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Cyberpunk 2077 is complex and complicated. After a week and dozens of combined hours with the game, we’ve finally wrapped our minds around some of the most confusing and interrelated systems.
In this Cyberpunk 2077 guide, we’ll teach you about Attributes and Attribute Points, Skills, Perks and Perk Points.
Attributes, Skills, and Perks
Attributes, Skills, and Perks are related concepts in Cyberpunk 2077. Here’s how they work.
- Attributes are the broadest way to define your character — how strong, how smart, how suave they are. You increase them with Attribute Points, which you earn every three levels.
- Skills depend on but are distinct from Attributes. You improve Skills by using them. Be sneaky to improve your Stealth.
- Perks are applied skills. They’re bonuses you can buy with Perk Points, which you earn for each XP Level and each time you level up a Skill (by using it). They do things like add damage while sneaking or increase the components you get from breaking down gear. Your Attribute levels determine which Perks you can buy.
Cyberpunk 2077 Attributes and Attribute Points
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Attributes are the broadest category of Character menu upgrades, which you purchase with Attribute Points.
You earn Attribute Points every as you level up your character — every third level, to be precise. You level up as you play the game. Shocking, we know, but true: Complete missions and other activities around Night City, and you’ll get experience points (XP). You can see your level and your XP at the upper level of the Character > Stats menu.
At the beginning of Cyberpunk 2077, you’ve got five Attribute categories to choose from. Think of these are the broadest core characteristics of your V. Do you want them to be strong? Put points into Body. Would you rather they were silent and sneaky? Then pump points into Cool.
Cyberpunk 2077 Attributes
Attribute | Related stats |
---|---|
Attribute | Related stats |
Body | Health, Stamina |
Reflexes | Damage per second (DPS), Crit Chance |
Cool | Crit damage, Resistances, Detection Time |
Technical Ability | Armor |
Intelligence | Cyberdeck RAM |
Every Attribute contains Skills related to it. Perks live inside of Skills. The higher your Attribute level, the more Perks become available for purchase. The more points you pump into each category, the better your V becomes.
Think of it this way: The way you spend your Attribute Points determines the core characteristics of your V:
- Pump a bunch of Attribute Points into Cool (a stealth-related Attribute), and you’ll have more Perks to choose from in the Stealth tree.
- Pump a bunch of Attribute Points into Reflexes (a handgun-related Attribute), and you’ll have more Perks to choose from in the Handguns tree.
Cyberpunk 2077 Skills
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Skills are groups of bonuses and abilities related to their parent Attributes. In the screenshot above, you can see that the (parent) Cool Attribute has two associated (child) Skills: Stealth and Cold Blood.
To level up a Skill, perform actions related to it. The more you sneak around, the better you’ll be at stealth. The more you use a handgun, the more proficient you’ll become with them. You’ll earn Perk Points signifying your increasing proficiency.
Cyberpunk 2077 Skills
Attribute | Skill tree |
---|---|
Attribute | Skill tree |
Body | Athletics, Annihilation, Street Brawler |
Reflexes | Handguns, Blades, Assault |
Cool | Crafting, Engineering |
Technical Ability | Stealth, Cold Blood |
Intelligence | Breach Protocol, Quickhacking |
Cyberpunk 2077 Perks and Perk Points
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Let’s zoom out for a second, and take it from the broadest to the most specific categories: Attributes > Skills > Perks.
Attributes are V’s broadest characteristics. Invest in Cool, and you’ll be broadly better at Stealth, a Skill that lives within the Cool Attribute. Invest in the Perks underneath the Stealth Skill (tree), and they’ll make you specifically better at being stealthy by applying situational and context-dependent bonuses.