I do game things.
How Sega took eight years to bring Phantasy Star Online 2 west
We cap off our retrospective interview series with a look at the franchise’s latest installment
Phantasy Star Online programmers on breaking new ground and their Diablo-style isometric prototype
We continue our retrospective interview series for Phantasy Star Online’s 20th anniversary
Phantasy Star Online devs on the story, the graphics, and the angry fans that used to call the office
We continue our retrospective interview series for the game’s 20th anniversary
Phantasy Star Online’s music has defined the series for 20 years
In part three of our retrospective interview series, we talk to composer Hideaki Kobayashi
Phantasy Star Online’s director talks Diablo influences, cut features, and Christmas Nights
We look back with the second entry in our six-part interview series
Yuji Naka looks back at Phantasy Star Online, 20 years later
How Sega’s Dreamcast and Phantasy Star Online connected the world by ushering in the true first generation of online console gaming
How R-Type came back from the dead
Granzella’s R-Type Final sequel marks the 16-year return of the series no one saw coming
Panzer Dragoon Saga: An oral history
For the 20th anniversary of one of the most beloved role-playing games, we tracked down 15 people who worked on it and asked them to look back
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The original PlayStation boss
We look back on the early PlayStation days with former SCE chairman Shigeo Maruyama