On an island just north of the Wycham Highpoint, you’ll meet this Monk. He’ll brag about his lack of anger. Destroy the crates next to him and kill his cow. Pull out a torch and toss it onto his roof. When he stands up, loot the key from his stool and use it on the locked door out back.
Once you figure out he’s a jerk, talk to him again, and then kill him to complete “The Devout Troll.”
15 - Daughter of Lerion: Goneril
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On the large island in the far northeast corner of Grantebridgescire, you’ll find a creepy swamp that is home to a Daughter of Lerion named Goneril.
Grantebridgescire Artifacts locations map
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There are 10 Artifacts in Grantebridgescire, including a Treasure Hoard Map, a Rigsogur Fragment, Roman Artifacts, Flying Papers, and Cursed Symbols.
1 - Treasure Hoard Map
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Climb or swim into Besuncen Tor, and use the platforms and statues inside to climb to the top. Just below the Highpoint, look for a statue (maybe a relief since she’s carved into the wall?) holding the Grantebridgescire Hoard Map in her hand.
2 - Cursed Symbol
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A little east of Besuncen Tor, look for a clearly cursed tree on a hill. The Cursed Symbol is hanging above a hanged body on the southeast side.
Duroliponte
3 - Flying Paper: Hjarta Scheme (Back)
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A little south of the Duroliponte (effectively “river crossing”), you’ll find this Flying Paper on a broken bridge. Chase it along the fort walls to collect the Hjarta Scheme (Back) tattoo design.
Wycham
4 - Roman Artifact
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Just south of the Highpoint at Wycham (“homestead”), look for a Roman ruin. You’ll be able to pick up this Roman Artifact once you’ve cleared out the snakes and moved a rock.
Middeltun
5 - Cursed Symbol
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You’ll find this Cursed Symbol on the island to the east of Middeltun. The problem is, the area is full of poison gas. Use the ropes and poles on the north side of the swamp to reach the hut, and open the door to destory it.
Grantebridge
These two Artifacts will only become available after you free the town with Soma as part of “Glory Regained.”
6 - Rigsogur Fragment
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Inside the longhouse, you’ll find this Rigsogur Fragment out on a table in the east room.
7 - Flying Paper: Norse Emblem Scheme (Back)
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Climb up to the roof of the longhouse. You’ll find this Flying Paper on the east end. Chase it around the town to collect the Norse Emblem Scheme (Back) tattoo design.
Meldeburne
8 - Roman Artifact
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A little east of Meldeburne, you’ll find these ruins in the woods. Head around to the front(?) on the north side to find a few oil jars. Carry one around to the west wall, and use it to destroy the rubble blocking the door. Climb the statue inside to collect this Roman Artifact.
Ravensburg
9 - Cursed Symbol
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Just east of Ravensburg (watch out for Kendall the Zealot who hangs around here), look for a tree standing over a mine. Smash through the wooden barrier at the end of the trench to find this Cursed Symbol in a creepy, creepy room.
10 - Roman Artifact
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Head for the ruined Roman villa to the southwest of Ravensburg. The artifact is in the building to the west, but to get in, you need an oil jar. There are some already lit along the right as you enter, and more up on the right side balconies.
Pick one up, and then use the pillars to carry it over to the left side of the courtyard. Stay on the balcony, jump to the low roof, and then over the wall to the westernmost building.
Toss the oil jar at the destructable wall, and then head inside to find this Roman Artifact.