clock menu more-arrow no yes mobile
a purple tiefling peeks over a book in artwork from Mighty Nein Image: Dark Horse Comics

Filed under:

A sneak peek at the origin story of Critical Role’s Jester Lavorre

Four exclusive preview pages from the Dark Horse comic

If you buy something from a Polygon link, Vox Media may earn a commission. See our ethics statement.

Charlie Hall is Polygon’s tabletop editor. In 10-plus years as a journalist & photographer, he has covered simulation, strategy, and spacefaring games, as well as public policy.

The first volume in Dark Horse’s new Critical Role: The Mighty Nein Origins series of graphic novels celebrates Laura Bailey’s mischievous tiefling, Jester Lavorre. Polygon is excited to be able to share an early preview of the finished book.

Jester, created and performed by Laura Bailey, is a beloved member of a group of adventurers known as The Mighty Nein. This 56-page book dives into her origin story, and includes her very first meeting with the Traveler — the quasi-deity of trickery and joy that serves as her patron and the source of her magical power.

For the uninitiated, Critical Role is a long-running series of actual play performances of Dungeons & Dragons now embarking on its third full campaign. The group (including voice actors Laura Bailey, Taliesin Jaffe, Ashley Johnson, Liam O’Brien, Matthew Mercer, Marisha Ray, Sam Riegel, and Travis Willingham) now has its own publishing company, Darrington Press, that creates both board games and tabletop role-playing products. An Amazon Prime Streaming animated series based on their adventures premieres Feb. 4.

Critical Role: The Mighty Nein Origins - Jester Lavorre is written by Sam Maggs (Captain Marvel, The Unstoppable Wasp) while Hunter Severn Bonyun handles the art. Both creatives worked in concert with Bailey to help bring this never-before-seen side of Jester to life. You can pick up the final product Nov. 3 at your local comic shop and online.

Check our four full preview pages below.

A two-masted ship sits at harbor. The city, in the distance, has towers, arches and domes. “I promise this isn’t what it looks like,” says the narrator, a blue woman with freckles. She holds a dark red gem in her hands. “Found her!”
“Sure, I’ve been in tougher situations. Technically.” She’s running through the hold of the ship now, a band of ruffians at her heels. “You’re dead!” She casts a spell, sending the contents of the bilge sailing into them. She skids to a halt along the rail. “End of the road.” “What’s life without a couple of wrecks?” she quips.
She spins around, a coy expression on her face. “You don’t want to hurt me, right? Little old me? So cute! So charming! Let’s just be friends.” A tiny charm cantrip falls off her fingertips... and fails spectacularly. The sword falls.
With a look of joy she’s up and over the rail, cute shoes and all, her tail flapping in the breeze. “Okay, perhaps we should start at the beginning.”


Our Brilliant Ruin explores the sickly crust of aristocracy left clinging to the edge of the world


MTG’s Assassin’s Creed set was probably the least interesting part of MagicCon Chicago

Tabletop Games

The Divinity tabletop game is perfect for the most chaotic Baldur’s Gate 3 fans

View all stories in Tabletop Games