Polygon: All Posts by Ray Barnholthttps://cdn.vox-cdn.com/community_logos/42931/favicon.ico2012-11-14T09:00:06-05:00https://www.polygon.com/authors/ray-barnholt/rss2012-11-14T09:00:06-05:002012-11-14T09:00:06-05:00How Wii U and Nintendo changed Tekken
<figure>
<img alt="" src="https://cdn.vox-cdn.com/thumbor/EMk6OMcrMl_bn54ZfE2qe4eT0iQ=/0x0:1100x619/640x360/cdn.vox-cdn.com/uploads/chorus_image/image/2551793/tekken_3.0.jpg" />
</figure>
<p>Costumes, mushrooms and touch controls helped Namco find a niche for Tekken on Nintendo's new console — while trying to stop short of making a "casual" game.</p>
<p>
<a href="https://www.polygon.com/2012/11/14/3593248/wii-u-nintendo-changed-tekken">Continue reading…</a>
</p>
https://www.polygon.com/2012/11/14/3593248/wii-u-nintendo-changed-tekkenRay Barnholt