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Jennifer Scheurle

Jennifer Scheurle

Jennifer Scheurle is a multi-award-winning game designer most known the Earthlight franchise, which received the Game of the Year award at the Australian Game Developer Awards in 2017. In collaboration with NASA’s Hybrid Reality Lab, parts of her work are used for R&D towards training for astronauts in VR. Jennifer’s work on the physical controller set for Flat Earth Games’ Objects in Space was nominated for the Alt.Ctrl.GDC award in 2017. In 2017 and 2018, she made MCV Pacific’s 30 under 30 list for her passion and public appearances on game design UX, diversity in games and educating audiences on game development processes. Her work on hidden game design has been published by major outlets such as Polygon, Rolling Stone Magazine and Variety. In 2018, Jennifer signed a book deal with CRC Press to write an advanced book on hidden game design techniques.

Previously a Lead Designer at ArenaNet on new projects, Jennifer is now the Lead Game Designer on Hardspace: Shipbreaker.

Latest articles by Jennifer Scheurle

Valheim offers the perfect balance of danger and coziness
Analysis
By Jennifer Scheurle
Valheim’s biggest secret? Trusting the player
Analysis
By Jennifer Scheurle
In defense of the quick-time event
Opinion
By Jennifer Scheurle
Why Animal Crossing calms you down, explained
Opinion
By Jennifer Scheurle
How to be heard by game developers
Opinion
By Jennifer Scheurle
Dear Player: I love you, let’s talk
Opinion
By Jennifer Scheurle
How did Star Wars Jedi: Fallen Order get so unusual?
Opinion
By Jennifer Scheurle
Why the combat in Anthem feels so damn goodWhy the combat in Anthem feels so damn good
Opinion
By Jennifer Scheurle