Polygon: All Posts by Matt Cabralhttps://cdn.vox-cdn.com/community_logos/42931/favicon.ico2012-10-01T20:00:00-04:00https://www.polygon.com/authors/matt-cabral/rss2012-10-01T20:00:00-04:002012-10-01T20:00:00-04:00Inside XCOM's bold visuals
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<p>XCOM: Enemy Unknown's absorbing visual style strives to give the niche strategy genre a mainstream makeover.
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<p>"It happens all the time!" begins Firaxis Games producer Garth DeAngelis, just as we're about to share a story of a friend who asked about this "new shooter" called <em>XCOM: Enemy Unknown</em>.</p>
<p>Before we can dive into our anecdote though, DeAngelis giddily jumps into his own: "I was demoing the game, before it was announced, to the publisher in their offices. I was setting it up, making...</p>
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<a href="https://www.polygon.com/2013/1/24/3669544/inside-xcoms-bold-visuals">Continue reading…</a>
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https://www.polygon.com/2013/1/24/3669544/inside-xcoms-bold-visualsMatt Cabral