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Call of Duty: Warzone’s season 6 patch adds a subway system to Verdansk and new weapons

All aboard the Verdansk Metro

A player from Call of Duty: Warzone season 6 Image: Infinity Ward/Activision
Austen Goslin (he/him) is an entertainment editor. He writes about the latest TV shows and movies, and particularly loves all things horror.

Call of Duty: Warzone and Modern Warfare’s multiplayer season 6 has arrived, bringing with it a subway system that should make navigating the map a lot easier. But the Verdansk Metro isn’t the only new feature of this patch. It adds new weapons, and a few balance changes to shake up the metagame.

Verdansk’s new Metro will have several different stations, positioned at the map’s biggest hotspots, for players to visit. All stations are identical, and each lets players hop a train to get where they need to go. The trains will never take you straight out of the safe zone, so you can use them without fear.

This season also comes with two new guns for players to try out. The first is a new marksman rifle called the SP-R 208. The other new weapon is the AS Val rifle, which is strong over medium to short range and comes with a built-in suppressor.

For a full look at all the changes in Call of Duty: Warzone and Modern Warfare’s season 6 patch you can find the patch notes below.

Call of Duty: Warzone season 6 patch notes

General Fixes

  • C4: Slight delay when performing a quick detonation. A beep will now play when quick detonation is triggered. Also reduced throw initial velocity by 30%
  • Fix for a bug where, after reviving a teammate in Survival, there will be a 5 second delay before the user is able to use their weapon again
  • Fix for an issue where players could obtain unlimited Stopping Power rounds
  • Fix for an issue where the defending player had a long respawn timer after the HQ was taken back and all players were dead while in a Headquarters match
  • Fix for an issue where it was possible to put a molotov or grenade into a planted bomb causing it to kill the defusing player


  • Fix for two issues where the player’s watch and/or Heartbeat Sensor would not be entirely visible when using the XRK Chainsaw attachment on the Finn LMG
  • Fix for a bug where explosive and thermite rounds do not function as intended on the Chronic variant from the Blunt Force II bundle
  • Fixed an issue where the muzzle selection screen for the Finn LMG was hard to view in the Gunsmith menu
  • Fixed an issue where the player’s left hand will not properly grip the weapon when the 23.0” Romanian barrel is equipped on the AK
  • Fixed a few bugs where the prone hipfire viewmodel positioning was not appearing as intended and could disappear in certain circumstances
  • Origin 12: Reduced very close damage in Warzone
  • Shotguns: Increased damage of slugs in Warzone


  • Adding a description in Gunsmith nothing the attachment does not allow for weapon mounting
  • Increased brightness on the Tac Laser attachment


  • Fixed a collision issue in the south corner of the Stadium
  • Fix for an issue where a fence with a white tarp over it near the Hospital was allowing players to see through it on one side
  • Fix for an issue where, on occasion, the train would appear as a white placeholder icon on the map
  • Implemented fixes to help properly track Warzone wins
  • Fixed a bug where players were unable to damage enemies with gunfire while on an ascender
  • If a player has their minimap set to not rotate, they will see inaccurate pings on the heartbeat sensor. This has been fixed
  • Fix for a rare issue where the Train’s supply boxes could vanish during longer rounds


  • NVIDIA Reflex is now available in Call of Duty: Modern Warfare, including Warzone, and will deliver latency improvements in GPU-intensive gaming scenarios on GeForce GTX 900 and higher NVIDIA graphics cards
  • Improved stability and performance

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