In Bungie’s gameplay reveal for Destiny 2, developers spoke briefly about the Crucible, Destiny’s multiplayer mode. There are a few changes coming to the Crucible, including new maps and modes.
All game modes in the Crucible will now be 4v4, instead of the 6v6 and various other permutations in Destiny. This will provide a tighter experience for all players involved and should help the matches feel less chaotic. Every player on both teams should be more important and impactful in regards to their teams success.
Bungie also revealed a new game mode, Countdown. This mode pits two teams together in an asymmetrical fashion. For the first time in Destiny history, there will be an attacking team and a defending team. Countdown is round-based and once you die, you are down until the round ends or a teammate revives you. The attacking team must plant a bomb in the defending team’s base. After a short period, the bomb explodes and the attackers win. For the defenders to win, they must defeat all of the attackers or defuse the bomb before it explodes.
HUD and other changes
Destiny 2 will also display brand new elements on the HUD, as developers said during the reveal event. According to an interview with IGN, rather than just a score, players will be able to tell who on their team has their super available. This information will also be available for the opposing team, meaning that players can avoid super-ready Guardians. When Guardians pick up power weapon ammo, which is now replacing heavy weapons, this will also be broadcast across the game. Every player on both teams will know who is the most dangerous Guardian alive.
It is unclear how many game modes will return from Destiny. However, Luke Smith, Destiny 2’s game director, did mention that the popular, highly competitive Trials of Osiris will be returning to the Crucible. New maps and new modes are sure to enter into the fray as well.