clock menu more-arrow no yes mobile

I do game things.

How Sega took eight years to bring Phantasy Star Online 2 west

We cap off our retrospective interview series with a look at the franchise’s latest installment

Phantasy Star Online programmers on breaking new ground and their Diablo-style isometric prototype

We continue our retrospective interview series for Phantasy Star Online’s 20th anniversary

Phantasy Star Online devs on the story, the graphics, and the angry fans that used to call the office

We continue our retrospective interview series for the game’s 20th anniversary

Phantasy Star Online’s music has defined the series for 20 years

In part three of our retrospective interview series, we talk to composer Hideaki Kobayashi

Phantasy Star Online’s director talks Diablo influences, cut features, and Christmas Nights

We look back with the second entry in our six-part interview series

Yuji Naka looks back at Phantasy Star Online, 20 years later

How Sega’s Dreamcast and Phantasy Star Online connected the world by ushering in the true first generation of online console gaming

How R-Type came back from the dead

Granzella’s R-Type Final sequel marks the 16-year return of the series no one saw coming

Panzer Dragoon Saga: An oral history

For the 20th anniversary of one of the most beloved role-playing games, we tracked down 15 people who worked on it and asked them to look back

Filed under:

The original PlayStation boss

We look back on the early PlayStation days with former SCE chairman Shigeo Maruyama

Filed under:

The making of Samurai Shodown

A rare interview with three former team members