In this Assassin’s Creed Valhalla guide, we’ll lead you to every Wealth, Mystery, and Artifact in Cent.
Use our maps to find the locations of every Nickel Ingots, Cargo, Ability, Gear, World Event, World Events, a Standing Stones, Fly Agaric Hallucination Challenge, Flyting, Treasure of Britain, Roman Artifact, Cursed Symbol, Flying Paper, Rigsogur Fragment, and Treasure Hoard Map in the region.
Table of contents
Cent Wealth, Mysteries, and Artifacts locations map
There are 27 Wealth locations, 11 Mysteries, and 13 Artifacts in Cent.
Cent Wealth locations map
There are 27 Wealth locations in Cent, including Nickel Ingots, Cargo, Abilities, and Gear. We’ve broken them up into regions based (roughly) on the closest settlement or named region.
Old Gravesham Bridge
1 - Nickel Ingot
At the south end of Old Gravesham Bridge, search the east wall of the bridge for a crack in the wall. Slip through, move a shelf out of your way, and proceed into a room where you will see a hole in the wall covered with a breakable wooden barrier on the right. Break it and enter the room it was hiding to find a Nickel Ingot.
Lolingestone Bandit Camp
2 - Ability: Dive of the Valkyries
This Book of Knowledge is on a suspended platform in a room with two Madmen and a pair of hogs. Walk along the tightrope above the enemies, and then jump along the platforms to reach the Book of Knowledge and score the Dive of the Valkyries ability.
3 - Nickel Ingot
This Nickel Ingot is in the same room where you find the Book of Knowledge above. From the tightropes you used to reach the Book of Knowledge, assassinate the madman with a yellow mark above their head to score the Nickel Ingot.
4 - Nickel Ingot
Use Raven’s Sight to locate the key, which is on a corpse beneath a scaffold. Collect it and take it to a small building with a barred door. Destroy the breakable barrier on the building’s north side and enter to find a chest containing Nickel Ingot.
5 - Nickel Ingot
This Nickel Ingot is located in the room where you break the naval chain during “The Man Behind the Man” story mission. Use Raven’s Sight to locate the enemy holding the key, kill them and loot their body. Bring the key to the tower closest to the water and use it on the locked door. Aim through the grate in front of the door and shoot the opposite door open. Enter, drop down and find a chest containing Nickel Ingot.
6 - Cargo
Enter the massive gray building with banners in front by climbing the scaffolds and breaking a stained glass window. Drop down and enter the first room on the right to find Raw Materials Cargo.
7 - Cargo
Take the stairs in the center of the floor in the large gray building down to a tunnel. Follow its twists and turns until you reach a door. Unlock it (no key necessary), and enter the room to find a two-person chest with Raw Materials Cargo. You can also reach this room via a cavern accessible from the waterfront.
8 - Cargo
Enter the massive gray building with banners in front by climbing the scaffolds and breaking a stained glass window. Make your way to the far end of the building and enter the last room on the right to find Raw Materials Cargo.
9 - Cargo
This chest is in a building with two access points on the southwest end of the monastery grounds. Shoot the stained glass window out and clamber through, or force open the door to find a two-person chest containing Raw Materials Cargo.
Saint Hadrian’s Priory
10 - Nickel Ingot
At an enemy camp beneath a large tree with multiple corpses hanging from it, find a locked chest in the back of a wagon. Kill the guard stationed on a stand in another tree and loot the body to get the Cent Guard Post Chest Key. Use it to open the chest and get a Nickel Ingot.
11 - Nickel Ingot
This chest is inside the synchronization at Saint Hadrian’s Priory, but you will need to get two keys before you can access its contents. The first is at the bottom of the well between the church and the other large building to its west. Break the wooden barrier on top and drop down. Once there, pick up and throw the small wooden crates and find the key underneath. The other key is in the building to the west of the church. You won’t gain access to it until a midway through the story mission “A Bloody Welcome,” but when you do it’s in the corner of the room on the northern side. Once you have both, enter the church, shoot the binding holding the ladder and climb up to the second floor to unlock the chest and claim its Nickel Ingot.
12 - Cargo
The northernmost chest in Tonbridge Monastery is located in a thatched roof building along the Medeuuage River. To enter, force open the door (which, see the screenshot, looks different than most) and find a two-person chest with Raw Materials Cargo.
13 - Cargo
Along the northwest edge of Tonbridge Monastery, find a building with two potential entrances: a large stained glass window and a door you can force open. Enter either way and claim the Raw Materials Cargo from the two-person chest inside.
14 - Cargo
To the northwest of Raw Materials Cargo 15, look for a small building with a door you must force open. Break and enter to find a two-person chest containing Raw Materials Cargo.
15 - Cargo
At the southeast edge of Tonbridge Monastery, force open the door of the ivy-covered building surrounded by red and yellow flowers. Once inside, defeat the enemies (including an imposing Banneret) and force open the two-person chest on the south side of the building to gain Raw Materials Cargo.
16 - Nickel Ingot
If you follow the map marker south from Tonbridge, it will bring you to a forest near a cliff overlooking a bandit camp. Climb down and enter the cavern in the cliff. There, you’ll find a passage leading to a dark cavern filled with green miasma (which you won’t be able to see unless you light a torch). Throw your torch to the ground to disperse the fog and move the shelf to the left to reveal a breakable wall. Head back up to the entrance and find an explosive pot. Bring it back down, but set it down before you reach the fog and throw another torch to disperse it. Then set the explosive pot by the breakable barrier, stand back and throw your torch at, or shoot, the pot to open the passage. Follow the resulting tunnel until you reach a chest containing Nickel Ingot.
17 - Gear: Brigandine Gauntlets
You’ll need to collect two keys around Beamasfield before you can loot this gear. Use Odin’s Sight to find both, and then return to the U-shaped building at the north edge of town. This gear is on a raised platform above the door on the west side. Unlock and loot this chest to claim the Brigandine Gauntlets, Way of the Wolf bracers.
18 - Nickel Ingot
Enter the church through the northwest entrance and take the door on the left side before the altar to find a chest containing Nickel Ingot.
19 - Nickel Ingot
In the Dorobernia Theatre, find a patch of breakable ground, but no way to break it. Exit the theater and enter the nearby market to find and explosive pot. Bring it back to the breakable ground, set it down and shoot it. Drop down into the newly opened cavern, where you should see a locked door, a grated metal window and an unlocked door. Enter the unlocked door on the right then slide through the hole in the wall to enter the room you could see through the grated metal window. Walk northwest through the room and enter the chamber there. Then slide through the crack in the wall to reach a room with two ropes hanging taut above a dip in the concrete. Jump across to find a chest containing Nickel Ingot.
20 - Nickel Ingot
Dispatch the guards in the Canterbury Barracks on the northeast end of Canterbury. Once the coast is clear, grab an explosive pot and break destroy the breakable wall on the tower with multiple locked doors. Defeat the large enemy inside (or shoot him through the window before entering) and claim the Nickel Ingot. Loot the large enemy’s body afterward to find a master key to access smaller loot chests throughout the tower.
21 - Gear: Brigandine Armor
This piece of gear is easiest to get during “A Bloody Welcome,” a main story mission that will take you straight to the heart of Canterbury. Once inside the building where Sigurd is being held, climb up on one of the shelves on the west side of the first floor and shoot through the bars on the wall to knock out the barrier blocking the door on the opposite side. From there, walk through the door and follow the hallway down the stairs. Once you arrive, you should see a breakable floor. Shoot the chandelier above it to access the chest with the Brigandine Armor Gear.
Cavern of Trials
22 - Nickel Ingot
You’ll find this Nickel Ingot as you explore the Cavern of Trials Treasure of Britain Mystery. You’ll need to do most of the steps for Treasure of Britain to reach it. Head to the house where Treasure of Britain mystery begins, and climb down into the tunnels below. Collect the Keys of Agility, Balance, and Dexterity from their respective tunnel branches, and use them to unlock the door at the bottom of the main shaft.
You’ll find this Nickel Ingot in a chest just through the (previously locked) door.
23 - Nickel Ingot
Swim south into the sea until you’re above the Wealth marker, then swim down to find a chest that needs a key. Use Odin’s Sight to locate the Sunken Fleet Chest Key in another sunken ship to the east, then bring it back to the chest to obtain the Nickel Ingot.
24 - Nickel Ingot
Enter the large building in a courtyard on the eastern side of Dover Fortress. Its facade is covered in ivy and its door is wide open. Once inside, the chest containing Nickel Ingot is on the left side of the room.
25 - Brigandine Trousers Gear
From Dover Fortress, climb down the cliff to reach the beach to the east, where you will see a huge cavern with a heavily guarded camp. After dispatching the guards, grab an explosive pot from near the shore and walk it up the ramp and set it on the breakable barrier. Shoot it, then drop down and destroy the wooden barrier to find a room with a chest containing the Brigandine Trousers Gear.
26 - Nickel Ingot
From Dover Fortress, climb down the cliff to reach the beach to the east. Here you’ll find two guards including one Skirmisher carrying a Nickel Ingot.
27 - Book of Knowledge - Thorn of Slumber
Look for the building with the ruined tower overlooking the sea, then climb up to the top to find the Dover Tower Key. Bring it back down to the bottom, and use it to open the door to find the Thorn of Slumber Book of Knowledge.
Cent Mysteries locations map
There are 11 Mystery locations in Cent, including World Events, a Standing Stones, a Fly Agaric Hallucination Challenge, a Flyting, and a Treasure of Britain. We’ve broken them up into regions based (roughly) on the closest settlement or named region.
Lolingestone Bandit Camp
1 - World Event: Red in Tooth and Claw
Northeast of Lolingstone Bandit Camp, you’ll come to a house with three large boars outside. Kill them and find the Weathered Key in the dirt of their pen. Use the key on the house door to complete the “Red in Tooth and Claw” World Event.
2 - World Event: The Pardoner’s Tale
By a dirt road near some ruins, find an old man in a black cloak. After speaking with him, walk to the big oak tree in the woods behind him. Examine the three dead bodies and a pot of silver nestled in the roots of the oak to complete “The Pardoner’s Tale” World Event.
Saint Hadrian’s Priory
3 - World Event: Madness of the Stones
Come to a circle of stones with a Madman standing nearby. Talk to him and then count the stones three times. It doesn’t matter what total you come to. After the third time, Eivor will black out and you will complete the “Madness of the Stones” World Event.
4 - Standing Stones: Medeuuage Megaliths
Use Odin’s Sight to make the markings appear on the henge, and read the inscribed stone to see the symbol you must form. From there, move to the patch of the dirt at the east side of the circle (3 o’ clock) and manipulate the camera until the symbol lines up to solve the Medeuuage Megaliths Standing Stones.
5 - World Event: Winifred
By a large tree, find a little boy near a bunch of beehives. Approach the one that you can interact with on your left and take some honeycomb. Bring it back and slather it on the rock by the tree, then sit on the bench with the boy. After the bear eats the honey, stand up to complete the “Winifred” World Event.
6 - Fly Agaric Hallucination Challenge
Come to a meadow with Fly Agaric mushrooms at the center. Enter the doors in this order — water, fire, earth, air — to complete the Cent Fly Agaric Hallucination Challenge.
7 - World Event: The Sky Thief
Along the eastern border of Cent, you’ll find a little girl standing on a platform in a tree. Climb up and talk to her, and shoot the barely-visible explosive pot resting on the nearby tree’s platform. This will knock down the girl’s Mother’s Ring and cause her stepmother to appear. Speak to the stepmother and tell her to give the ring to the girl. When that conversation is over, take the ring to the girl to complete “The Sky Thief” World Event.
8 - World Event: The Pig of Prophecy
In the Dorobernia Theatre, find two men with a talking pig. Speak to the man on the left and he will tell you you need to drink the nearby alcohol to understand the pig. Do that, and speak to the pig. Speak to the man again, drink more, and speak to the pig one more time to complete “The Pig of Prophecy” World Event.
9 - Flyting: Brother Quiescis
By a large stone cross in front of a small one-room building, find a pair of monks who will work together to flyt you. Choose the following to earn a boost to your charisma and complete the Brother Quiescis Flyting:
- Though you speak through another, your writing’s still poor
- Though you choose to be quiet, your folly is loud
- With such drivel to speak, I see why you keep mum
10 - World Event: The Lighthouse Twins
Head into the ruined tower at the Dover Pharos ruins to meet Frode. His brother, Arne, is stuck farther up the tower. Climb up to Arne, killing the two snakes along the way. Talk to him, and lead him back down the ladders and ramps. Kill any snakes that threaten him on the way down, and you’ll complete “The Lighthouse Twins” World Event.
11 - Trial of Britain
At the map marker for this mystery, you’ll find a pretty non-descript house. The Cavern of Trials is a series of tunnels below it. This is also where you’ll need to explore to collect Valka’s plants to complete the “Goi(ng Deeper …” quest.)
In the tunnels, you’ll need to collect three keys — the Keys of Agility, Balance, and Dexterity —from their respective tunnel branches. There’s no puzzle to collecting them, so just make your way through each tunnel and use Odin’s Sight to find the next key. The keys are all hanging above the various perches you’ll use to navigate, so you’ll need to grab them while jumping.
With the keys, you’ll be able to unlock the door at the bottom of the main tunnel. Once through, you’ll come to a room full of stalagmites with moveable boulders. Your task is to move the boulders to the end of each navigable path, climb on top, and then jump over to the next section of path. Do that a couple times to reach the Mysterious Chessboard Tablet and the exit.
Cent Artifacts locations map
There are 13 Artifacts in Cent including Roman Artifacts, Cursed Symbols, Flying Papers, a Rigsogur Fragment, and a Treasure Hoard Map. We’ve broken them up into regions based (roughly) on the closest settlement or named region.
Lolingestone Bandit Camp
1 - Roman Artifact
At Lolingestone Bandit Camp, climb up to the tightropes in arched, high ceilinged room at the northwest edge of the camp. Hop along the ropes and drop down into a room with one boar. Kill it, and find the Roman Artifact at the feet of a statue wearing a skull on its head.
2 - Roman Artifact
Climb to the top of some Roman ruins to the east of Lolingestone Bandit Camp. Pick up one of the rocks at the marker and throw it to reveal a Roman Artifact.
3 - Cursed Symbol
Come to a wooded area with a tall wooden platform at the center with the Cursed Symbol on top. Climb the trunk of the tree to the north and climb onto its highest accessible branch. From there, you can shoot and destroy the Cursed Symbol.
4 - Cursed Symbol
To the southwest of Beamasfield Tower, find a large tree with a Cursed Symbol hidden in its branches. Climb up a tall rock on the west side of the tree and shoot the Cursed Symbol.
5 - Flying Paper: Valhalla Blessing Scheme (Front)
This paper chase begins on a building near the Dorobernia Theatre, and takes Eivor down a zipline, around the edge of the theatre on the balcony, and up the counterweight. Finish by landing in a hay bale inside the theatre to earn the Valhalla Blessing Scheme (Front) tattoo design.
6 - Roman Artifact
In the Dorobernia Theatre, find a patch of breakable ground, but no way to break it.
Exit the theater and enter the nearby market to find and explosive pot. Bring it back to the breakable ground, set it down and shoot it. Drop down into the newly opened cavern, where you should see a locked door, a grated metal window and an unlocked door.
Enter the unlocked door on the right then slide through the hole in the wall to enter the room you could see through the grated metal window. Walk northwest through the room and grab the Roman Artifact from the table.
7 - Vegvisir Scheme (Arms)
Climb a tall wooden pole to begin this paper chase and conclude it when you reach the end of a tightrope near a shop. Collect the paper to earn the Vegvisir Scheme (Arms) Tattoo Design.
8 - Rigsogur Fragment
Inside Canterbury Seminary, climb up one of the pillars that is built into the wall to reach the second floor. Then, walk to the opposite side with your torch out to burn through cobwebs, and find the Rigsogur Fragment.
9 - Cursed Symbol
In a field east of Canterbury, find a cursed area dominated by a burning tree. The Cursed Symbol is fenced in by sharpened sticks and you can’t hit it with your melee weapons or arrows. So grab an explosive pot, climb up the leaning log and throw it into the fenced area to destroy the Cursed Symbol.
Cavern of Trials
10 - Cursed Symbol
From the eastmost synchronization point, leap of faith into the water below. Swim to the largest of the nearby islands, where there is a Cursed Symbol, fenced in by planks of wood. Climb onto the tallest pole to the south of the island and shoot the Cursed Symbol.
11 - Skraeling Emblem Scheme (Front) Tattoo Design
Climb the wooden pole near the shore, and follow the tightropes to the island with the tree overlooking the water. Leap from the tree branch and collect the Skraeling Emblem Scheme (Front) Tattoo Design once you land in the water below.
12 - Treasure Hoard Map
Climb to the top of Dover Tower. On the topmost platform, look for a black triangle with a Roman numeral 1 next to it and find the Treasure Hoard Map on the table beneath it.
13 - Roman Artifact
At a building near the Dover Tower, find a barred door. Head around to the other side of the building and shoot the boards out from the window, and then shoot again to unblock the door. Enter through the newly unblocked door to find a Roman Artifact.