Polygon: All Posts by Chris Pruetthttps://cdn.vox-cdn.com/community_logos/42931/favicon.ico2014-04-10T17:30:02-04:00https://www.polygon.com/authors/chris-pruett/rss2014-04-10T17:30:02-04:002014-04-10T17:30:02-04:00Engaging the hardcore: the thinking behind Wind-Up Knight 2's unique take on free-to-play
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<p>The email in my inbox was titled "Hell Yeah" and contained a screenshot of the achievements screen from our 2011 <a class="sbn-auto-link" href="/ios">iOS</a> and <a class="sbn-auto-link" href="/android">Android</a> game <i>Wind-up Knight</i>. The sender had completed every achievement available, which is quite a feat; of the ten million people who have played <i>Wind-up Knight</i>, only about 0.1 percent completed the final level, which is played upside down.</p>
<p>This player was hardcore and clearly loved the game, but his exuberance was not simply a product of our game design; he was also very proud of having finished <i>Wind-up Knight</i> without spending any money. He’d completed the whole thing for free.</p>
<p>He is not alone. In the two and a half years since <i>Wind-up Knight</i> came out, we have continued to receive similar messages from incredibly...</p>
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<a href="https://www.polygon.com/2014/4/10/5600738/engaging-the-hardcore-the-thinking-behind-wind-up-knights-unique-take">Continue reading…</a>
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https://www.polygon.com/2014/4/10/5600738/engaging-the-hardcore-the-thinking-behind-wind-up-knights-unique-takeChris Pruett