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Call of Duty: Warzone’s latest patch makes battle royale loadouts even more expensive

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A loadout will now cost you $10,000

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A player in Modern Warfare takes aim down a long alley Image: Infinity Ward/Activision

Loadout drops are one of the most important items in Call of Duty: Warzone, and most squads buy at least one a game. Thanks to their popularity and usefulness, Infinity Ward is making loadout drops a little bit more expensive in the game’s latest patch. Warzone’s season 3 patch also added four player squads to battle royale along with a few bug fixes.

Battle royale loadout drops, which let players bring their custom Modern Warfare loadouts into the mode, will now cost $10,000. This is up from the $8,500 they cost in the previous patch. While the cost of these loadouts is high, the ability to outfit your squad with perks and everyone’s favored weapons is invaluable competitively.

Gathering these funds for a drop isn’t too difficult in squad modes, especially with the addition of four-person squads, but $10,000 can be almost prohibitively expensive when it comes to solo players. This could lead to players prioritizing drops less, or more fighting around the neutral loadout drops that happen periodically throughout each match.

This patch also has numerous bug fixes, including a fix for the frustrating issue that prevented players from using their self-revive kits in solo mode. There’s also a fix for the gas mask animation preventing players from being able to activate their parachute.

For a full look at the rest of the changes coming to Warzone, you can find the full patch notes below.


Warzone

  • We now tell you how far away you are from your teammates while in a match
  • Fix for the gas mask animation interrupting and blocking players from deploying their parachute
  • Various exploit fixes
  • Fix for a bug where players were unable to revive teammates after getting interrupted during the initial revive animation
  • Fixed a bug where players could be killed by vehicles without being near the player
  • Fixed an issue that could display the incorrect rank on screen after the player’s game application had been suspended and reopened
  • Fixed an issue where deploying a Recon Drone would use the VO lines for a Personal Radar. That VO was also heard by all players on the map. This has been fixed
  • Fix for a bug where players could become invincible if they become downed while switching seats in a Tac Rover
  • While spectating a player in the Gulag, the option to redeploy your teammate would appear on screen, even though they cannot be redeployed. This has been fixed
  • If a player spectates the winning team of a BR match, the After-Action Report will display the winning team’s score in the scoreboard tab. This has been fixed.
  • Fixed a bug where placing a Shield Turret on a teammate could kill them

Plunder

  • Fixed a bug where players couldn’t swap out the M13 for any other weapon in the Plunder tutorial

Battle Royale

  • Fix for players unable to self-revive in Solos
  • Increased price of Loadout Drop within the Buy Station to $10,000
  • Removed Blood Splatter and Screen Shake when being punched in the Gulag waiting area
  • Removed Loss Column from BR Leaderboard and replaced with Top 10s
  • Fixed issue with final circles occurring out of bounds or in undesirable areas
  • Fixed issue with Armor plates and Killstreaks being unusable under certain conditions

PC

  • Several fixes to prevent crashes and improve stability

Modern Warfare weapon changes

  • Fixed an issue where “The Line Breaker” variant of the EBR could out perform the base version of the same weapon
  • Players with the “Cherry Blossom” variant of the Akimbo handguns could have broken animations while ADS on ladders. This has been fixed
  • Firing a smoke grenade with the under barrel 40mm smokescreen launcher did not emit any smoke from the grenade. This has been fixed
  • Attaching the Sniper Scope to the MK2 Carbine while in the Gunsmith would show a white, opaque lens. This has been fixed.
  • Tightened the pellet spread on the Slug 6-R Mags for the Model 680
  • Akimbo weapons now start with 2 extra magazines of ammunition instead of 1
  • Tightened up the hip spread on the VLK Rogue Shotgun
  • Decreased ADS spread for shotgun slugs
  • Added descriptions to slugs noting that longer barrels and chokes improve ADS accuracy
  • Updating names of weapons to match weapon logos
  • 725: “FTAC Equilibrium” renamed to “Cronen Equilibrium”
  • SA87: “FSS SA87 Heavy Stock Pro” renamed to “XRK SA87 Heavy Stock Pro”
  • RAM-7: “XRK Ranger” renamed to “FSS Ranger
  • Grau 5.56: “FSS 26.4” Archangel” renamed to “Tempus 26.4” Archangel”

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