You’ve escaped the Tower and found your way to some other survivors, but you’re not, technically, all the way into Destiny 2 yet. You’ll have to complete the third mission, “Spark,” first. After this, you’ll have access a lot more that the game has to offer.
The farm is your hub in Destiny 2 — you’ll find vendors, other Guardians and entrances to other game modes here. Eventually. You won’t find them here yet, though. In “Spark,” you only have to do two things. (And you’re going to come right back here after, so don’t worry about missing anything.)
Talk to Tyra Karn
If you pull up your Ghost, there are four icons on your screen that point to the various people you can talk to here. Three of them are green and one of them is red. Head toward the red one — this indicates the person you need to talk to to progress the mission.
This will bring you to Tyra Karn. She’ll remind you about your new mortality (thanks!) and give you a piece of class-based equipment. She’ll also warn you against doing what you’re about to do. So … there’s that.
Talk to Suraya Hawthorne
Check with your Ghost again, and you’ll see that the red icon has moved to Hawthorne (and Louis) up on the balcony on the barn. Head inside and take the stairs up.
She’ll give you a mission — basically just letting you go wander around on your own — and give you a ship. The ship isn’t really anything you’ll work with. Just like in the first Destiny, its only function is to let you get from the hub to missions.
When you’re done talking, pull up the Director and select Earth — this will take you to your mission.
This mission takes you to the Shard of the Traveler. You’ll have to fight a lot of low-level enemies to get to your objective. It’s a challenge, but it’s not overwhelming. Let’s talk about how to get to the Shard.
Find a way to the Shard of the Traveler
Pull up your Ghost to display a marker on your HUD. You’re heading toward the rusted car you can see ahead of you. It’s all in a more-or-less straight line — there’s nothing to pick up and there are no enemies for a few minutes.
You’ll get a popup on your screen about equipping your Power Weapon — that Stubborn Oak shotgun Hawthorne gave you. That’s your warning that things are about to get serious. When you drop into the room with all of the stalagmites, a group of invisible (and angry) Fallen Marauders will attack. You’ll see a blue aura around them, so wait for them to run in front of your shotgun and fire. You’ve got enough ammo to handle every enemy in the room.
Continue along the tunnel on the far side of the stalagmite room. After a few twists and turns, you’ll come to a loot crate. Open it up for some glimmer (Destiny 2’s in-game currency) and a weapon — a Pariah auto rifle kinetic weapon. Take a moment to swap it out for the busted sidearm you’ve been carrying (you’re going to need a better gun in a minute) and then continue along.
In the next room, take the stairs up on your left. Step out onto the balcony, then turn right and drop down to the ground. Follow the path ahead of you until you come to the crashed ship.
Approach the ship carefully. All around the wreckage, you’ll have to clear out a bunch of Fallen Dregs. They’re relatively weak enemies, so they’re not too hard to fight. There are just a lot of them. Take your time and use the crates and containers for cover.
You’re going to start picking up drops — loot that you get from defeating enemies. Once all of the Dregs are dead, take a second to check over what you got from this fight and equip anything that’s better than what you currently have.
Carefully head up the hill along the path — you’ll have a few more Dregs to shoot along the way. At the top of the hill, you’ll run into your first Fallen Wretches. They’re armed with a glowing staff, but they’re just a susceptible to getting shot as the Dregs.
A little further along the path, you’ll come to another ambush. They’re all enemies you’ve faced before — Dregs, Wretches and Marauders — so there are no surprises. Just use whatever cover you can find and take them out. Watch for loot to drop and, when the dust settles, swap out anything you want to.
Follow the path as it curves around to the right. You’ll know you’ve reached the final battle area when the shooting starts. There are a bunch of Dregs here, along with two named enemies, Tikkis, Diminished Scrapper and Maksor, Starving Scavenger. Those last two have shields and deal a lot of damage. Use the boulders around the area for cover, then start taking out all of the enemies as methodically as you can. If you have ammo for your Power Weapon, now is the time to use it.
The key to this fight is not panicking, finding cover and managing the large number of enemies — take out (most of) the Dregs first while behind cover, then turn your attention to either Tikkis or Maksor.
When the fight is over, you’ll get another cutscene. And you get your Light back!
Blackened Forest (Part 2)
Reinvigorated, you’ll turn around just in time for a bunch of Fallen to to jump you. If you look around, you’ll see a few glowing areas. This is Light, and it will recharge your Super. Walk into the Light, trigger your Super, lay waste to the Fallen, then do it all again. Have some fun with it.
Nearly all of the enemies you face here are just Dregs and Wretches, so they’re not super tough. There are, however, a lot of them. If (and when) you get overwhelmed, find cover behind the boulders, wait for your shields to recharge, and get back to the fight.
Once most of them are cleared out, you’ll meet Skriviks, the Sharp-Eyed. He’s another tough enemy, but you’re much better prepared this time. Use up any Power Weapon ammo you have, and hit him with a Super if you happen to have one charged up.
Back to the Farm
When Skriviks falls, you’ll level up. This lets you assign a point to an ability in your subclass. Before you exit out of the menu, take another minute to look over the loot you picked up in that last fight and swap out your gear for anything better.
After a quick load screen, you’ll return to the Farm. The first thing you’ll notice is that it’s a lot more crowded — you’re finally seeing all of the other Guardians. There’s a lot more open now, too.
You can talk to Lord Shaxx to join the Crucible and fight in multiplayer battles, or visit Arcite 99-40, the Crucible gunsmith. You can also head over and play a quick game of soccer with your new friends.
To continue along the story campaign, you just have to head back upstairs and talk to Hawthorne (and Louis) again.