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Destiny 2: Forsaken guide: Malfeasance exotic quest

Get lucky and then get good

Destiny 2 Forsaken guide Malfeasance exotic quest Bungie/Activision via Polygon

The Malfeasance quest in Destiny 2: Forsaken can be one of the more frustrating quests in the game — at least to start. But the weapon you get in exchange for your frustration is beautiful to behold. In this guide, we’ll teach you how to acquire this exotic hand cannon and complete its quest.

Getting lucky in Gambit

To get the corrupted heart to start the Malfeasance quest, you’ll need to play some Gambit. There is a small chance each time you summon the Primeval that it’ll be an Ascended Taken Servitor. This looks like the final boss from the campaign.

The problem here is that the spawn rate is very low, and after it spawns you’ll actually need to kill it. Keep playing Gambit, and try and win as often as possible. Once you finally manage to summon the right Primeval, make sure that you do everything in your power to win the round. This is best done in a Fireteam of four.

Once you’ve defeated the Primeval and earned the heart, take it back to the Drifter in the Tower.

Kill Taken bosses

Now you’ll need to kill Taken bosses. This doesn’t just mean yellow or orange bars. It means bosses that have long, segmented health bars. There are a few ways to do this.

In the Dreaming City, you’ll frequently run into an event where enemies move against each other, which’ll cause several Taken enemies to appear. The best area for this is Rheasilvia.

If you don’t want to wait for the event, you can also go into a Lost Sector with a Taken boss at the end of it. The Chamber of Starlight lost sector is also located in Rheasilvia, and is a good one to run fast.

Complete The Corrupted at 580

This step will likely be difficult for most players. Once you’ve killed all the Taken bosses, you and a Fireteam will be able to launch into an altered version of The Corrupted strike. This strike is a recommended power level of 580, which is very high.

The strike is basically the same. Go through as normal and follow the instructions. Eventually you’ll find your way to Callum’s grave, and a boss’ll spawn. Defeat the boss with your team and investigate the grave site.

Return to the Drifter with what you’ve found, and get ready for plenty of Gambit.

Win Gambit

This is the hardest and most time-consuming step in the entire quest. After you talk to the Drifter, you’ll need to charge the weapon core. Jump into Gambit with some friends and get ready to win. You’ll need to win 10 games of Gambit to charge the first part of the core. Keep going until you make it happen.

The second part is easier said than done. You’ll need to deposit around 400 Motes in Gambit. However, losing any Motes will actually set you back by two times the amount lost. You can achieve this quest step in the amount of games you’ll play to make 10 wins. But if you don’t play carefully, you’ll end up going backward.

The strategy that worked best here for us was constant banking. Anytime we could, we would bank motes into the middle. Four motes, nine motes, 12 motes, it didn’t matter. Don’t get greedy, and bank often. You’ll get there eventually.

Kill enemy Guardians

This final quest step was pretty easy, for our group at least. You’ll need to kill 25 enemy Guardians in Gambit, and either kill four enemies in your single invade once or have a teammate kill four enemies in a single invade three times.

Use a power weapon like Sleeper Simulant and invade whenever you can. Getting four kills with Sleeper is pretty easy against most teams, but even poor invaders should be able to get one or two at a time.

If you’re struggling with the four Guardians at once section, try to find a group of friends that do well in PvP and join up with them. Keep at it, and you’ll complete the quest eventually.

Once you’re done here, go back to the Drifter and enjoy your Malfeasance!