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Call of Duty: Warzone’s latest patch fixes the infinite Stim glitch

The patch also brings more nerfs to the overpowered DMR-14

A player in Call of Duty: Warzone sneaking around with someone right behind him Image: Infinity Ward/Activision
Austen Goslin (he/him) is an entertainment editor. He writes about the latest TV shows and movies, and particularly loves all things horror.

A new Call of Duty: Warzone update is here with a much-needed fix to a frustrating glitch. The new patch also brings a few balance changes to the game, including more DMR-14 nerfs.

The infinite Stim glitch allowed players to gain infinite use of the tactical equipment Stim, which quickly regenerates health, just by dropping their weapon while cooking a grenade. This simple activation process meant that the glitch was easily repeatable, so anyone who wanted to could use it with no problem. Thankfully, with this fix the glitch should be gone for good now.

The patch also brings another round of nerfs for some of the rifles that have been dominating Warzone for the last several weeks. The biggest target for nerfs was once again the DMR-14, which survived last week’s hits and managed to remain the best gun in the game without much trouble. In this patch, Raven took a heavier hand with the gun, greatly reducing its damage over longer ranges and making its recoil even more unforgiving.

The patch also nerfs the Type 63, which received a few adjustments last week as well. The Type 63 is basically the DMR-14’s younger brother, so it got reductions to its damage at range as well, just to make sure that it couldn’t easily replace the other rifle in the meta.

For a full look at the changes that arrived with this latest patch, you can check out the full patch notes, which were originally posted by Raven Software in a Twitlonger post.


Call of Duty: Warzone 1/13 patch notes

Blueprints

( - )
- All stats updated to match base Mac-10

Weapons

• Bullet penetration reduced from sniper to AR

• Damage falloff ranges decreased
- 55 damage before / 48 damage after 750 units (down 70% from 2500 units)

• Recoil increased
- Increased moderately for second and third bullet- Increased slightly for subsequent bullets

• Locational damage multipliers adjusted
- Headshot now does less than 100 damage after 750 units
- Lower torso reduced from 1.1 to 1.01 (~8%)

• Bullet penetration reduced from sniper to AR

• Damage falloff ranges decreased
- 60 damage before / 45 damage after 900 units (down 55% from 2000 units)

• Max damage reduced from 45 to 40 (~11%)

Attachments

• Front Grip
- Vertical recoil reduction removed
- Horizontal recoil reduction increased from 20% to 30%

• Field Agent Foregrip
- Vertical recoil reduction decreased from 35% to 25%
- Horizontal recoil reduction increased from 35% to 30%

• Front Grip
- Vertical recoil reduction removed
- Horizontal recoil reduction increased from 20% to 30%

• Spetsnaz Ergonomic Grip
- Vertical recoil reduction decreased from 45% to 30%
- Horizontal recoil reduction decreased from 45% to 40%

• Akimbo
- All location damage multipliers set to 1

Tactical Equipment

• Player no longer gets infinite tactical equipment (Stim) when dropping their weapons while cooking a grenade

Challenges

• Seasonal Challenges fixed to appear/track as intended

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