Polygon: All Posts by Nina Freemanhttps://cdn.vox-cdn.com/community_logos/42931/favicon.ico2014-04-29T14:00:08-04:00https://www.polygon.com/authors/nina-freeman/rss2014-04-29T14:00:08-04:002014-04-29T14:00:08-04:00Childhood, Barbie dolls and make-believe: designing thoughtful games about sex
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<p>I was 11 years old when I rushed to Suncoast Video to use up all of my allowance renting <i><a href="/game/final-fantasy-10/6219%E2%80%8E" class="sbn-auto-link">Final Fantasy 10</a></i>. I had watched the trailer online at home, and it stole my heart before I could even lay my hands on it — the characters Yuna and Tidus, their neon-blue swords and glowing runes — it was my dream game.</p>
<p>My most vivid memory of playing it is watching the cutscene when Yuna and Tidus finally kiss, floating in each other's arms through a seemingly endless, shimmering lake. I was sitting alone on the floor in front of the TV, entirely speechless.</p>
<p>I'm pretty sure my body temperature went up at least 20 degrees. I'd seen it before — people kissing and having sex — on television and in the movies. I'd seen it in the soap operas my mom...</p>
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<a href="https://www.polygon.com/2014/4/29/5664238/childhood-barbie-dolls-and-make-believe-designing-thoughtful-games">Continue reading…</a>
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https://www.polygon.com/2014/4/29/5664238/childhood-barbie-dolls-and-make-believe-designing-thoughtful-gamesNina Freeman