clock menu more-arrow no yes mobile

Filed under:

Destiny 2: Forsaken Last Wish raid guide: Morgeth, the Spirekeeper

Popping this giant Taken Ogre is the last boss between you and Riven

Bungie/Activision via Polygon
Ryan Gilliam (he/him) has worked at Polygon for nearly seven years. He primarily spends his time writing guides for massively popular games like Diablo 4 & Destiny 2.

Morgeth is a boss in Destiny 2: Forsaken’s Last Wish raid. He’s a Taken Ogre who looks like Golgoroth grew some really bad back acne. Morgeth is also the big damage check before Riven. In this guide, we’re going to teach you how to take down this relatively simple boss.

Loadout and Fireteam

For Morgeth, you want a few specific classes. You’ll almost certainly need one Well of Radiance Warlock and one Code of the Commander Titan. Aside from these two rolls, players should pick the add clear Super that suits them. Titan Hammers are excellent, as are Dawnblade and Arc Staff.

For primary weapons, you want something that you can deal damage with from medium to long range.

For secondary weapons, grab a shotgun or a sniper rifle, depending on the range your primary lacks.

For heavy weapons, you should bring Whisper of the Worm or Sleeper Simulant. If you don’t have one of those weapons, you will struggle with damage. Consider a DARCI if you don’t have either of those, but you should really consider picking either of those guns up beforehand — especially for the raid’s final encounter.

Collecting Taken Strength

Morgeth is a pretty easy fight that consists of one mechanic. Around the arena, balls of Taken Strength will spawn and float above the ground. The first spawns just to the boss’ right, on the left side of the arena. Jumping through this will start the encounter, and give that player one stack of Taken Strength.

For the duration of the fight, enemies will spawn all around the room, as will Taken Strength. Have two players on each side dedicated to collecting this Taken Strength, with one player on each side dedicated to cleansing. All players must kill the enemies quickly to progress the fight in time. Otherwise, you’ll have a very small window for dealing damage.

The collection players can only collect two stacks of Taken Strength at a time. Upon collecting a third, they’ll die instantly. However, there is a way to get rid of your stacks. Morgeth will occasionally target a player with Taken Strength and lock them away in a tornado of doom. While locked away, you can still fire, and you’ll be immune to damage. If you’re trapped in the tornado for too long — 20 seconds — Morgeth will kill you and devour your Strength.

This is where the cleansers come in. On either side of the arena, two Taken Captains will spawn — they’re called Eyes of Riven, but you should start calling them Captains now to save confusion later. These Captains will drop a buff on the ground when they die. One of the two cleansers should grab this buff, while the other lets theirs sit on the ground until it’s either needed or about to expire.

When an ally is stuck in the tornado, a cleanser must take the Eye of Riven buff to the tornado, get very close to the trapped player, and use their grenade. This will instantly free the player and transfer all of their Taken Strength to the cleanser. It is imperative that the cleanser never pick up a single Taken Strength, or else this cleansing process will instantly kill them.

After killing enough enemies, a Taken Strength will spawn in the same location that the first buff did — the one that started the fight. Once someone grabs that buff, the damage phase will begin.

Before we move on, it’s worth mentioning that Morgeth has a wipe mechanic. As the fight goes on, alerts will show on your screen exclaiming that Morgeth’s strength is increasing. This starts at zero percent but goes all the way up to 100. If Morgeth’s strength reaches 100, he will kill everyone instantly.

To prevent this, collection players need to pick up the Taken Strength immediately. You’ll know you’re doing the fight correctly when you’re able to enter the damage phase with Morgeth at around 30 percent strength.

Damaging Morgeth

In the damage phase, you have two options. The first is far riskier, but much easier. However, it requires that every player is at least 550, you have Well of Radiance and Code of the Commander and all players have either Sleeper Simulant or Whisper of the Worm.

If you meet all the above requirements, you can one-phase Morgeth.

The one-phase strategy

Run to the center of the arena — about halfway between where the boss stands and where you placed the raid banner before the fight — and start setting up as soon as someone grabs the final Taken Strength. Have your Warlock drop Well of Radiance and have your Code of the Commander Titan pop Sentinel Shield.

The shielding Titan will need to move around a bit to catch Axiom Darts that will be flying toward players. They may also have to jump and catch some particularly sneaky ones. All other players should be laying into Morgeth with their power weapons. If done correctly, he’ll go down before he reaches full strength.

The multi-phase strategy

The multi-phase strategy is a bit more complicated. Instead of all rushing to the middle, you’ll need one player to grab and Eye of Riven buff before the damage phase. Note that this cannot be either of the cleansers, as they will be de-buffed and unable to pick up the Eye of Riven for several more seconds.

The new Eye of Riven player will need to shoot Morgeth with the primary fire along with their team. Before Morgeth reaches 100 percent strength, or before the Eye of Riven player reaches ten stacks of their buff, the Eye of Riven player must unleash a Super on Morgeth — very similar to how players interrupt Shuro Chi in that encounter. This will interrupt him, drain him of strength and end the damage phase.

Now start the fight over from the very beginning and take another swing at the boss.

Once Morgeth’s health falls to zero, he’ll pop and die. You’re almost to the Taken Ahamkara! But first you’ll need to solve the puzzling Vault fight.