In this Assassin’s Creed Valhalla guide, we’ll lead you to every Wealth, Mystery, and Artifact in Euriviscire.
Use our maps to find the locations of every Nickel Ingots, Cargo, Ability, Gear, World Event, Offering Altar, Fly Agaric Hallucination Challenge, Flyting, Treasure of Britain, Roman Artifact, Cursed Symbol, Flying Paper, Rigsogur Fragment, and Treasure Hoard Map in the region.
Table of contents
Euriviscire Wealth, Mysteries, and Artifacts locations map
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There are 5 Gear and Ability Wealth locations, 16 Mysteries, and 8 Artifacts in Euriviscire.
Euriviscire Wealth locations map
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There are 5 Wealth locations in Euriviscire that are Abilities and Gear. We’ve broken them up into regions based (roughly) on the closest settlement or named region.
By this point in the game, you can purchase ingots from most shops, so we’re going to stop walking you through collecting them. Once you build the Cartographer’s shop in Ravensthorpe, you can buy maps to all ingots as well. And since Cargo is always in Raid locations, we’ll let you collect those on your own as well.
Housesteads
1 - Gear: Lagertha’s Axe
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In Euriviscire’s far north, find a village of houses buried beneath the snow. Dive into the pond to the south of the Wealth marker, swim to the south, and up into a house. Move the shelf aside, grab an explosive pot, and hop out the window. Take the pot to the other side of the pond and use it to blow up the breakable wall. Enter that house and find a chest containing Lagertha’s Axe to the left.
Stenwege Camp
2 - Gear: Thegn’s Bracers
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During the raid on the Pict forward base, Stenwege Camp, in the main story mission “Honor Has Two Edges” (you can also do it outside of the mission, but you might as well do both at once) this loot is in a hut on your right as you enter the final portion of the camp. Open the chest to acquire the Thegn’s Bracers.
Picheringa
3 - Ability: Kick of Tyr
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Follow the marker to the bandit camp at Threaded Pass. Climb to the top of the log tower that has a zip line descending from it. Ride the zip line to the first stop and grab the Threaded Pass Door Key. With key in hand, drop down and walk to the nearby house, which is located near the camp entrance. Enter and take the stairs down to a tunnel. Follow the tunnel to the end, where there’s a locked door on the left. Open it to find the Kick of Tyr Book of Knowledge.
Petuaria Ruins
4 - Ability: Poisonous Powder Trap
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Travel to Petuaria Ruins in the south of Euriviscire —you’ll head here during the “Road to Hamartia” story mission. After discovering Halfdan’s scout, shoot the breakable ground to drop into the tunnels below the ruins. Slip through the hole in the wall to enter the room with water on the floor.
Where it’s deepest, dive and swim east. Find an explosive pot by the door and use it to blow up the wall separating you from Halfdan. Grab a second pot and take it back to the room where Halfdan was waiting, slide through the hole in the wall and position it in front of the breakable wall (back in the room with water on the floor). Shoot the pot and move the shelf out of the way to enter a room with poisonous green fog. The Poisonous Powder Trap Book of Knowledge is on your right.
Temple of Brigantia
5 - Gear: Thegn’s Heavy Tunic
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Find the Temple of Brigantia on the Humbre River and head north from the Wealth marker. At a pool surrounded by pillars, with driftwood rafts floating on the water, dive down and into an underwater tunnel. Follow its linear twists and turns (there’s only one path through, so you won’t get lost) until you reach a chest containing the Thegn’s Heavy Tunic.
Euriviscire Mysteries locations map
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There are 16 Mystery locations in Euriviscire, including things like World Events, Cairns, Fly Agaric Hallucination Challenges, and a Legendary Animal. We’ve broken them up into regions based (roughly) on the closest settlement or named region.
Brunton Turret
1 - Lost Drengr: Nokkfylla Shine-Eye
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At Brunton Turret, find an unhinged Drengr named Nokkfylla Shine-Eye. Speak to him and agree to fight. Shoot the weak spots in his shoulder, hand, and knee to drop his defenses. Down him and confirm the kill to complete the Nokkfylla Shine-Eye Lost Drengr fight.
Olikana Tower
2 - Cairn
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This cairn location is at the very top of a peak to the southwest of Olikana Tower. This one is tricky (read: this one sucks) because your goal is so high. Several of the stones are flat and have flattened ends, so we had luck building a henge-like or house of cards-like base, and then building on that. Also, make sure your stone is all the way down before your release it. You can see our solution above — it was a little tenuous, but it worked.
3 - Treasure of Britain: Wiccan’s Cave
Head to this icicle-filled cave to begin this Treasure of Britain. The trick throughout the first section is to remember you can’t climb on ice, and to look for rocky ledges.
When you enter the first room, the ledges are on the right. As you continue, they’ll be on the left. At the end of that hall, you’ll slide into a large cave with a tree in the center.
Starting along the northeast side (the left as you enter), use the ledges to climb across until you can reach the tree. Run straight across the tree’s branches, and over to a stalagmite and another ledge.
Use those ledges and keep working generally eastward until you climb into another tunnel high on the wall. Hop through that tunnel until you come to a T-intersection and a deer skull altar (there’s an exit to the left here).
At that altar, turn right, and look for the wooden trellis thing. All the arrows are your hint here. There’s a patch of ice in the upper right you can shoot through, opening a new hallway.
You’ll come to a barred door with a wooden barricade to the right and a hole in the wall to the left.
Smash through the wooden wall to the right first, and handle the chickens that attack you. Smash the wooden window to see into the blocked room. Fire an arrow at the oil jars inside to destroy the destructable wall on the far side.
Back out front, head through the crack in the wall. Handle the two boars, and then head to the window you opened a second ago.
Fire through this window to unbar the door. Inside, you’ll find this Treasure of Britain.
4 - World Event: Sunken Hope
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In western Euriviscire, find two young girls at the base of Olikana Tower. When they ask you to search for their father in the lake, descend into the water and swim down the submerged stairs. You will find a corpse and a silver armband. Bring it back to the children and talk to them. Tell them the truth about their father to complete the “Sunken Hope” World Event.
Thornburg Henges
5 - Animus Anomaly
This Animus Anomaly starts with two itermittant projectors on either side of block you need to climb. Adjust the one on the right toward the central block to make it continuously solid, and climb to the top. Hop across to the large central pillar.
Right side:
Head to the right. Snake your way around the hazards until you reach the projector here. Continue past to the triangular splitter. Your goal is to position the two beams (you can see them in green as you adjust) so that the moving gray segments create stairs for you. Hop back and point the projector at the splitter.
Climb the stairs you’ve created to reach the projector. Point it at the center of the main tower. Freeze the bottom half-cylinder so that its flat face is to the left — so you can climb it later.
Left side:
Head back to the middle, and cross to the left. Balance beam past the spinning hazards — move the camera so you’re looking down at Layla, and you’ll see that you’ve got a lot more room to maneuver than it seems at first.
Point the intermittent projector at the splitter, and jump to the middle. Hop onto the narrow ledge to the left, and wait for the next platform to reappear. Climb up to the next itermitent projector, and point it at the semicircle right next to you to make it more or less permanent.
Run over to the itermittent projector across from you. Time your jumps carefully and remember to sprint to reach it in time. Point this itermitent projector at the upper cylinder in the central stack.
Head back to the first projector on this side, and move it from the splitter to the bottom cylinder above it.
Time your jumps carefully to work your way around to the back side of the stack to find ledges to climb.
At the top, cross to the projector, and point it at the central pillar so that the top half-cylinder lines up with the bottom one. (You’re not done yet.)
On your way back down, you’ll pass by the left intermittent transmitter again. Turn it around, and point it at the gray block on the other side of the hazards — you moved the transmitter, so this block will be missing. Head back to the central pillar.
Climb up the two half-cylinders you’ve frozen. At the top, climb up to the moving segments. Dodge the three hazards as you ride — head to the outside, the inside, and then duck (or hang off the edge).
When you reach the next stationary block, there is a series of ledges to climb up the final cylinder. The timing here is a pain, so just be patient. Pause at each ledge and look above you — and watch out on the third ledge because the timing is weird.
Picherings
6 - Fly Agaric: Euriviscire
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On a snowy island in a pond of ice, eat the Fly Agaric mushroom. Defeat the wild beasts that attack to complete the Euriviscire Fly Agaric challenge.
7 - Offering Altar: Dobby’s Altar
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Follow the marker to an offering stone in a snowy, wolf-infested forest. Make the offering of five fabric to be rewarded with a Harry Potter reference and to complete the Dobby’s Altar Offering Altar.
8 - World Event: Dellingr Rabbit
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At a platform surrounded by five pillars, find a man challenging a rabbit’s champion to a holmgang. Speak to the man which will trigger a fistfight. Defeat him to complete the “Dellingr Rabbit” World Event.
9 - Flyting: Borghild the Alewife’s Bane
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In Picheringa, find a woman named Borghild the Alewife’s Bane drinking ale at a table. Take her offer to flyt. To win the Borghild the Alewife’s Bane Flyting challenge, choose:
- Your face brings to mind the arse-end of a horse.
- You’re thick-skulled and loathsome and lacking a brain.
- We should prob’ly call truce before one of us dies.
Scarborough
10 - World Event: Crushed Dreams
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Along the water near the Scarborough synchronization tower, find a man who has been crushed by a roc. Loot the Fisherman’s Ring from his body and a note from nearby that mentions that his wife lives in Picheringa. Kill the bandits on the cliff above, then proceed to Picheringa to the west. In the center of town, find a market near the Flyting icon. Here, you’ll find his wife at a stall. Give her the ring to complete the Crushed Dreams World Event.
Threaded Pass
11 - World Event: The Village: Jurthgard
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Across the river from Threaded Pass, find a village buffeted by mysterious white winds. Enter the house farthest to the east and encourage the Anglo-Saxon Woman within to move on from her home to complete “The Village: Jurthgard” World Event.
Rodestan Monolith
12 - Standing Stones: Rodestan Monolith
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To the west of Flaneburg Priory, find a henge. Use Odin’s Sight to see the symbols on the rocks. Break the cracked ice puddle to the south of the stones and crouch at the bottom of the pool to get the right vantage point to complete the Rodestan Monolith Standing Stones.
Petuaria Ruins
13 - Lost Drengr: Gotafrid Fairrobes
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To the east of the Derwent River, find a man named Gotafrid Fairrobes at an estate with a pool, pillars, and a large statue. He will challenge you to a battle. There’s a good chance you will be below the recommended level of 310, but if you have Missile Reversal Skill, you can deal plenty of damage by throwing his projectiles back at him. If you manage to win the fight, confirm your kill to complete the Drengr Defeated World Event.
Taedden’s Shelf
14 - World Event: Historia de Cordibus Pathetic
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At Taedden’s Shelf, find a woman, Bertha, calling to a man, Aldwyn, who is hiding inside his house. Speak to her, and tell her you need to look around for clues. Find a note written by Aldwyn about his love of brewing ale and find a pair of large kegs. After examining both, return to Bertha and select the “Praise his wonderful ale” dialogue option. When Aldwyn emerges, choose the dialogue option marked “(LIE)” to complete the “Historia de Cordibus Pathetic” World Event.
Donecaestre
15 - World Event: Art-Scop
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In north Donecaestre, find a man named Berk the Bard playing music on a lyre for a group of people dancing behind him. Speak to him and pay him 295 silver. He will compose a song for you. Stay and listen until he finishes singing to complete the “Art-Scop” World Event.
Bleasby Swamp
16 - Legendary Animal: The Blood Swine
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In a snowy meadow filled with tall grass in south Euriviscire, find a big ol’ boar who’s looking for a fight. The Blood Swine doesn’t have any weak spots that you can target with your arrows. To take down the pig’s defenses, you just need to whittle away at their health. When the swine disappears into the grass, be prepared to dodge and don’t get too close when they buck back and forth. Get their health to zero to complete The Blood Swine Legendary Animal boss fight.
Euriviscire Artifacts locations map
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There are 8 Artifacts in Euriviscire including things like Roman Artifacts, Cursed Symbols, Flying Papers, Rigsogur Fragments, and Treasure Hoard Maps. By the time you’ve reached Euriviscire, you’ll have completed enough Artifacts that we’ve no longer going to walk you through them all. The map above will guide you to the area, and your Odin’s Sight ability will help you pin down the exact location.